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java.lang.Objectcz.cuni.amis.pogamut.ut2004.hideandseek.server.HSBotRecord<PLAYER_CONTAINER>
PLAYER_CONTAINER - public class HSBotRecord<PLAYER_CONTAINER>
BotHideAndSeekRecord
| Constructor Summary | |
|---|---|
HSBotRecord(cz.cuni.amis.pogamut.unreal.communication.messages.UnrealId botId)
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|
| Method Summary | |
|---|---|
cz.cuni.amis.pogamut.unreal.communication.messages.UnrealId |
getBotId()
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String |
getBotName()
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HSBotState |
getBotState()
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long |
getFinishTime()
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long |
getInitTime()
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PLAYER_CONTAINER |
getPlayer()
|
Map<cz.cuni.amis.pogamut.unreal.communication.messages.UnrealId,Integer> |
getRunnerCapturedBySeekerCount()
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int |
getRunnerCapturedBySeekerScore()
|
int |
getRunnerCount()
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Map<cz.cuni.amis.pogamut.unreal.communication.messages.UnrealId,Integer> |
getRunnerFoulCount()
|
int |
getRunnerFoulScore()
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Map<cz.cuni.amis.pogamut.unreal.communication.messages.UnrealId,Integer> |
getRunnerSafeCount()
|
int |
getRunnerSafeScore()
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Map<cz.cuni.amis.pogamut.unreal.communication.messages.UnrealId,Integer> |
getRunnerSpottedBySeekerCount()
|
int |
getRunnerSpottedBySeekerScore()
|
Map<cz.cuni.amis.pogamut.unreal.communication.messages.UnrealId,Integer> |
getRunnerSurvivedCount()
|
int |
getRunnerSurvivedScore()
|
int |
getScore()
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Map<cz.cuni.amis.pogamut.unreal.communication.messages.UnrealId,Integer> |
getSeekerCapturedRunnerCount()
|
int |
getSeekerCapturedRunnerScore()
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int |
getSeekerCount()
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Map<cz.cuni.amis.pogamut.unreal.communication.messages.UnrealId,Integer> |
getSeekerLetRunnerEscapeCount()
|
int |
getSeekerLetRunnerEscapeScore()
|
Map<cz.cuni.amis.pogamut.unreal.communication.messages.UnrealId,Integer> |
getSeekerLetRunnerSurviveCount()
|
int |
getSeekerLetRunnerSurviveScore()
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Map<cz.cuni.amis.pogamut.unreal.communication.messages.UnrealId,Integer> |
getSeekerSpottedRunnerCount()
|
int |
getSeekerSpottedRunnerScore()
|
boolean |
isBot()
|
boolean |
isInGame()
|
boolean |
isSpawned()
|
void |
reset()
|
void |
runnerCapturedBySeeker(int scoreDelta,
cz.cuni.amis.pogamut.unreal.communication.messages.UnrealId seekerId)
THIS bot is RUNNER and was captured by OTHER SEEKER. |
void |
runnerFauled(int scoreDelta,
cz.cuni.amis.pogamut.unreal.communication.messages.UnrealId seekerId)
THIS bot is RUNNER and was fauled out. |
void |
runnerSafe(int scoreDelta,
cz.cuni.amis.pogamut.unreal.communication.messages.UnrealId seekerId)
THIS BOT is RUNNER and made it SAFE to the safe-area before the seeker. |
void |
runnerSpottedBySeeker(int scoreDelta,
cz.cuni.amis.pogamut.unreal.communication.messages.UnrealId seekerId)
THIS BOT is RUNNER and has been spotted by SEEKER. |
void |
runnerSurvived(int scoreDelta,
cz.cuni.amis.pogamut.unreal.communication.messages.UnrealId seekerId)
THIS BOT is RUNNER and survived the round without being captured by SEEKER. |
void |
seekerCapturedRunner(int scoreDelta,
cz.cuni.amis.pogamut.unreal.communication.messages.UnrealId runnerId)
THIS BOT is SEEKER and CAPTURED other RUNNER. |
void |
seekerLetRunnerEscape(int scoreDelta,
cz.cuni.amis.pogamut.unreal.communication.messages.UnrealId runnerId)
THIS BOT is SEEKER and LET other RUNNER REACH SAFE AREA. |
void |
seekerLetRunnerSurvive(int scoreDelta,
cz.cuni.amis.pogamut.unreal.communication.messages.UnrealId runnerId)
THIS BOT is SEEKER and LET SURVIVE other RUNNER. |
void |
seekerSpottedRunner(int scoreDelta,
