Uses of Class
cz.cuni.amis.pogamut.udk.communication.translator.bot.support.AbstractBotFSMState

Packages that use AbstractBotFSMState
cz.cuni.amis.pogamut.udk.communication.translator.bot.state   
cz.cuni.amis.pogamut.udk.communication.translator.bot.support   
 

Uses of AbstractBotFSMState in cz.cuni.amis.pogamut.udk.communication.translator.bot.state
 

Subclasses of AbstractBotFSMState in cz.cuni.amis.pogamut.udk.communication.translator.bot.state
 class BotAliveState
          This class implements a batch handling logic.
 class BotDeadState
          Represent state where the bot is dead and can't accept any messages except Spawn!
 class CommunicationTerminatedState
           
 class ConfigureMessageExpectedState
          Waits for ConfigChange message, switches to the InitedMessageExpectedState.
 class FirstSpawnExpectedState
          FSM switches into this state when PlayerList is transmitted during the handshake.
 class GameInfoExpectedState
          State that expects GameInfo message to came - when it receives GameInfo it switches to the HandshakeControllerState.
 class HandshakeControllerState
          This state is introduced because start/end messages of the list of item categories, mutators, navpoints and players.
 class HelloBotExpectedState
          First and initial state of the BotFSM handler.
 class InitedMessageExpectedState
          Waits for InitedMessage message, switches to the FirstSpawnExpectedState.
 class ItemCategoryState
          Takes care of the ITC messages creating new categories inside the ItemTranslator class.
 class ItemListState
           
 class MoverListState
          Takes care of the mover list.
 class MutatorListState
          Takes care of the mutator list.
 class NavPointListState
          Takes care of the navpoint list.
 class NavPointNeighboursState
          Takes care of the navpoint neighbour list.
 class PasswordState
          Entered by the Password message that is sent to the world view, the state then wait for PasswdOk or PasswdWrong message to came.
 class PathAcceptState
          Takes care of the path list.
 class PlayerListState
          Takes care of the player list.
 class VehicleListState
          Takes care of the vehicle list.
 

Uses of AbstractBotFSMState in cz.cuni.amis.pogamut.udk.communication.translator.bot.support
 

Subclasses of AbstractBotFSMState in cz.cuni.amis.pogamut.udk.communication.translator.bot.support
 class BotListState<MESSAGE,CONTEXT extends TranslatorContext>
          Support class that takes care of batch of messages in the form of: START_MSG MSG MSG ....
 class BotMessageExpectedState<CONTEXT extends TranslatorContext>
          Used to check the message that is used to leave the state.
 



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