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| Packages that use ItemType.Group | |
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| cz.cuni.amis.pogamut.ut2004.agent.module.sensomotoric | |
| cz.cuni.amis.pogamut.ut2004.agent.module.sensor | Utility classes concerning some aspects of the gameplay (mainly for UT). |
| cz.cuni.amis.pogamut.ut2004.communication.messages | Java wrappers for the message objects send by the GameBots2004 and GameBotsUE2. |
| Uses of ItemType.Group in cz.cuni.amis.pogamut.ut2004.agent.module.sensomotoric |
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| Methods in cz.cuni.amis.pogamut.ut2004.agent.module.sensomotoric that return ItemType.Group | |
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ItemType.Group |
Weapon.getGroup()
Returns group of the weapon. |
| Methods in cz.cuni.amis.pogamut.ut2004.agent.module.sensomotoric with parameters of type ItemType.Group | |
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boolean |
Weaponry.hasWeapon(ItemType.Group weaponGroup)
Tells, whether a weapon from the specific group is in the agent's inventory. |
boolean |
Weaponry.isLoaded(ItemType.Group weaponGroup)
Tells, whether a weapon from a specific group is in the agent's inventory && is loaded (has at least 1 primary or secondary ammo). |
| Uses of ItemType.Group in cz.cuni.amis.pogamut.ut2004.agent.module.sensor |
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| Methods in cz.cuni.amis.pogamut.ut2004.agent.module.sensor with parameters of type ItemType.Group | |
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Map<UnrealId,Item> |
Items.getAllItems(ItemType.Group group)
Retrieves map of all items belonging to a specific 'group' of items, which includes all known pickups. |
Map<UnrealId,Item> |
AdvancedItems.getAllItems(ItemType.Group group,
double usefulness)
Retrieves map of all items of specific group (both known and thrown). |
Map<UnrealId,Item> |
Items.getKnownPickups(ItemType.Group group)
Retrieves map of all known pickups belonging to a specific 'group' of items, which includes all known pickups. |
Map<UnrealId,Item> |
AdvancedItems.getKnownPickups(ItemType.Group group,
double usefulness)
Retrieves map of all item pickup points of items of a specific group. |
Map<UnrealId,Item> |
Items.getSpawnedItems(ItemType.Group group)
Uses Items.isPickupSpawned(Item) to return all items belonging to a specific 'group' that are believed to
be currently spawned. |
Map<UnrealId,Item> |
AdvancedItems.getSpawnedItems(ItemType.Group group,
double usefulness)
Returns a filtered list of items of a specific group that are guessed to be currently spawned in the map. |
Map<UnrealId,Item> |
Items.getVisibleItems(ItemType.Group group)
Retrieves map of visible items belonging to a specific 'group' of items, which includes all known pickups. |
Map<UnrealId,Item> |
AdvancedItems.getVisibleItems(ItemType.Group group,
double usefulness)
Retrieves map of all visible items of specific group. |
| Uses of ItemType.Group in cz.cuni.amis.pogamut.ut2004.communication.messages |
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| Classes in cz.cuni.amis.pogamut.ut2004.communication.messages that implement ItemType.Group | |
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static class |
UT2004ItemType.UT2004Group
List of all item groups. |
| Methods in cz.cuni.amis.pogamut.ut2004.communication.messages that return ItemType.Group | |
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abstract ItemType.Group |
ItemType.getGroup()
Retrieves group of the item type. |
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