cz.cuni.amis.pogamut.unreal.t3dgenerator.elements
Class AbstractUnrealActor

Package class diagram package AbstractUnrealActor
java.lang.Object
  extended by cz.cuni.amis.pogamut.unreal.t3dgenerator.elements.AbstractUnrealBean
      extended by cz.cuni.amis.pogamut.unreal.t3dgenerator.elements.AbstractUnrealActor
All Implemented Interfaces:
IUnrealReferencable, IUnrealReferencableByName
Direct Known Subclasses:
NavigationPoint, PointLight, PrefabInstance, StaticMeshActor, Trigger, WorldInfo

public class AbstractUnrealActor
extends AbstractUnrealBean

A predecessor for all actor objects

Author:
Martin Cerny
See Also:
http://wiki.beyondunreal.com/UE3:Actor_%28UDK%29

Constructor Summary
AbstractUnrealActor(String className)
           
AbstractUnrealActor(String className, String archetypeName)
           
AbstractUnrealActor(String className, String archetypeName, String name)
           
 
Method Summary
 AbstractPrimitiveComponent getCollisionComponent()
           
 Point3D getLocation()
           
 Rotation3D getRotation()
           
 String getTag()
           
 void setCollisionComponent(AbstractPrimitiveComponent collisionComponent)
           
 void setLocation(Point3D location)
           
 void setRotation(Rotation3D rotation)
           
 void setTag(String tag)
           
 
Methods inherited from class cz.cuni.amis.pogamut.unreal.t3dgenerator.elements.AbstractUnrealBean
getArchetype, getClassName, getDefaultArchetype, getName, getNameForReferences, getReference, setName, setNameForReferences
 
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 

Constructor Detail

AbstractUnrealActor

public AbstractUnrealActor(String className)

AbstractUnrealActor

public AbstractUnrealActor(String className,
                           String archetypeName)

AbstractUnrealActor

public AbstractUnrealActor(String className,
                           String archetypeName,
                           String name)
Method Detail

getLocation

public Point3D getLocation()

setLocation

public void setLocation(Point3D location)

getRotation

public Rotation3D getRotation()

setRotation

public void setRotation(Rotation3D rotation)

getCollisionComponent

public AbstractPrimitiveComponent getCollisionComponent()

setCollisionComponent

public void setCollisionComponent(AbstractPrimitiveComponent collisionComponent)

getTag

public String getTag()

setTag

public void setTag(String tag)


Copyright © 2012 AMIS research group, Faculty of Mathematics and Physics, Charles University in Prague, Czech Republic. All Rights Reserved.