Uses of Class
cz.cuni.amis.pogamut.udk.communication.translator.TranslatorContext

Packages that use TranslatorContext
cz.cuni.amis.pogamut.udk.communication.translator.bot.state   
cz.cuni.amis.pogamut.udk.communication.translator.bot.support   
cz.cuni.amis.pogamut.udk.communication.translator.bot.transition   
cz.cuni.amis.pogamut.udk.communication.translator.observer.state   
cz.cuni.amis.pogamut.udk.communication.translator.observer.support   
cz.cuni.amis.pogamut.udk.communication.translator.server.state   
cz.cuni.amis.pogamut.udk.communication.translator.server.support   
cz.cuni.amis.pogamut.udk.communication.translator.shared.transition   
 

Uses of TranslatorContext in cz.cuni.amis.pogamut.udk.communication.translator.bot.state
 

Methods in cz.cuni.amis.pogamut.udk.communication.translator.bot.state with parameters of type TranslatorContext
 void ReadyState.init(TranslatorContext context)
           
 void PasswordState.init(TranslatorContext context)
           
 void NavPointListState.init(TranslatorContext context)
           
 void ItemCategoryState.init(TranslatorContext context)
           
 void HandshakeControllerState.init(TranslatorContext context)
           
 void GameInfoExpectedState.init(TranslatorContext context)
           
 void FirstSpawnExpectedState.init(TranslatorContext context)
           
 void CommunicationTerminatedState.init(TranslatorContext context)
           
 void BotDeadState.init(TranslatorContext arg0)
           
 void BotAliveState.init(TranslatorContext arg0)
           
protected  void ReadyState.innerStateSymbol(TranslatorContext context, cz.cuni.amis.pogamut.base.communication.messages.InfoMessage symbol)
           
 void ReadyState.restart(TranslatorContext context)
           
 void PasswordState.restart(TranslatorContext context)
           
 void NavPointListState.restart(TranslatorContext context)
           
 void ItemCategoryState.restart(TranslatorContext context)
           
 void HandshakeControllerState.restart(TranslatorContext context)
           
 void GameInfoExpectedState.restart(TranslatorContext context)
           
 void FirstSpawnExpectedState.restart(TranslatorContext context)
           
 void CommunicationTerminatedState.restart(TranslatorContext context)
           
 void BotDeadState.restart(TranslatorContext arg0)
           
 void BotAliveState.restart(TranslatorContext arg0)
           
 void ReadyState.stateEntering(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<cz.cuni.amis.pogamut.base.communication.messages.InfoMessage,TranslatorContext> fromState, cz.cuni.amis.pogamut.base.communication.messages.InfoMessage symbol)
           
 void PathAcceptState.stateEntering(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<cz.cuni.amis.pogamut.base.communication.messages.InfoMessage,TranslatorContext> fromState, cz.cuni.amis.pogamut.base.communication.messages.InfoMessage symbol)
           
 void PasswordState.stateEntering(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<cz.cuni.amis.pogamut.base.communication.messages.InfoMessage,TranslatorContext> fromState, cz.cuni.amis.pogamut.base.communication.messages.InfoMessage symbol)
           
 void NavPointListState.stateEntering(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<cz.cuni.amis.pogamut.base.communication.messages.InfoMessage,TranslatorContext> fromState, cz.cuni.amis.pogamut.base.communication.messages.InfoMessage symbol)
           
 void MutatorListState.stateEntering(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<cz.cuni.amis.pogamut.base.communication.messages.InfoMessage,TranslatorContext> fromState, cz.cuni.amis.pogamut.base.communication.messages.InfoMessage symbol)
           
 void MoverListState.stateEntering(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<cz.cuni.amis.pogamut.base.communication.messages.InfoMessage,TranslatorContext> fromState, cz.cuni.amis.pogamut.base.communication.messages.InfoMessage symbol)
           
 void ItemCategoryState.stateEntering(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<cz.cuni.amis.pogamut.base.communication.messages.InfoMessage,TranslatorContext> fromState, cz.cuni.amis.pogamut.base.communication.messages.InfoMessage symbol)
           
 void InitedMessageExpectedState.stateEntering(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<cz.cuni.amis.pogamut.base.communication.messages.InfoMessage,TranslatorContext> fromState, cz.cuni.amis.pogamut.base.communication.messages.InfoMessage symbol)
           
 void HandshakeControllerState.stateEntering(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<cz.cuni.amis.pogamut.base.communication.messages.InfoMessage,TranslatorContext> fromState, cz.cuni.amis.pogamut.base.communication.messages.InfoMessage symbol)
           
 void GameInfoExpectedState.stateEntering(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<cz.cuni.amis.pogamut.base.communication.messages.InfoMessage,TranslatorContext> fromState, cz.cuni.amis.pogamut.base.communication.messages.InfoMessage symbol)
           
 void FirstSpawnExpectedState.stateEntering(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<cz.cuni.amis.pogamut.base.communication.messages.InfoMessage,TranslatorContext> fromState, cz.cuni.amis.pogamut.base.communication.messages.InfoMessage symbol)
           
 void CommunicationTerminatedState.stateEntering(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<cz.cuni.amis.pogamut.base.communication.messages.InfoMessage,TranslatorContext> fromState, cz.cuni.amis.pogamut.base.communication.messages.InfoMessage symbol)
           
 void BotDeadState.stateEntering(TranslatorContext arg0, cz.cuni.amis.fsm.IFSMState<cz.cuni.amis.pogamut.base.communication.messages.InfoMessage,TranslatorContext> arg1, cz.cuni.amis.pogamut.base.communication.messages.InfoMessage arg2)
           
 void BotAliveState.stateEntering(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<cz.cuni.amis.pogamut.base.communication.messages.InfoMessage,TranslatorContext> arg1, cz.cuni.amis.pogamut.base.communication.messages.InfoMessage arg2)
           
 void VehicleListState.stateLeaving(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<cz.cuni.amis.pogamut.base.communication.messages.InfoMessage,TranslatorContext> toState, cz.cuni.amis.pogamut.base.communication.messages.InfoMessage symbol)
           
 void ReadyState.stateLeaving(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<cz.cuni.amis.pogamut.base.communication.messages.InfoMessage,TranslatorContext> toState, cz.cuni.amis.pogamut.base.communication.messages.InfoMessage symbol)
           
 void PlayerListState.stateLeaving(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<cz.cuni.amis.pogamut.base.communication.messages.InfoMessage,TranslatorContext> toState, cz.cuni.amis.pogamut.base.communication.messages.InfoMessage symbol)
           
 void PathAcceptState.stateLeaving(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<cz.cuni.amis.pogamut.base.communication.messages.InfoMessage,TranslatorContext> toState, cz.cuni.amis.pogamut.base.communication.messages.InfoMessage symbol)
           
 void PasswordState.stateLeaving(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<cz.cuni.amis.pogamut.base.communication.messages.InfoMessage,TranslatorContext> toState, cz.cuni.amis.pogamut.base.communication.messages.InfoMessage symbol)
           
