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See:
Description
| Interface Summary | |
|---|---|
| IItemUsefulness | Interface that allows you to define "usefulness of items". |
| Class Summary | |
|---|---|
| AdvancedItems | Module specialized on items on the map. |
| AgentInfo | Memory module specialized on general info about the agent whereabouts. |
| AgentStats | Memory module specialized on collecting various statistics about the bot such as number of deaths, suicides, etc. |
| CTF | CTF module is encapsulating basic CTF-game logic. |
| Game | Memory module specialized on general info about the game. |
| ItemDescriptors | Sensory module that provides mapping between ItemType and ItemDescriptor providing
an easy way to obtain item descriptors for various items in UT2004. |
| Items | Memory module specialized on items on the map. |
| MapExport | |
| NavigationGraphBuilder | This class can be used to manually improve the navigation graph of the UT2004 by manually adding/removing edges from it. |
| NavigationGraphHelper | This module helps you to obtain nearest NavPoint and NavPointNeighbourLink to your current location. |
| NavLinkPair | NavLinkPair representing info about links between two navpoints, such info comprises of
1 or 2 NavPointNeighbourLink. |
| NavPointExport | |
| NavPointLinkExport | |
| Players | Memory module specialized on whereabouts of other players. |
| Senses | Memory module specialized on agent's senses. |
| WeaponPref | Class that contains a weapon preference. |
| WeaponPrefs | Class that allows you to easily define weapon preferences for your bot as well as time how often you may change your weapon. |
| WeaponPrefsRange | |
| Enum Summary | |
|---|---|
| Game.GameType | Enums for game types that shields you from Unreal's string ids of game types. |
Utility classes concerning some aspects of the gameplay (mainly for UT).
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