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java.lang.Objectcz.cuni.amis.pogamut.base.communication.messages.InfoMessage
cz.cuni.amis.pogamut.udk.communication.messages.GBEvent
cz.cuni.amis.pogamut.udk.communication.messages.gbinfomessages.LockedVehicle
public class LockedVehicle
Asynchronous message. Sent as a response to ENTER command. Sent if the ENTER command was unsuccessfull because the vehicle is locked for our bot. Corresponding GameBots message is LOCKED.
| Field Summary | |
|---|---|
protected cz.cuni.amis.pogamut.unreal.communication.messages.UnrealId |
Id
Id of the vehicle, which we cannot enter, because it is locked. |
protected cz.cuni.amis.pogamut.base3d.worldview.object.Location |
Location
Location of the vehicle. |
static String |
PROTOTYPE
Example how the message looks like - used during parser tests. |
protected String |
Type
Type of the vehicle we wanted to enter. |
| Constructor Summary | |
|---|---|
LockedVehicle()
Used by Yylex to create empty message then to fill it's protected fields (Yylex is in the same package). |
|
LockedVehicle(LockedVehicle original)
Cloning constructor. |
|
LockedVehicle(cz.cuni.amis.pogamut.unreal.communication.messages.UnrealId Id,
String Type,
cz.cuni.amis.pogamut.base3d.worldview.object.Location Location)
Creates new instance of command LockedVehicle. |
|
| Method Summary | |
|---|---|
cz.cuni.amis.pogamut.unreal.communication.messages.UnrealId |
getId()
Id of the vehicle, which we cannot enter, because it is locked. |
cz.cuni.amis.pogamut.base3d.worldview.object.Location |
getLocation()
Location of the vehicle. |
long |
getSimTime()
|
String |
getType()
Type of the vehicle we wanted to enter. |
String |
toHtmlString()
|
String |
toString()
|
| Methods inherited from class cz.cuni.amis.pogamut.udk.communication.messages.GBEvent |
|---|
getWorldEvent |
| Methods inherited from class cz.cuni.amis.pogamut.base.communication.messages.InfoMessage |
|---|
toJsonLiteral |
| Methods inherited from class java.lang.Object |
|---|
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait |
| Field Detail |
|---|
public static final String PROTOTYPE
protected cz.cuni.amis.pogamut.unreal.communication.messages.UnrealId Id
protected String Type
protected cz.cuni.amis.pogamut.base3d.worldview.object.Location Location
| Constructor Detail |
|---|
public LockedVehicle(cz.cuni.amis.pogamut.unreal.communication.messages.UnrealId Id,
String Type,
cz.cuni.amis.pogamut.base3d.worldview.object.Location Location)
Id - Id of the vehicle, which we cannot enter, because it is locked.Type - Type of the vehicle we wanted to enter. What kind of turret or car.Location - Location of the vehicle.public LockedVehicle(LockedVehicle original)
public LockedVehicle()
| Method Detail |
|---|
public cz.cuni.amis.pogamut.unreal.communication.messages.UnrealId getId()
public String getType()
public cz.cuni.amis.pogamut.base3d.worldview.object.Location getLocation()
public long getSimTime()
getSimTime in interface cz.cuni.amis.pogamut.base.communication.translator.event.IWorldChangeEventgetSimTime in interface cz.cuni.amis.pogamut.base.communication.worldview.event.IWorldEventgetSimTime in class GBEventpublic String toString()
toString in class cz.cuni.amis.pogamut.base.communication.messages.InfoMessagepublic String toHtmlString()
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