 void NavPointNeighboursState.stateLeaving(TranslatorContext translatorContext, cz.cuni.amis.fsm.IFSMState<cz.cuni.amis.pogamut.base.communication.messages.InfoMessage,TranslatorContext> toState, cz.cuni.amis.pogamut.base.communication.messages.InfoMessage symbol)
           
 void NavPointListState.stateLeaving(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<cz.cuni.amis.pogamut.base.communication.messages.InfoMessage,TranslatorContext> toState, cz.cuni.amis.pogamut.base.communication.messages.InfoMessage symbol)
           
 void MutatorListState.stateLeaving(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<cz.cuni.amis.pogamut.base.communication.messages.InfoMessage,TranslatorContext> toState, cz.cuni.amis.pogamut.base.communication.messages.InfoMessage symbol)
           
 void MoverListState.stateLeaving(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<cz.cuni.amis.pogamut.base.communication.messages.InfoMessage,TranslatorContext> toState, cz.cuni.amis.pogamut.base.communication.messages.InfoMessage symbol)
           
 void ItemListState.stateLeaving(TranslatorContext translatorContext, cz.cuni.amis.fsm.IFSMState<cz.cuni.amis.pogamut.base.communication.messages.InfoMessage,TranslatorContext> toState, cz.cuni.amis.pogamut.base.communication.messages.InfoMessage symbol)
           
 void ItemCategoryState.stateLeaving(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<cz.cuni.amis.pogamut.base.communication.messages.InfoMessage,TranslatorContext> toState, cz.cuni.amis.pogamut.base.communication.messages.InfoMessage symbol)
           
 void InitedMessageExpectedState.stateLeaving(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<cz.cuni.amis.pogamut.base.communication.messages.InfoMessage,TranslatorContext> toState, cz.cuni.amis.pogamut.base.communication.messages.InfoMessage symbol)
           
 void HandshakeControllerState.stateLeaving(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<cz.cuni.amis.pogamut.base.communication.messages.InfoMessage,TranslatorContext> toState, cz.cuni.amis.pogamut.base.communication.messages.InfoMessage symbol)
           
 void GameInfoExpectedState.stateLeaving(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<cz.cuni.amis.pogamut.base.communication.messages.InfoMessage,TranslatorContext> toState, cz.cuni.amis.pogamut.base.communication.messages.InfoMessage symbol)
           
 void FirstSpawnExpectedState.stateLeaving(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<cz.cuni.amis.pogamut.base.communication.messages.InfoMessage,TranslatorContext> toState, cz.cuni.amis.pogamut.base.communication.messages.InfoMessage symbol)
           
 void ConfigureMessageExpectedState.stateLeaving(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<cz.cuni.amis.pogamut.base.communication.messages.InfoMessage,TranslatorContext> toState, cz.cuni.amis.pogamut.base.communication.messages.InfoMessage symbol)
           
 void CommunicationTerminatedState.stateLeaving(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<cz.cuni.amis.pogamut.base.communication.messages.InfoMessage,TranslatorContext> toState, cz.cuni.amis.pogamut.base.communication.messages.InfoMessage symbol)
           
 void BotDeadState.stateLeaving(TranslatorContext arg0, cz.cuni.amis.fsm.IFSMState<cz.cuni.amis.pogamut.base.communication.messages.InfoMessage,TranslatorContext> arg1, cz.cuni.amis.pogamut.base.communication.messages.InfoMessage arg2)
           
 void BotAliveState.stateLeaving(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<cz.cuni.amis.pogamut.base.communication.messages.InfoMessage,TranslatorContext> arg1, cz.cuni.amis.pogamut.base.communication.messages.InfoMessage symbol)
           
 void VehicleListState.stateSymbol(TranslatorContext context, cz.cuni.amis.pogamut.base.communication.messages.InfoMessage symbol)
           
 void PlayerListState.stateSymbol(TranslatorContext context, cz.cuni.amis.pogamut.base.communication.messages.InfoMessage symbol)
           
 void PasswordState.stateSymbol(TranslatorContext context, cz.cuni.amis.pogamut.base.communication.messages.InfoMessage symbol)
           
 void NavPointListState.stateSymbol(TranslatorContext context, cz.cuni.amis.pogamut.base.communication.messages.InfoMessage symbol)
           
 void MutatorListState.stateSymbol(TranslatorContext context, cz.cuni.amis.pogamut.base.communication.messages.InfoMessage symbol)
           
 void MoverListState.stateSymbol(TranslatorContext context, cz.cuni.amis.pogamut.base.communication.messages.InfoMessage symbol)
           
 void ItemListState.stateSymbol(TranslatorContext context, cz.cuni.amis.pogamut.base.communication.messages.InfoMessage symbol)
           
 void ItemCategoryState.stateSymbol(TranslatorContext context, cz.cuni.amis.pogamut.base.communication.messages.InfoMessage symbol)
           
 void HandshakeControllerState.stateSymbol(TranslatorContext context, cz.cuni.amis.pogamut.base.communication.messages.InfoMessage symbol)
           
 void GameInfoExpectedState.stateSymbol(TranslatorContext context, cz.cuni.amis.pogamut.base.communication.messages.InfoMessage symbol)
           
 void FirstSpawnExpectedState.stateSymbol(TranslatorContext context, cz.cuni.amis.pogamut.base.communication.messages.InfoMessage symbol)
           
 void CommunicationTerminatedState.stateSymbol(TranslatorContext context, cz.cuni.amis.pogamut.base.communication.messages.InfoMessage symbol)
           
 void BotDeadState.stateSymbol(TranslatorContext context, cz.cuni.amis.pogamut.base.communication.messages.InfoMessage symbol)
           
 void BotAliveState.stateSymbol(TranslatorContext context, cz.cuni.amis.pogamut.base.communication.messages.InfoMessage obj)
           
 

Method parameters in cz.cuni.amis.pogamut.udk.communication.translator.bot.state with type arguments of type TranslatorContext
 void ReadyState.stateEntering(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<cz.cuni.amis.pogamut.base.communication.messages.InfoMessage,TranslatorContext> fromState, cz.cuni.amis.pogamut.base.communication.messages.InfoMessage symbol)
           
 void PathAcceptState.stateEntering(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<cz.cuni.amis.pogamut.base.communication.messages.InfoMessage,TranslatorContext> fromState, cz.cuni.amis.pogamut.base.communication.messages.InfoMessage symbol)
           
 void PasswordState.stateEntering(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<cz.cuni.amis.pogamut.base.communication.messages.InfoMessage,TranslatorContext> fromState, cz.cuni.amis.pogamut.base.communication.messages.InfoMessage symbol)
           
 void NavPointListState.stateEntering(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<cz.cuni.amis.pogamut.base.communication.messages.InfoMessage,TranslatorContext> fromState, cz.cuni.amis.pogamut.base.communication.messages.InfoMessage symbol)
           
 void MutatorListState.stateEntering(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<cz.cuni.amis.pogamut.base.communication.messages.InfoMessage,TranslatorContext> fromState, cz.cuni.amis.pogamut.base.communication.messages.InfoMessage symbol)
           
 void MoverListState.stateEntering(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<cz.cuni.amis.pogamut.base.communication.messages.InfoMessage,TranslatorContext> fromState, cz.cuni.amis.pogamut.base.communication.messages.InfoMessage symbol)
           
