public class AbstractActor extends AbstractUnrealBean
className, name| Constructor and Description |
|---|
AbstractActor(String className) |
AbstractActor(String className,
String name) |
| Modifier and Type | Method and Description |
|---|---|
Boolean |
getBlockActors() |
Boolean |
getBlockPlayers() |
Boolean |
getCollideActors() |
Boolean |
getCollideWorld() |
Vector3D |
getLocation() |
Boolean |
getPathColliding() |
Rotation3D |
getRotation() |
ESurfaceType |
getSurfaceType() |
String |
getTag() |
void |
setBlockActors(Boolean blockActors) |
void |
setBlockPlayers(Boolean blockPlayers) |
void |
setCollideActors(Boolean collideActors) |
void |
setCollideWorld(Boolean collideWorld) |
void |
setLocation(Vector3D location) |
void |
setPathColliding(Boolean pathColliding) |
void |
setRotation(Rotation3D rotation) |
void |
setSurfaceType(ESurfaceType surfaceType) |
void |
setTag(String tag) |
getClassName, getName, getNameForReferences, getReference, setName, setNameForReferencespublic AbstractActor(String className)
public Vector3D getLocation()
public void setLocation(Vector3D location)
public Rotation3D getRotation()
public void setRotation(Rotation3D rotation)
public String getTag()
public void setTag(String tag)
public Boolean getBlockActors()
public void setBlockActors(Boolean blockActors)
public Boolean getBlockPlayers()
public void setBlockPlayers(Boolean blockPlayers)
public Boolean getCollideActors()
public void setCollideActors(Boolean collideActors)
public Boolean getCollideWorld()
public void setCollideWorld(Boolean collideWorld)
public Boolean getPathColliding()
public void setPathColliding(Boolean pathColliding)
public ESurfaceType getSurfaceType()
public void setSurfaceType(ESurfaceType surfaceType)
Copyright © 2018 AMIS research group, Faculty of Mathematics and Physics, Charles University in Prague, Czech Republic. All rights reserved.