cz.cuni.amis.pogamut.unreal.t3dgenerator.elements
Class AbstractUnrealActor
java.lang.Object
cz.cuni.amis.pogamut.unreal.t3dgenerator.elements.AbstractUnrealBean
cz.cuni.amis.pogamut.unreal.t3dgenerator.elements.AbstractUnrealActor
- All Implemented Interfaces:
- IUnrealReferencable, IUnrealReferencableByName
- Direct Known Subclasses:
- NavigationPoint, PointLight, PrefabInstance, StaticMeshActor, Trigger, WorldInfo
public class AbstractUnrealActor
- extends AbstractUnrealBean
A predecessor for all actor objects
- Author:
- Martin Cerny
- See Also:
- http://wiki.beyondunreal.com/UE3:Actor_%28UDK%29
| Methods inherited from class java.lang.Object |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
AbstractUnrealActor
public AbstractUnrealActor(String className)
AbstractUnrealActor
public AbstractUnrealActor(String className,
String archetypeName)
AbstractUnrealActor
public AbstractUnrealActor(String className,
String archetypeName,
String name)
getLocation
public Point3D getLocation()
setLocation
public void setLocation(Point3D location)
getRotation
public Rotation3D getRotation()
setRotation
public void setRotation(Rotation3D rotation)
getCollisionComponent
public AbstractPrimitiveComponent getCollisionComponent()
setCollisionComponent
public void setCollisionComponent(AbstractPrimitiveComponent collisionComponent)
getTag
public String getTag()
setTag
public void setTag(String tag)
Copyright © 2012 AMIS research group, Faculty of Mathematics and Physics, Charles University in Prague, Czech Republic. All Rights Reserved.