 void ItemCategoryState.stateEntering(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<cz.cuni.amis.pogamut.base.communication.messages.InfoMessage,TranslatorContext> fromState, cz.cuni.amis.pogamut.base.communication.messages.InfoMessage symbol)
           
 void InitedMessageExpectedState.stateEntering(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<cz.cuni.amis.pogamut.base.communication.messages.InfoMessage,TranslatorContext> fromState, cz.cuni.amis.pogamut.base.communication.messages.InfoMessage symbol)
           
 void HandshakeControllerState.stateEntering(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<cz.cuni.amis.pogamut.base.communication.messages.InfoMessage,TranslatorContext> fromState, cz.cuni.amis.pogamut.base.communication.messages.InfoMessage symbol)
           
 void GameInfoExpectedState.stateEntering(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<cz.cuni.amis.pogamut.base.communication.messages.InfoMessage,TranslatorContext> fromState, cz.cuni.amis.pogamut.base.communication.messages.InfoMessage symbol)
           
 void FirstSpawnExpectedState.stateEntering(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<cz.cuni.amis.pogamut.base.communication.messages.InfoMessage,TranslatorContext> fromState, cz.cuni.amis.pogamut.base.communication.messages.InfoMessage symbol)
           
 void CommunicationTerminatedState.stateEntering(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<cz.cuni.amis.pogamut.base.communication.messages.InfoMessage,TranslatorContext> fromState, cz.cuni.amis.pogamut.base.communication.messages.InfoMessage symbol)
           
 void BotDeadState.stateEntering(TranslatorContext arg0, cz.cuni.amis.fsm.IFSMState<cz.cuni.amis.pogamut.base.communication.messages.InfoMessage,TranslatorContext> arg1, cz.cuni.amis.pogamut.base.communication.messages.InfoMessage arg2)
           
 void BotAliveState.stateEntering(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<cz.cuni.amis.pogamut.base.communication.messages.InfoMessage,TranslatorContext> arg1, cz.cuni.amis.pogamut.base.communication.messages.InfoMessage arg2)
           
 void VehicleListState.stateLeaving(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<cz.cuni.amis.pogamut.base.communication.messages.InfoMessage,TranslatorContext> toState, cz.cuni.amis.pogamut.base.communication.messages.InfoMessage symbol)
           
 void ReadyState.stateLeaving(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<cz.cuni.amis.pogamut.base.communication.messages.InfoMessage,TranslatorContext> toState, cz.cuni.amis.pogamut.base.communication.messages.InfoMessage symbol)
           
 void PlayerListState.stateLeaving(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<cz.cuni.amis.pogamut.base.communication.messages.InfoMessage,TranslatorContext> toState, cz.cuni.amis.pogamut.base.communication.messages.InfoMessage symbol)
           
 void PathAcceptState.stateLeaving(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<cz.cuni.amis.pogamut.base.communication.messages.InfoMessage,TranslatorContext> toState, cz.cuni.amis.pogamut.base.communication.messages.InfoMessage symbol)
           
 void PasswordState.stateLeaving(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<cz.cuni.amis.pogamut.base.communication.messages.InfoMessage,TranslatorContext> toState, cz.cuni.amis.pogamut.base.communication.messages.InfoMessage symbol)
           
 void NavPointNeighboursState.stateLeaving(TranslatorContext translatorContext, cz.cuni.amis.fsm.IFSMState<cz.cuni.amis.pogamut.base.communication.messages.InfoMessage,TranslatorContext> toState, cz.cuni.amis.pogamut.base.communication.messages.InfoMessage symbol)
           
 void NavPointListState.stateLeaving(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<cz.cuni.amis.pogamut.base.communication.messages.InfoMessage,TranslatorContext> toState, cz.cuni.amis.pogamut.base.communication.messages.InfoMessage symbol)
           
 void MutatorListState.stateLeaving(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<cz.cuni.amis.pogamut.base.communication.messages.InfoMessage,TranslatorContext> toState, cz.cuni.amis.pogamut.base.communication.messages.InfoMessage symbol)
           
 void MoverListState.stateLeaving(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<cz.cuni.amis.pogamut.base.communication.messages.InfoMessage,TranslatorContext> toState, cz.cuni.amis.pogamut.base.communication.messages.InfoMessage symbol)
           
 void ItemListState.stateLeaving(TranslatorContext translatorContext, cz.cuni.amis.fsm.IFSMState<cz.cuni.amis.pogamut.base.communication.messages.InfoMessage,TranslatorContext> toState, cz.cuni.amis.pogamut.base.communication.messages.InfoMessage symbol)
           
 void ItemCategoryState.stateLeaving(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<cz.cuni.amis.pogamut.base.communication.messages.InfoMessage,TranslatorContext> toState, cz.cuni.amis.pogamut.base.communication.messages.InfoMessage symbol)
           
 void InitedMessageExpectedState.stateLeaving(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<cz.cuni.amis.pogamut.base.communication.messages.InfoMessage,TranslatorContext> toState, cz.cuni.amis.pogamut.base.communication.messages.InfoMessage symbol)
           
 void HandshakeControllerState.stateLeaving(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<cz.cuni.amis.pogamut.base.communication.messages.InfoMessage,TranslatorContext> toState, cz.cuni.amis.pogamut.base.communication.messages.InfoMessage symbol)
           
 void GameInfoExpectedState.stateLeaving(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<cz.cuni.amis.pogamut.base.communication.messages.InfoMessage,TranslatorContext> toState, cz.cuni.amis.pogamut.base.communication.messages.InfoMessage symbol)
           
 void FirstSpawnExpectedState.stateLeaving(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<cz.cuni.amis.pogamut.base.communication.messages.InfoMessage,TranslatorContext> toState, cz.cuni.amis.pogamut.base.communication.messages.InfoMessage symbol)
           
 void ConfigureMessageExpectedState.stateLeaving(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<cz.cuni.amis.pogamut.base.communication.messages.InfoMessage,TranslatorContext> toState, cz.cuni.amis.pogamut.base.communication.messages.InfoMessage symbol)
           
 void CommunicationTerminatedState.stateLeaving(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<cz.cuni.amis.pogamut.base.communication.messages.InfoMessage,TranslatorContext> toState, cz.cuni.amis.pogamut.base.communication.messages.InfoMessage symbol)
           
 void BotDeadState.stateLeaving(TranslatorContext arg0, cz.cuni.amis.fsm.IFSMState<cz.cuni.amis.pogamut.base.communication.messages.InfoMessage,TranslatorContext> arg1, cz.cuni.amis.pogamut.base.communication.messages.InfoMessage arg2)
           
 void BotAliveState.stateLeaving(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<cz.cuni.amis.pogamut.base.communication.messages.InfoMessage,TranslatorContext> arg1, cz.cuni.amis.pogamut.base.communication.messages.InfoMessage symbol)
           
 

Uses of TranslatorContext in cz.cuni.amis.pogamut.udk.communication.translator.bot.support
 

Classes in cz.cuni.amis.pogamut.udk.communication.translator.bot.support with type parameters of type TranslatorContext
 class BotListState<MESSAGE,CONTEXT extends TranslatorContext>
          Support class that takes care of batch of messages in the form of: START_MSG MSG MSG ....
 class BotMessageExpectedState<CONTEXT extends TranslatorContext>
          Used to check the message that is used to leave the state.
 

