cz.cuni.amis.pogamut.unreal.t3dgenerator.elements
Interface IUnrealReferencableByName

Package class diagram package IUnrealReferencableByName
All Known Implementing Classes:
AbstractKismetObject, AbstractPrimitiveComponent, AbstractUnrealActor, AbstractUnrealBean, AbstractUnrealObject, ArrowComponent, CollisionCylinderComponent, DelayAction, DoorMarker, DrawLightRadiusComponent, DrawSphereComponent, ExternalVariable, FinishSequenceAction, KismetEvent, KismetVariable, LogAction, MapElement, Matinee, MatineeData, MatineeMover, NavigationPoint, ObjectVariable, PathNode, PathRenderingComponent, PlayerStart, PointLight, PointLightComponent, PrefabInstance, PrefabSpriteComponent, Sequence, SequenceActivatedEvent, SpriteComponent, StaticMeshActor, StaticMeshComponent, TopLevelPackage, Trigger, TriggerUsedEvent, WorldInfo

public interface IUnrealReferencableByName

Abstract predecessor for any object that can be referenced by DynamicReference and whose name should be generated if not present.

Author:
Martin Cerny

Method Summary
 String getClassName()
           
 String getNameForReferences()
           
 void setNameForReferences(String name)
           
 

Method Detail

getNameForReferences

String getNameForReferences()

setNameForReferences

void setNameForReferences(String name)

getClassName

String getClassName()


Copyright © 2012 AMIS research group, Faculty of Mathematics and Physics, Charles University in Prague, Czech Republic. All Rights Reserved.