cz.cuni.amis.pogamut.unreal.communication.messages.UnrealId runnerId)
THIS BOT is SEEKER and SPOTTED other RUNNER. |
void |
setBotState(HSBotState botState)
|
void |
setFinishTime(long finishTime)
|
void |
setInGame(boolean inGame)
|
void |
setInitTime(long initTime)
|
void |
setPlayer(PLAYER_CONTAINER player)
|
void |
setRunnerForThisRound()
THIS BOT HAS BEEN SET AS RUNNER. |
void |
setScore(int value)
|
void |
setSeekerForThisRound()
THIS BOT HAS BEEN SET AS SEEKER. |
void |
setSpawned(boolean spawned)
|
| Methods inherited from class java.lang.Object |
|---|
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
| Constructor Detail |
|---|
public HSBotRecord(cz.cuni.amis.pogamut.unreal.communication.messages.UnrealId botId)
| Method Detail |
|---|
public long getInitTime()
public void setInitTime(long initTime)
public long getFinishTime()
public void setFinishTime(long finishTime)
public HSBotState getBotState()
public void setBotState(HSBotState botState)
public boolean isInGame()
public void setInGame(boolean inGame)
public boolean isSpawned()
public void setSpawned(boolean spawned)
public cz.cuni.amis.pogamut.unreal.communication.messages.UnrealId getBotId()
public boolean isBot()
public String getBotName()
public int getSeekerCount()
public int getRunnerCount()
public int getScore()
public void setScore(int value)
public int getRunnerCapturedBySeekerScore()
public Map<cz.cuni.amis.pogamut.unreal.communication.messages.UnrealId,Integer> getRunnerCapturedBySeekerCount()
public int getRunnerSpottedBySeekerScore()
public Map<cz.cuni.amis.pogamut.unreal.communication.messages.UnrealId,Integer> getRunnerSpottedBySeekerCount()
public int getRunnerFoulScore()
public Map<cz.cuni.amis.pogamut.unreal.communication.messages.UnrealId,Integer> getRunnerFoulCount()
public int getRunnerSafeScore()
public Map<cz.cuni.amis.pogamut.unreal.communication.messages.UnrealId,Integer> getRunnerSafeCount()
public int getRunnerSurvivedScore()
public Map<cz.cuni.amis.pogamut.unreal.communication.messages.UnrealId,Integer> getRunnerSurvivedCount()
public int getSeekerCapturedRunnerScore()
public Map<cz.cuni.amis.pogamut.unreal.communication.messages.UnrealId,Integer> getSeekerCapturedRunnerCount()
public int getSeekerLetRunnerEscapeScore()
public Map<cz.cuni.amis.pogamut.unreal.communication.messages.UnrealId,Integer> getSeekerLetRunnerEscapeCount()
public int getSeekerLetRunnerSurviveScore()
public Map<cz.cuni.amis.pogamut.unreal.communication.messages.UnrealId,Integer> getSeekerLetRunnerSurviveCount()
public int getSeekerSpottedRunnerScore()
public Map<cz.cuni.amis.pogamut.unreal.communication.messages.UnrealId,Integer> getSeekerSpottedRunnerCount()
public void setSeekerForThisRound()
public void setRunnerForThisRound()
public void runnerCapturedBySeeker(int scoreDelta,
cz.cuni.amis.pogamut.unreal.communication.messages.UnrealId seekerId)
scoreDelta - seekerId -
public void runnerFauled(int scoreDelta,
cz.cuni.amis.pogamut.unreal.communication.messages.UnrealId seekerId)
scoreDelta - seekerId -
public void runnerSafe(int scoreDelta,
cz.cuni.amis.pogamut.unreal.communication.messages.UnrealId seekerId)
scoreDelta - seekerId -
public void runnerSpottedBySeeker(int scoreDelta,
cz.cuni.amis.pogamut.unreal.communication.messages.UnrealId seekerId)
scoreDelta - seekerId -
public void runnerSurvived(int scoreDelta,
cz.cuni.amis.pogamut.unreal.communication.messages.UnrealId seekerId)
scoreDelta - seekerId -
public void seekerCapturedRunner(int scoreDelta,
cz.cuni.amis.pogamut.unreal.communication.messages.UnrealId runnerId)
scoreDelta - runnerId -
public void seekerLetRunnerEscape(int scoreDelta,
cz.cuni.amis.pogamut.unreal.communication.messages.UnrealId runnerId)
scoreDelta - runnerId -
public void seekerLetRunnerSurvive(int scoreDelta,
cz.cuni.amis.pogamut.unreal.communication.messages.UnrealId runnerId)
scoreDelta - runnerId -
public void seekerSpottedRunner(int scoreDelta,
cz.cuni.amis.pogamut.unreal.communication.messages.UnrealId runnerId)
scoreDelta - runnerId - public void reset()
public PLAYER_CONTAINER getPlayer()
public void setPlayer(PLAYER_CONTAINER player)
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