Uses of TranslatorContext in cz.cuni.amis.pogamut.udk.communication.translator.bot.transition
 

Methods in cz.cuni.amis.pogamut.udk.communication.translator.bot.transition with parameters of type TranslatorContext
 void HandshakeEndTransition.init(TranslatorContext context)
           
 void HandshakeEndTransition.restart(TranslatorContext context)
           
 void HandshakeEndTransition.stepped(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<cz.cuni.amis.pogamut.base.communication.messages.InfoMessage,TranslatorContext> fromState, cz.cuni.amis.pogamut.base.communication.messages.InfoMessage bySymbol, cz.cuni.amis.fsm.IFSMState<cz.cuni.amis.pogamut.base.communication.messages.InfoMessage,TranslatorContext> toState)
           
 

Method parameters in cz.cuni.amis.pogamut.udk.communication.translator.bot.transition with type arguments of type TranslatorContext
 void HandshakeEndTransition.stepped(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<cz.cuni.amis.pogamut.base.communication.messages.InfoMessage,TranslatorContext> fromState, cz.cuni.amis.pogamut.base.communication.messages.InfoMessage bySymbol, cz.cuni.amis.fsm.IFSMState<cz.cuni.amis.pogamut.base.communication.messages.InfoMessage,TranslatorContext> toState)
           
 void HandshakeEndTransition.stepped(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<cz.cuni.amis.pogamut.base.communication.messages.InfoMessage,TranslatorContext> fromState, cz.cuni.amis.pogamut.base.communication.messages.InfoMessage bySymbol, cz.cuni.amis.fsm.IFSMState<cz.cuni.amis.pogamut.base.communication.messages.InfoMessage,TranslatorContext> toState)
           
 

Uses of TranslatorContext in cz.cuni.amis.pogamut.udk.communication.translator.observer.state
 

Methods in cz.cuni.amis.pogamut.udk.communication.translator.observer.state with parameters of type TranslatorContext
 void ReadyState.init(TranslatorContext context)
           
 void PasswordState.init(TranslatorContext context)
           
 void ObserverRunningState.init(TranslatorContext arg0)
           
 void NavPointListState.init(TranslatorContext context)
           
 void ItemCategoryState.init(TranslatorContext context)
           
 void GameInfoExpectedState.init(TranslatorContext context)
           
 void CommunicationTerminatedState.init(TranslatorContext context)
           
protected  void ReadyState.innerStateSymbol(TranslatorContext context, cz.cuni.amis.pogamut.base.communication.messages.InfoMessage symbol)
           
protected  void PlayerListState.innerStateSymbol(TranslatorContext context, cz.cuni.amis.pogamut.base.communication.messages.InfoMessage symbol)
           
protected  void PasswordState.innerStateSymbol(TranslatorContext context, cz.cuni.amis.pogamut.base.communication.messages.InfoMessage symbol)
           
protected  void ObserverRunningState.innerStateSymbol(TranslatorContext context, cz.cuni.amis.pogamut.base.communication.messages.InfoMessage obj)
           
protected  void NavPointListState.innerStateSymbol(TranslatorContext context, cz.cuni.amis.pogamut.base.communication.messages.InfoMessage symbol)
           
protected  void MutatorListState.innerStateSymbol(TranslatorContext context, cz.cuni.amis.pogamut.base.communication.messages.InfoMessage symbol)
           
protected  void MapListState.innerStateSymbol(TranslatorContext context, cz.cuni.amis.pogamut.base.communication.messages.InfoMessage symbol)
           
protected  void ItemCategoryState.innerStateSymbol(TranslatorContext context, cz.cuni.amis.pogamut.base.communication.messages.InfoMessage symbol)
           
protected  void GameInfoExpectedState.innerStateSymbol(TranslatorContext context, cz.cuni.amis.pogamut.base.communication.messages.InfoMessage symbol)
           
protected  void CommunicationTerminatedState.innerStateSymbol(TranslatorContext context, cz.cuni.amis.pogamut.base.communication.messages.InfoMessage symbol)
           
 void ReadyState.restart(TranslatorContext context)
           
 void PasswordState.restart(TranslatorContext context)
           
 void ObserverRunningState.restart(TranslatorContext arg0)
           
 void NavPointListState.restart(TranslatorContext context)
           
 void ItemCategoryState.restart(TranslatorContext context)
           
 void GameInfoExpectedState.restart(TranslatorContext context)
           
 void CommunicationTerminatedState.restart(TranslatorContext context)
           
 void ReadyState.stateEntering(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<cz.cuni.amis.pogamut.base.communication.messages.InfoMessage,TranslatorContext> fromState, cz.cuni.amis.pogamut.base.communication.messages.InfoMessage symbol)
           
 void PathAcceptState.stateEntering(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<cz.cuni.amis.pogamut.base.communication.messages.InfoMessage,TranslatorContext> fromState, cz.cuni.amis.pogamut.base.communication.messages.InfoMessage symbol)
           
 void PasswordState.stateEntering(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<cz.cuni.amis.pogamut.base.communication.messages.InfoMessage,TranslatorContext> fromState, cz.cuni.amis.pogamut.base.communication.messages.InfoMessage symbol)
           
 void ObserverRunningState.stateEntering(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<cz.cuni.amis.pogamut.base.communication.messages.InfoMessage,TranslatorContext> arg1, cz.cuni.amis.pogamut.base.communication.messages.InfoMessage arg2)
           
 void NavPointListState.stateEntering(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<cz.cuni.amis.pogamut.base.communication.messages.InfoMessage,TranslatorContext> fromState, cz.cuni.amis.pogamut.base.communication.messages.InfoMessage symbol)
           
 void MutatorListState.stateEntering(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<cz.cuni.amis.pogamut.base.communication.messages.InfoMessage,TranslatorContext> fromState, cz.cuni.amis.pogamut.base.communication.messages.InfoMessage symbol)
           
 void ItemCategoryState.stateEntering(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<cz.cuni.amis.pogamut.base.communication.messages.InfoMessage,TranslatorContext> fromState, cz.cuni.amis.pogamut.base.communication.messages.InfoMessage symbol)
           
 void GameInfoExpectedState.stateEntering(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<cz.cuni.amis.pogamut.base.communication.messages.InfoMessage,TranslatorContext> fromState, cz.cuni.amis.pogamut.base.communication.messages.InfoMessage symbol)
           
 void CommunicationTerminatedState.stateEntering(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<cz.cuni.amis.pogamut.base.communication.messages.InfoMessage,TranslatorContext> fromState, cz.cuni.amis.pogamut.base.communication.messages.InfoMessage symbol)
           
 void ReadyState.stateLeaving(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<cz.cuni.amis.pogamut.base.communication.messages.InfoMessage,TranslatorContext> toState, cz.cuni.amis.pogamut.base.communication.messages.InfoMessage symbol)
           
