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java.lang.Objectcz.cuni.amis.pogamut.emohawk.agent.module.sensomotoric.NewEmoticonEvent
public class NewEmoticonEvent
Event raised each time some player has new emoticon set! Also emoticon resets (e.g. all emoticons set to NONE) will be notified.
| Constructor Summary | |
|---|---|
NewEmoticonEvent(cz.cuni.amis.pogamut.unreal.communication.messages.UnrealId playerId,
Emoticon emoticon,
long simTime)
Default constructor. |
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| Method Summary | |
|---|---|
Emoticon |
getEmoticon()
Actual new emoticon. |
cz.cuni.amis.pogamut.unreal.communication.messages.UnrealId |
getPlayerId()
Id of the player that owns the emoticon. |
long |
getSimTime()
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| Methods inherited from class java.lang.Object |
|---|
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
| Constructor Detail |
|---|
public NewEmoticonEvent(cz.cuni.amis.pogamut.unreal.communication.messages.UnrealId playerId,
Emoticon emoticon,
long simTime)
playerId - emoticon - simTime - | Method Detail |
|---|
public long getSimTime()
getSimTime in interface cz.cuni.amis.pogamut.base.communication.translator.event.IWorldChangeEventgetSimTime in interface cz.cuni.amis.pogamut.base.communication.worldview.event.IWorldEventpublic cz.cuni.amis.pogamut.unreal.communication.messages.UnrealId getPlayerId()
public Emoticon getEmoticon()
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