cz.cuni.amis.pogamut.unreal.t3dgenerator.elements.map
Class PlayerStart

Package class diagram package PlayerStart
java.lang.Object
  extended by cz.cuni.amis.pogamut.unreal.t3dgenerator.elements.AbstractUnrealBean
      extended by cz.cuni.amis.pogamut.unreal.t3dgenerator.elements.AbstractUnrealActor
          extended by cz.cuni.amis.pogamut.unreal.t3dgenerator.elements.map.NavigationPoint
              extended by cz.cuni.amis.pogamut.unreal.t3dgenerator.elements.map.PlayerStart
All Implemented Interfaces:
cz.cuni.amis.pogamut.unreal.t3dgenerator.elements.IUnrealReferencable, cz.cuni.amis.pogamut.unreal.t3dgenerator.elements.IUnrealReferencableByName

public class PlayerStart
extends NavigationPoint

Author:
Martin Cerny
See Also:
http://wiki.beyondunreal.com/UE3:PlayerStart_(UDK)

Constructor Summary
PlayerStart(cz.cuni.amis.pogamut.unreal.t3dgenerator.datatypes.Point3D location)
           
 
Method Summary
 Boolean getEnabled()
           
 Boolean getPrimaryStart()
           
 SpriteComponent getSpriteComponent()
           
 SpriteComponent getSpriteComponent2()
           
 Integer getTeamIndex()
           
 void setEnabled(Boolean enabled)
           
 void setPrimaryStart(Boolean primaryStart)
           
 void setTeamIndex(Integer teamIndex)
           
 
Methods inherited from class cz.cuni.amis.pogamut.unreal.t3dgenerator.elements.map.NavigationPoint
getCylinderComponent, getPathRenderer, setCylinderComponent
 
Methods inherited from class cz.cuni.amis.pogamut.unreal.t3dgenerator.elements.AbstractUnrealActor
getCollisionComponent, getLocation, getRotation, getTag, setCollisionComponent, setLocation, setRotation, setTag
 
Methods inherited from class cz.cuni.amis.pogamut.unreal.t3dgenerator.elements.AbstractUnrealBean
getArchetype, getClassName, getDefaultArchetype, getName, getNameForReferences, getReference, setName, setNameForReferences
 
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 

Constructor Detail

PlayerStart

public PlayerStart(cz.cuni.amis.pogamut.unreal.t3dgenerator.datatypes.Point3D location)
Method Detail

getEnabled

public Boolean getEnabled()

setEnabled

public void setEnabled(Boolean enabled)

getPrimaryStart

public Boolean getPrimaryStart()

setPrimaryStart

public void setPrimaryStart(Boolean primaryStart)

getTeamIndex

public Integer getTeamIndex()

setTeamIndex

public void setTeamIndex(Integer teamIndex)

getSpriteComponent

public SpriteComponent getSpriteComponent()

getSpriteComponent2

public SpriteComponent getSpriteComponent2()


Copyright © 2013 AMIS research group, Faculty of Mathematics and Physics, Charles University in Prague, Czech Republic. All Rights Reserved.