 void PlayerListState.stateLeaving(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<cz.cuni.amis.pogamut.base.communication.messages.InfoMessage,TranslatorContext> toState, cz.cuni.amis.pogamut.base.communication.messages.InfoMessage symbol)
           
 void PathAcceptState.stateLeaving(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<cz.cuni.amis.pogamut.base.communication.messages.InfoMessage,TranslatorContext> toState, cz.cuni.amis.pogamut.base.communication.messages.InfoMessage symbol)
           
 void PasswordState.stateLeaving(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<cz.cuni.amis.pogamut.base.communication.messages.InfoMessage,TranslatorContext> toState, cz.cuni.amis.pogamut.base.communication.messages.InfoMessage symbol)
           
 void ObserverRunningState.stateLeaving(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<cz.cuni.amis.pogamut.base.communication.messages.InfoMessage,TranslatorContext> arg1, cz.cuni.amis.pogamut.base.communication.messages.InfoMessage symbol)
           
 void NavPointNeighboursState.stateLeaving(TranslatorContext translatorContext, cz.cuni.amis.fsm.IFSMState<cz.cuni.amis.pogamut.base.communication.messages.InfoMessage,TranslatorContext> toState, cz.cuni.amis.pogamut.base.communication.messages.InfoMessage symbol)
           
 void NavPointListState.stateLeaving(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<cz.cuni.amis.pogamut.base.communication.messages.InfoMessage,TranslatorContext> toState, cz.cuni.amis.pogamut.base.communication.messages.InfoMessage symbol)
           
 void MutatorListState.stateLeaving(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<cz.cuni.amis.pogamut.base.communication.messages.InfoMessage,TranslatorContext> toState, cz.cuni.amis.pogamut.base.communication.messages.InfoMessage symbol)
           
 void MapListState.stateLeaving(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<cz.cuni.amis.pogamut.base.communication.messages.InfoMessage,TranslatorContext> toState, cz.cuni.amis.pogamut.base.communication.messages.InfoMessage symbol)
           
 void ItemListState.stateLeaving(TranslatorContext translatorContext, cz.cuni.amis.fsm.IFSMState<cz.cuni.amis.pogamut.base.communication.messages.InfoMessage,TranslatorContext> toState, cz.cuni.amis.pogamut.base.communication.messages.InfoMessage symbol)
           
 void ItemCategoryState.stateLeaving(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<cz.cuni.amis.pogamut.base.communication.messages.InfoMessage,TranslatorContext> toState, cz.cuni.amis.pogamut.base.communication.messages.InfoMessage symbol)
           
 void GameInfoExpectedState.stateLeaving(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<cz.cuni.amis.pogamut.base.communication.messages.InfoMessage,TranslatorContext> toState, cz.cuni.amis.pogamut.base.communication.messages.InfoMessage symbol)
           
 void CommunicationTerminatedState.stateLeaving(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<cz.cuni.amis.pogamut.base.communication.messages.InfoMessage,TranslatorContext> toState, cz.cuni.amis.pogamut.base.communication.messages.InfoMessage symbol)
           
 

Method parameters in cz.cuni.amis.pogamut.udk.communication.translator.observer.state with type arguments of type TranslatorContext
 void ReadyState.stateEntering(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<cz.cuni.amis.pogamut.base.communication.messages.InfoMessage,TranslatorContext> fromState, cz.cuni.amis.pogamut.base.communication.messages.InfoMessage symbol)
           
 void PathAcceptState.stateEntering(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<cz.cuni.amis.pogamut.base.communication.messages.InfoMessage,TranslatorContext> fromState, cz.cuni.amis.pogamut.base.communication.messages.InfoMessage symbol)
           
 void PasswordState.stateEntering(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<cz.cuni.amis.pogamut.base.communication.messages.InfoMessage,TranslatorContext> fromState, cz.cuni.amis.pogamut.base.communication.messages.InfoMessage symbol)
           
 void ObserverRunningState.stateEntering(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<cz.cuni.amis.pogamut.base.communication.messages.InfoMessage,TranslatorContext> arg1, cz.cuni.amis.pogamut.base.communication.messages.InfoMessage arg2)
           
 void NavPointListState.stateEntering(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<cz.cuni.amis.pogamut.base.communication.messages.InfoMessage,TranslatorContext> fromState, cz.cuni.amis.pogamut.base.communication.messages.InfoMessage symbol)
           
 void MutatorListState.stateEntering(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<cz.cuni.amis.pogamut.base.communication.messages.InfoMessage,TranslatorContext> fromState, cz.cuni.amis.pogamut.base.communication.messages.InfoMessage symbol)
           
 void ItemCategoryState.stateEntering(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<cz.cuni.amis.pogamut.base.communication.messages.InfoMessage,TranslatorContext> fromState, cz.cuni.amis.pogamut.base.communication.messages.InfoMessage symbol)
           
 void GameInfoExpectedState.stateEntering(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<cz.cuni.amis.pogamut.base.communication.messages.InfoMessage,TranslatorContext> fromState, cz.cuni.amis.pogamut.base.communication.messages.InfoMessage symbol)
           
 void CommunicationTerminatedState.stateEntering(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<cz.cuni.amis.pogamut.base.communication.messages.InfoMessage,TranslatorContext> fromState, cz.cuni.amis.pogamut.base.communication.messages.InfoMessage symbol)
           
 void ReadyState.stateLeaving(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<cz.cuni.amis.pogamut.base.communication.messages.InfoMessage,TranslatorContext> toState, cz.cuni.amis.pogamut.base.communication.messages.InfoMessage symbol)
           
 void PlayerListState.stateLeaving(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<cz.cuni.amis.pogamut.base.communication.messages.InfoMessage,TranslatorContext> toState, cz.cuni.amis.pogamut.base.communication.messages.InfoMessage symbol)
           
 void PathAcceptState.stateLeaving(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<cz.cuni.amis.pogamut.base.communication.messages.InfoMessage,TranslatorContext> toState, cz.cuni.amis.pogamut.base.communication.messages.InfoMessage symbol)
           
 void PasswordState.stateLeaving(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<cz.cuni.amis.pogamut.base.communication.messages.InfoMessage,TranslatorContext> toState, cz.cuni.amis.pogamut.base.communication.messages.InfoMessage symbol)
           
 void ObserverRunningState.stateLeaving(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<cz.cuni.amis.pogamut.base.communication.messages.InfoMessage,TranslatorContext> arg1, cz.cuni.amis.pogamut.base.communication.messages.InfoMessage symbol)
           
 void NavPointNeighboursState.stateLeaving(TranslatorContext translatorContext, cz.cuni.amis.fsm.IFSMState<cz.cuni.amis.pogamut.base.communication.messages.InfoMessage,TranslatorContext> toState, cz.cuni.amis.pogamut.base.communication.messages.InfoMessage symbol)
           
 void NavPointListState.stateLeaving(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<cz.cuni.amis.pogamut.base.communication.messages.InfoMessage,TranslatorContext> toState, cz.cuni.amis.pogamut.base.communication.messages.InfoMessage symbol)
           
 void MutatorListState.stateLeaving(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<cz.cuni.amis.pogamut.base.communication.messages.InfoMessage,TranslatorContext> toState, cz.cuni.amis.pogamut.base.communication.messages.InfoMessage symbol)
           
