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java.lang.Objectcz.cuni.amis.pogamut.base.communication.messages.InfoMessage
cz.cuni.amis.pogamut.udk.communication.messages.GBEvent
cz.cuni.amis.pogamut.udk.communication.messages.gbinfomessages.WeaponUpdate
public class WeaponUpdate
Asynchronous message. Send when the bot changed weapon. Here we will export the status of the old weapon - of the weapon that was changed. So we can have correct info about weapons in our inventory. This could be a problem without this message because of synchronous batch delay. Corresponding GameBots message is WUP.
| Field Summary | |
|---|---|
protected cz.cuni.amis.pogamut.unreal.communication.messages.UnrealId |
Id
Unique Id of the weapon, based on the inventory weapon's name (this is different from the Id of the weapon that can be picked up in the map). |
protected String |
InventoryType
Class of the weapon in the inventory. |
protected int |
PrimaryAmmo
Holding primary ammo of the old weapon (that was changed). |
static String |
PROTOTYPE
Example how the message looks like - used during parser tests. |
protected int |
SecondaryAmmo
Holding secondary ammo of the old weapon (that was changed) |
| Constructor Summary | |
|---|---|
WeaponUpdate()
Used by Yylex to create empty message then to fill it's protected fields (Yylex is in the same package). |
|
WeaponUpdate(cz.cuni.amis.pogamut.unreal.communication.messages.UnrealId Id,
int PrimaryAmmo,
int SecondaryAmmo,
String InventoryType)
Creates new instance of command WeaponUpdate. |
|
WeaponUpdate(WeaponUpdate original)
Cloning constructor. |
|
| Method Summary | |
|---|---|
cz.cuni.amis.pogamut.unreal.communication.messages.UnrealId |
getId()
Unique Id of the weapon, based on the inventory weapon's name (this is different from the Id of the weapon that can be picked up in the map). |
String |
getInventoryType()
Class of the weapon in the inventory. |
int |
getPrimaryAmmo()
Holding primary ammo of the old weapon (that was changed). |
int |
getSecondaryAmmo()
Holding secondary ammo of the old weapon (that was changed) |
long |
getSimTime()
|
String |
toHtmlString()
|
String |
toString()
|
| Methods inherited from class cz.cuni.amis.pogamut.udk.communication.messages.GBEvent |
|---|
getWorldEvent |
| Methods inherited from class cz.cuni.amis.pogamut.base.communication.messages.InfoMessage |
|---|
toJsonLiteral |
| Methods inherited from class java.lang.Object |
|---|
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait |
| Field Detail |
|---|
public static final String PROTOTYPE
protected cz.cuni.amis.pogamut.unreal.communication.messages.UnrealId Id
protected int PrimaryAmmo
protected int SecondaryAmmo
protected String InventoryType
| Constructor Detail |
|---|
public WeaponUpdate(cz.cuni.amis.pogamut.unreal.communication.messages.UnrealId Id,
int PrimaryAmmo,
int SecondaryAmmo,
String InventoryType)
Id - Unique Id of the weapon, based on the inventory weapon's
name (this is different from the Id of the weapon that can
be picked up in the map).PrimaryAmmo - Holding primary ammo of the old weapon (that was changed).SecondaryAmmo - Holding secondary ammo of the old weapon (that was changed)InventoryType - Class of the weapon in the inventory. Matches InventoryType in the item class (ITC) message.public WeaponUpdate(WeaponUpdate original)
public WeaponUpdate()
| Method Detail |
|---|
public cz.cuni.amis.pogamut.unreal.communication.messages.UnrealId getId()
public int getPrimaryAmmo()
public int getSecondaryAmmo()
public String getInventoryType()
public long getSimTime()
getSimTime in interface cz.cuni.amis.pogamut.base.communication.translator.event.IWorldChangeEventgetSimTime in interface cz.cuni.amis.pogamut.base.communication.worldview.event.IWorldEventgetSimTime in class GBEventpublic String toString()
toString in class cz.cuni.amis.pogamut.base.communication.messages.InfoMessagepublic String toHtmlString()
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