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java.lang.Objectcz.cuni.amis.pogamut.base.communication.messages.CommandMessage
cz.cuni.amis.pogamut.udk.communication.messages.gbcommands.CheckReachability
public class CheckReachability
Check to see if you can move directly to a destination without hitting an obstruction, falling in a pit, etc. Responding with RCH message. Corresponding GameBots command is CHECKREACH.
| Field Summary | |
|---|---|
protected String |
Id
Message Id made up by you and echoed in response so you can match up response with query. |
protected cz.cuni.amis.pogamut.base3d.worldview.object.Location |
Location
Location you want to go to. |
protected cz.cuni.amis.pogamut.unreal.communication.messages.UnrealId |
Target
The unique Id of a player/object/nav point/whatever. |
| Constructor Summary | |
|---|---|
CheckReachability()
Creates new instance of command CheckReachability. |
|
CheckReachability(CheckReachability original)
Cloning constructor. |
|
CheckReachability(String Id,
cz.cuni.amis.pogamut.unreal.communication.messages.UnrealId Target,
cz.cuni.amis.pogamut.base3d.worldview.object.Location Location)
Creates new instance of command CheckReachability. |
|
| Method Summary | |
|---|---|
String |
getId()
Message Id made up by you and echoed in response so you can match up response with query. |
cz.cuni.amis.pogamut.base3d.worldview.object.Location |
getLocation()
Location you want to go to. |
cz.cuni.amis.pogamut.unreal.communication.messages.UnrealId |
getTarget()
The unique Id of a player/object/nav point/whatever. |
CheckReachability |
setId(String Id)
Message Id made up by you and echoed in response so you can match up response with query. |
CheckReachability |
setLocation(cz.cuni.amis.pogamut.base3d.worldview.object.Location Location)
Location you want to go to. |
CheckReachability |
setTarget(cz.cuni.amis.pogamut.unreal.communication.messages.UnrealId Target)
The unique Id of a player/object/nav point/whatever. |
String |
toHtmlString()
|
String |
toMessage()
|
String |
toString()
|
| Methods inherited from class java.lang.Object |
|---|
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait |
| Field Detail |
|---|
protected String Id
protected cz.cuni.amis.pogamut.unreal.communication.messages.UnrealId Target
protected cz.cuni.amis.pogamut.base3d.worldview.object.Location Location
| Constructor Detail |
|---|
public CheckReachability(String Id,
cz.cuni.amis.pogamut.unreal.communication.messages.UnrealId Target,
cz.cuni.amis.pogamut.base3d.worldview.object.Location Location)
Id - Message Id made up by you and echoed in response so you can
match up response with query.Target - The unique Id of a player/object/nav point/whatever.Location - Location you want to go to. Normal location rules. Only used
if no Target is sent.public CheckReachability()
public CheckReachability(CheckReachability original)
| Method Detail |
|---|
public String getId()
public CheckReachability setId(String Id)
public cz.cuni.amis.pogamut.unreal.communication.messages.UnrealId getTarget()
public CheckReachability setTarget(cz.cuni.amis.pogamut.unreal.communication.messages.UnrealId Target)
public cz.cuni.amis.pogamut.base3d.worldview.object.Location getLocation()
public CheckReachability setLocation(cz.cuni.amis.pogamut.base3d.worldview.object.Location Location)
public String toString()
toString in class cz.cuni.amis.pogamut.base.communication.messages.CommandMessagepublic String toHtmlString()
public String toMessage()
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