 void MapListState.stateLeaving(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<cz.cuni.amis.pogamut.base.communication.messages.InfoMessage,TranslatorContext> toState, cz.cuni.amis.pogamut.base.communication.messages.InfoMessage symbol)
           
 void ItemListState.stateLeaving(TranslatorContext translatorContext, cz.cuni.amis.fsm.IFSMState<cz.cuni.amis.pogamut.base.communication.messages.InfoMessage,TranslatorContext> toState, cz.cuni.amis.pogamut.base.communication.messages.InfoMessage symbol)
           
 void ItemCategoryState.stateLeaving(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<cz.cuni.amis.pogamut.base.communication.messages.InfoMessage,TranslatorContext> toState, cz.cuni.amis.pogamut.base.communication.messages.InfoMessage symbol)
           
 void GameInfoExpectedState.stateLeaving(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<cz.cuni.amis.pogamut.base.communication.messages.InfoMessage,TranslatorContext> toState, cz.cuni.amis.pogamut.base.communication.messages.InfoMessage symbol)
           
 void CommunicationTerminatedState.stateLeaving(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<cz.cuni.amis.pogamut.base.communication.messages.InfoMessage,TranslatorContext> toState, cz.cuni.amis.pogamut.base.communication.messages.InfoMessage symbol)
           
 

Uses of TranslatorContext in cz.cuni.amis.pogamut.udk.communication.translator.observer.support
 

Classes in cz.cuni.amis.pogamut.udk.communication.translator.observer.support with type parameters of type TranslatorContext
 class AbstractObserverFSMState<SYMBOL,CONTEXT extends TranslatorContext>
          This abstract server states is handling ALIVE message, descendants does not need to care about those messages.
 class ObserverListState<MESSAGE,CONTEXT extends TranslatorContext>
          Support class that takes care of batch of messages in the form of: START_MSG MSG MSG ....
 class ObserverMessageExpectedState<CONTEXT extends TranslatorContext>
          Used to check the message that is used to leave the state.
 

Uses of TranslatorContext in cz.cuni.amis.pogamut.udk.communication.translator.server.state
 

Methods in cz.cuni.amis.pogamut.udk.communication.translator.server.state with parameters of type TranslatorContext
 void ServerRunningState.init(TranslatorContext arg0)
           
 void ReadyState.init(TranslatorContext context)
           
 void PasswordState.init(TranslatorContext context)
           
 void NavPointListState.init(TranslatorContext context)
           
 void ItemCategoryState.init(TranslatorContext context)
           
 void GameInfoExpectedState.init(TranslatorContext context)
           
 void CommunicationTerminatedState.init(TranslatorContext context)
           
 void VehicleListState.innerStateSymbol(TranslatorContext context, cz.cuni.amis.pogamut.base.communication.messages.InfoMessage symbol)
           
protected  void ServerRunningState.innerStateSymbol(TranslatorContext context, cz.cuni.amis.pogamut.base.communication.messages.InfoMessage obj)
           
protected  void ReadyState.innerStateSymbol(TranslatorContext context, cz.cuni.amis.pogamut.base.communication.messages.InfoMessage symbol)
           
protected  void PlayerListState.innerStateSymbol(TranslatorContext context, cz.cuni.amis.pogamut.base.communication.messages.InfoMessage symbol)
           
protected  void PasswordState.innerStateSymbol(TranslatorContext context, cz.cuni.amis.pogamut.base.communication.messages.InfoMessage symbol)
           
protected  void NavPointListState.innerStateSymbol(TranslatorContext context, cz.cuni.amis.pogamut.base.communication.messages.InfoMessage symbol)
           
protected  void MutatorListState.innerStateSymbol(TranslatorContext context, cz.cuni.amis.pogamut.base.communication.messages.InfoMessage symbol)
           
protected  void MapListState.innerStateSymbol(TranslatorContext context, cz.cuni.amis.pogamut.base.communication.messages.InfoMessage symbol)
           
protected  void ItemCategoryState.innerStateSymbol(TranslatorContext context, cz.cuni.amis.pogamut.base.communication.messages.InfoMessage symbol)
           
protected  void GameInfoExpectedState.innerStateSymbol(TranslatorContext context, cz.cuni.amis.pogamut.base.communication.messages.InfoMessage symbol)
           
protected  void CommunicationTerminatedState.innerStateSymbol(TranslatorContext context, cz.cuni.amis.pogamut.base.communication.messages.InfoMessage symbol)
           
 void ServerRunningState.restart(TranslatorContext arg0)
           
 void ReadyState.restart(TranslatorContext context)
           
 void PasswordState.restart(TranslatorContext context)
           
 void NavPointListState.restart(TranslatorContext context)
           
 void ItemCategoryState.restart(TranslatorContext context)
           
 void GameInfoExpectedState.restart(TranslatorContext context)
           
 void CommunicationTerminatedState.restart(TranslatorContext context)
           
 void ServerRunningState.stateEntering(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<cz.cuni.amis.pogamut.base.communication.messages.InfoMessage,TranslatorContext> arg1, cz.cuni.amis.pogamut.base.communication.messages.InfoMessage arg2)
           
 void ReadyState.stateEntering(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<cz.cuni.amis.pogamut.base.communication.messages.InfoMessage,TranslatorContext> fromState, cz.cuni.amis.pogamut.base.communication.messages.InfoMessage symbol)
           
 void PathAcceptState.stateEntering(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<cz.cuni.amis.pogamut.base.communication.messages.InfoMessage,TranslatorContext> fromState, cz.cuni.amis.pogamut.base.communication.messages.InfoMessage symbol)
           
 void PasswordState.stateEntering(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<cz.cuni.amis.pogamut.base.communication.messages.InfoMessage,TranslatorContext> fromState, cz.cuni.amis.pogamut.base.communication.messages.InfoMessage symbol)
           
 void NavPointListState.stateEntering(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<cz.cuni.amis.pogamut.base.communication.messages.InfoMessage,TranslatorContext> fromState, cz.cuni.amis.pogamut.base.communication.messages.InfoMessage symbol)
           
 void MutatorListState.stateEntering(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<cz.cuni.amis.pogamut.base.communication.messages.InfoMessage,TranslatorContext> fromState, cz.cuni.amis.pogamut.base.communication.messages.InfoMessage symbol)
           
 void ItemCategoryState.stateEntering(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<cz.cuni.amis.pogamut.base.communication.messages.InfoMessage,TranslatorContext> fromState, cz.cuni.amis.pogamut.base.communication.messages.InfoMessage symbol)
           
 void GameInfoExpectedState.stateEntering(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<cz.cuni.amis.pogamut.base.communication.messages.InfoMessage,TranslatorContext> fromState, cz.cuni.amis.pogamut.base.communication.messages.InfoMessage symbol)
           
 void CommunicationTerminatedState.stateEntering(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<cz.cuni.amis.pogamut.base.communication.messages.InfoMessage,TranslatorContext> fromState, cz.cuni.amis.pogamut.base.communication.messages.InfoMessage symbol)
           
