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java.lang.Objectcz.cuni.amis.pogamut.base.communication.messages.InfoMessage
cz.cuni.amis.pogamut.udk.communication.messages.GBEvent
cz.cuni.amis.pogamut.udk.communication.messages.gbinfomessages.Trigger
public class Trigger
Asynchronous message. When we trigger some trigger. TODO: Experiment message. Corresponding GameBots message is TRG.
| Field Summary | |
|---|---|
protected String |
Actor
Should be the trigger we have triggered. |
protected cz.cuni.amis.pogamut.unreal.communication.messages.UnrealId |
EventInstigator
Should be the Id of the player who triggered this (ourself?). |
static String |
PROTOTYPE
Example how the message looks like - used during parser tests. |
| Constructor Summary | |
|---|---|
Trigger()
Used by Yylex to create empty message then to fill it's protected fields (Yylex is in the same package). |
|
Trigger(String Actor,
cz.cuni.amis.pogamut.unreal.communication.messages.UnrealId EventInstigator)
Creates new instance of command Trigger. |
|
Trigger(Trigger original)
Cloning constructor. |
|
| Method Summary | |
|---|---|
String |
getActor()
Should be the trigger we have triggered. |
cz.cuni.amis.pogamut.unreal.communication.messages.UnrealId |
getEventInstigator()
Should be the Id of the player who triggered this (ourself?). |
long |
getSimTime()
|
String |
toHtmlString()
|
String |
toString()
|
| Methods inherited from class cz.cuni.amis.pogamut.udk.communication.messages.GBEvent |
|---|
getWorldEvent |
| Methods inherited from class cz.cuni.amis.pogamut.base.communication.messages.InfoMessage |
|---|
toJsonLiteral |
| Methods inherited from class java.lang.Object |
|---|
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait |
| Field Detail |
|---|
public static final String PROTOTYPE
protected String Actor
protected cz.cuni.amis.pogamut.unreal.communication.messages.UnrealId EventInstigator
| Constructor Detail |
|---|
public Trigger(String Actor,
cz.cuni.amis.pogamut.unreal.communication.messages.UnrealId EventInstigator)
Actor - Should be the trigger we have triggered.EventInstigator - Should be the Id of the player who triggered this
(ourself?).public Trigger(Trigger original)
public Trigger()
| Method Detail |
|---|
public String getActor()
public cz.cuni.amis.pogamut.unreal.communication.messages.UnrealId getEventInstigator()
public long getSimTime()
getSimTime in interface cz.cuni.amis.pogamut.base.communication.translator.event.IWorldChangeEventgetSimTime in interface cz.cuni.amis.pogamut.base.communication.worldview.event.IWorldEventgetSimTime in class GBEventpublic String toString()
toString in class cz.cuni.amis.pogamut.base.communication.messages.InfoMessagepublic String toHtmlString()
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