cz.cuni.amis.pogamut.unreal.t3dgenerator.elements
Interface IUnrealReferencable

Package class diagram package IUnrealReferencable
All Known Implementing Classes:
AbstractKismetObject, AbstractPrimitiveComponent, AbstractUnrealActor, AbstractUnrealBean, AbstractUnrealObject, ArrowComponent, CollisionCylinderComponent, DelayAction, DoorMarker, DrawLightRadiusComponent, DrawSphereComponent, ExternalVariable, FinishSequenceAction, KismetEvent, KismetVariable, LogAction, MapElement, Matinee, MatineeData, MatineeMover, NavigationPoint, ObjectVariable, PathNode, PathRenderingComponent, PlayerStart, PointLight, PointLightComponent, PrefabInstance, PrefabSpriteComponent, Sequence, SequenceActivatedEvent, SpriteComponent, StaticMeshActor, StaticMeshComponent, TopLevelPackage, Trigger, TriggerUsedEvent, WorldInfo

public interface IUnrealReferencable

Interface for any object that can be referenced in T3D.

Author:
Martin Cerny

Method Summary
 UnrealReference getReference()
           
 

Method Detail

getReference

UnrealReference getReference()


Copyright © 2012 AMIS research group, Faculty of Mathematics and Physics, Charles University in Prague, Czech Republic. All Rights Reserved.