 void VehicleListState.stateLeaving(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<cz.cuni.amis.pogamut.base.communication.messages.InfoMessage,TranslatorContext> toState, cz.cuni.amis.pogamut.base.communication.messages.InfoMessage symbol)
           
 void ServerRunningState.stateLeaving(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<cz.cuni.amis.pogamut.base.communication.messages.InfoMessage,TranslatorContext> arg1, cz.cuni.amis.pogamut.base.communication.messages.InfoMessage symbol)
           
 void ReadyState.stateLeaving(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<cz.cuni.amis.pogamut.base.communication.messages.InfoMessage,TranslatorContext> toState, cz.cuni.amis.pogamut.base.communication.messages.InfoMessage symbol)
           
 void PlayerListState.stateLeaving(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<cz.cuni.amis.pogamut.base.communication.messages.InfoMessage,TranslatorContext> toState, cz.cuni.amis.pogamut.base.communication.messages.InfoMessage symbol)
           
 void PathAcceptState.stateLeaving(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<cz.cuni.amis.pogamut.base.communication.messages.InfoMessage,TranslatorContext> toState, cz.cuni.amis.pogamut.base.communication.messages.InfoMessage symbol)
           
 void PasswordState.stateLeaving(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<cz.cuni.amis.pogamut.base.communication.messages.InfoMessage,TranslatorContext> toState, cz.cuni.amis.pogamut.base.communication.messages.InfoMessage symbol)
           
 void NavPointNeighboursState.stateLeaving(TranslatorContext translatorContext, cz.cuni.amis.fsm.IFSMState<cz.cuni.amis.pogamut.base.communication.messages.InfoMessage,TranslatorContext> toState, cz.cuni.amis.pogamut.base.communication.messages.InfoMessage symbol)
           
 void NavPointListState.stateLeaving(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<cz.cuni.amis.pogamut.base.communication.messages.InfoMessage,TranslatorContext> toState, cz.cuni.amis.pogamut.base.communication.messages.InfoMessage symbol)
           
 void MutatorListState.stateLeaving(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<cz.cuni.amis.pogamut.base.communication.messages.InfoMessage,TranslatorContext> toState, cz.cuni.amis.pogamut.base.communication.messages.InfoMessage symbol)
           
 void MapListState.stateLeaving(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<cz.cuni.amis.pogamut.base.communication.messages.InfoMessage,TranslatorContext> toState, cz.cuni.amis.pogamut.base.communication.messages.InfoMessage symbol)
           
 void ItemListState.stateLeaving(TranslatorContext translatorContext, cz.cuni.amis.fsm.IFSMState<cz.cuni.amis.pogamut.base.communication.messages.InfoMessage,TranslatorContext> toState, cz.cuni.amis.pogamut.base.communication.messages.InfoMessage symbol)
           
 void ItemCategoryState.stateLeaving(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<cz.cuni.amis.pogamut.base.communication.messages.InfoMessage,TranslatorContext> toState, cz.cuni.amis.pogamut.base.communication.messages.InfoMessage symbol)
           
 void GameInfoExpectedState.stateLeaving(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<cz.cuni.amis.pogamut.base.communication.messages.InfoMessage,TranslatorContext> toState, cz.cuni.amis.pogamut.base.communication.messages.InfoMessage symbol)
           
 void CommunicationTerminatedState.stateLeaving(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<cz.cuni.amis.pogamut.base.communication.messages.InfoMessage,TranslatorContext> toState, cz.cuni.amis.pogamut.base.communication.messages.InfoMessage symbol)
           
 

Method parameters in cz.cuni.amis.pogamut.udk.communication.translator.server.state with type arguments of type TranslatorContext
 void ServerRunningState.stateEntering(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<cz.cuni.amis.pogamut.base.communication.messages.InfoMessage,TranslatorContext> arg1, cz.cuni.amis.pogamut.base.communication.messages.InfoMessage arg2)
           
 void ReadyState.stateEntering(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<cz.cuni.amis.pogamut.base.communication.messages.InfoMessage,TranslatorContext> fromState, cz.cuni.amis.pogamut.base.communication.messages.InfoMessage symbol)
           
 void PathAcceptState.stateEntering(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<cz.cuni.amis.pogamut.base.communication.messages.InfoMessage,TranslatorContext> fromState, cz.cuni.amis.pogamut.base.communication.messages.InfoMessage symbol)
           
 void PasswordState.stateEntering(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<cz.cuni.amis.pogamut.base.communication.messages.InfoMessage,TranslatorContext> fromState, cz.cuni.amis.pogamut.base.communication.messages.InfoMessage symbol)
           
 void NavPointListState.stateEntering(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<cz.cuni.amis.pogamut.base.communication.messages.InfoMessage,TranslatorContext> fromState, cz.cuni.amis.pogamut.base.communication.messages.InfoMessage symbol)
           
 void MutatorListState.stateEntering(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<cz.cuni.amis.pogamut.base.communication.messages.InfoMessage,TranslatorContext> fromState, cz.cuni.amis.pogamut.base.communication.messages.InfoMessage symbol)
           
 void ItemCategoryState.stateEntering(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<cz.cuni.amis.pogamut.base.communication.messages.InfoMessage,TranslatorContext> fromState, cz.cuni.amis.pogamut.base.communication.messages.InfoMessage symbol)
           
 void GameInfoExpectedState.stateEntering(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<cz.cuni.amis.pogamut.base.communication.messages.InfoMessage,TranslatorContext> fromState, cz.cuni.amis.pogamut.base.communication.messages.InfoMessage symbol)
           
 void CommunicationTerminatedState.stateEntering(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<cz.cuni.amis.pogamut.base.communication.messages.InfoMessage,TranslatorContext> fromState, cz.cuni.amis.pogamut.base.communication.messages.InfoMessage symbol)
           
 void VehicleListState.stateLeaving(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<cz.cuni.amis.pogamut.base.communication.messages.InfoMessage,TranslatorContext> toState, cz.cuni.amis.pogamut.base.communication.messages.InfoMessage symbol)
           
 void ServerRunningState.stateLeaving(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<cz.cuni.amis.pogamut.base.communication.messages.InfoMessage,TranslatorContext> arg1, cz.cuni.amis.pogamut.base.communication.messages.InfoMessage symbol)
           
 void ReadyState.stateLeaving(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<cz.cuni.amis.pogamut.base.communication.messages.InfoMessage,TranslatorContext> toState, cz.cuni.amis.pogamut.base.communication.messages.InfoMessage symbol)
           
 void PlayerListState.stateLeaving(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<cz.cuni.amis.pogamut.base.communication.messages.InfoMessage,TranslatorContext> toState, cz.cuni.amis.pogamut.base.communication.messages.InfoMessage symbol)
           
 void PathAcceptState.stateLeaving(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<cz.cuni.amis.pogamut.base.communication.messages.InfoMessage,TranslatorContext> toState, cz.cuni.amis.pogamut.base.communication.messages.InfoMessage symbol)
           
 void PasswordState.stateLeaving(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<cz.cuni.amis.pogamut.base.communication.messages.InfoMessage,TranslatorContext> toState, cz.cuni.amis.pogamut.base.communication.messages.InfoMessage symbol)
           
