public class Light extends AbstractActor
http://wiki.beyondunreal.com/Legacy:Actor/LightingclassName, name| Constructor and Description |
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Light() |
getBlockActors, getBlockPlayers, getCollideActors, getCollideWorld, getLocation, getPathColliding, getRotation, getSurfaceType, getTag, setBlockActors, setBlockPlayers, setCollideActors, setCollideWorld, setLocation, setPathColliding, setRotation, setSurfaceType, setTaggetClassName, getName, getNameForReferences, getReference, setName, setNameForReferencespublic Float getLightBrightness()
public void setLightBrightness(Float lightBrightness)
public Integer getLightHue()
public void setLightHue(Integer lightHue)
public Integer getLightSaturation()
public void setLightSaturation(Integer lightSaturation)
public Boolean getActorShadows()
public void setActorShadows(Boolean actorShadows)
public Boolean getAttenByLife()
public void setAttenByLife(Boolean attenByLife)
public Boolean getCorona()
public void setCorona(Boolean corona)
public Boolean getDirectionalCorona()
public void setDirectionalCorona(Boolean directionalCorona)
public Boolean getDynamicLight()
public void setDynamicLight(Boolean dynamicLight)
public Boolean getLightingVisibility()
public void setLightingVisibility(Boolean lightingVisibility)
public Boolean getSpecialLit()
public void setSpecialLit(Boolean specialLit)
public Integer getLightCone()
public void setLightCone(Integer lightCone)
public ELightEffect getLightEffect()
public void setLightEffect(ELightEffect lightEffect)
public Integer getLightPeriod()
public void setLightPeriod(Integer lightPeriod)
public Integer getLightPhase()
public void setLightPhase(Integer lightPhase)
public Float getLightRadius()
public void setLightRadius(Float lightRadius)
public ELightType getLightType()
public void setLightType(ELightType lightType)
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