 void NavPointNeighboursState.stateLeaving(TranslatorContext translatorContext, cz.cuni.amis.fsm.IFSMState<cz.cuni.amis.pogamut.base.communication.messages.InfoMessage,TranslatorContext> toState, cz.cuni.amis.pogamut.base.communication.messages.InfoMessage symbol)
           
 void NavPointListState.stateLeaving(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<cz.cuni.amis.pogamut.base.communication.messages.InfoMessage,TranslatorContext> toState, cz.cuni.amis.pogamut.base.communication.messages.InfoMessage symbol)
           
 void MutatorListState.stateLeaving(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<cz.cuni.amis.pogamut.base.communication.messages.InfoMessage,TranslatorContext> toState, cz.cuni.amis.pogamut.base.communication.messages.InfoMessage symbol)
           
 void MapListState.stateLeaving(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<cz.cuni.amis.pogamut.base.communication.messages.InfoMessage,TranslatorContext> toState, cz.cuni.amis.pogamut.base.communication.messages.InfoMessage symbol)
           
 void ItemListState.stateLeaving(TranslatorContext translatorContext, cz.cuni.amis.fsm.IFSMState<cz.cuni.amis.pogamut.base.communication.messages.InfoMessage,TranslatorContext> toState, cz.cuni.amis.pogamut.base.communication.messages.InfoMessage symbol)
           
 void ItemCategoryState.stateLeaving(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<cz.cuni.amis.pogamut.base.communication.messages.InfoMessage,TranslatorContext> toState, cz.cuni.amis.pogamut.base.communication.messages.InfoMessage symbol)
           
 void GameInfoExpectedState.stateLeaving(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<cz.cuni.amis.pogamut.base.communication.messages.InfoMessage,TranslatorContext> toState, cz.cuni.amis.pogamut.base.communication.messages.InfoMessage symbol)
           
 void CommunicationTerminatedState.stateLeaving(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<cz.cuni.amis.pogamut.base.communication.messages.InfoMessage,TranslatorContext> toState, cz.cuni.amis.pogamut.base.communication.messages.InfoMessage symbol)
           
 

Uses of TranslatorContext in cz.cuni.amis.pogamut.udk.communication.translator.server.support
 

Classes in cz.cuni.amis.pogamut.udk.communication.translator.server.support with type parameters of type TranslatorContext
 class AbstractServerFSMState<SYMBOL,CONTEXT extends TranslatorContext>
          This abstract server states is handling ALIVE message, descendants does not need to care about those messages.
 class ServerListState<MESSAGE,CONTEXT extends TranslatorContext>
          Support class that takes care of batch of messages in the form of: START_MSG MSG MSG ....
 class ServerMessageExpectedState<CONTEXT extends TranslatorContext>
          Used to check the message that is used to leave the state.
 

Uses of TranslatorContext in cz.cuni.amis.pogamut.udk.communication.translator.shared.transition
 

Methods in cz.cuni.amis.pogamut.udk.communication.translator.shared.transition with parameters of type TranslatorContext
 void ReadyRequestedTransition.init(TranslatorContext context)
           
 void InitRequestedTransition.init(TranslatorContext context)
           
 void GameInfoTransition.init(TranslatorContext context)
           
 void ReadyRequestedTransition.restart(TranslatorContext context)
           
 void InitRequestedTransition.restart(TranslatorContext context)
           
 void GameInfoTransition.restart(TranslatorContext context)
           
 void ReadyRequestedTransition.stepped(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<cz.cuni.amis.pogamut.base.communication.messages.InfoMessage,TranslatorContext> fromState, cz.cuni.amis.pogamut.base.communication.messages.InfoMessage bySymbol, cz.cuni.amis.fsm.IFSMState<cz.cuni.amis.pogamut.base.communication.messages.InfoMessage,TranslatorContext> toState)
           
 void InitRequestedTransition.stepped(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<cz.cuni.amis.pogamut.base.communication.messages.InfoMessage,TranslatorContext> fromState, cz.cuni.amis.pogamut.base.communication.messages.InfoMessage bySymbol, cz.cuni.amis.fsm.IFSMState<cz.cuni.amis.pogamut.base.communication.messages.InfoMessage,TranslatorContext> toState)
           
 void GameInfoTransition.stepped(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<cz.cuni.amis.pogamut.base.communication.messages.InfoMessage,TranslatorContext> fromState, cz.cuni.amis.pogamut.base.communication.messages.InfoMessage bySymbol, cz.cuni.amis.fsm.IFSMState<cz.cuni.amis.pogamut.base.communication.messages.InfoMessage,TranslatorContext> toState)
           
 

Method parameters in cz.cuni.amis.pogamut.udk.communication.translator.shared.transition with type arguments of type TranslatorContext
 void ReadyRequestedTransition.stepped(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<cz.cuni.amis.pogamut.base.communication.messages.InfoMessage,TranslatorContext> fromState, cz.cuni.amis.pogamut.base.communication.messages.InfoMessage bySymbol, cz.cuni.amis.fsm.IFSMState<cz.cuni.amis.pogamut.base.communication.messages.InfoMessage,TranslatorContext> toState)
           
 void ReadyRequestedTransition.stepped(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<cz.cuni.amis.pogamut.base.communication.messages.InfoMessage,TranslatorContext> fromState, cz.cuni.amis.pogamut.base.communication.messages.InfoMessage bySymbol, cz.cuni.amis.fsm.IFSMState<cz.cuni.amis.pogamut.base.communication.messages.InfoMessage,TranslatorContext> toState)
           
 void InitRequestedTransition.stepped(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<cz.cuni.amis.pogamut.base.communication.messages.InfoMessage,TranslatorContext> fromState, cz.cuni.amis.pogamut.base.communication.messages.InfoMessage bySymbol, cz.cuni.amis.fsm.IFSMState<cz.cuni.amis.pogamut.base.communication.messages.InfoMessage,TranslatorContext> toState)
           
 void InitRequestedTransition.stepped(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<cz.cuni.amis.pogamut.base.communication.messages.InfoMessage,TranslatorContext> fromState, cz.cuni.amis.pogamut.base.communication.messages.InfoMessage bySymbol, cz.cuni.amis.fsm.IFSMState<cz.cuni.amis.pogamut.base.communication.messages.InfoMessage,TranslatorContext> toState)
           
 void GameInfoTransition.stepped(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<cz.cuni.amis.pogamut.base.communication.messages.InfoMessage,TranslatorContext> fromState, cz.cuni.amis.pogamut.base.communication.messages.InfoMessage bySymbol, cz.cuni.amis.fsm.IFSMState<cz.cuni.amis.pogamut.base.communication.messages.InfoMessage,TranslatorContext> toState)
           
 void GameInfoTransition.stepped(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<cz.cuni.amis.pogamut.base.communication.messages.InfoMessage,TranslatorContext> fromState, cz.cuni.amis.pogamut.base.communication.messages.InfoMessage bySymbol, cz.cuni.amis.fsm.IFSMState<cz.cuni.amis.pogamut.base.communication.messages.InfoMessage,TranslatorContext> toState)
           
 



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