cz.cuni.amis.pogamut.sposh.context
Class UT2004Context<BOT extends UT2004Bot>

Package class diagram package UT2004Context
java.lang.Object
  extended by cz.cuni.amis.pogamut.sposh.context.Context<BOT>
      extended by cz.cuni.amis.pogamut.sposh.context.UT2004Context<BOT>
All Implemented Interfaces:
IContext<BOT>, IUT2004Context<BOT>

public class UT2004Context<BOT extends UT2004Bot>
extends Context<BOT>
implements IUT2004Context<BOT>

Primitive State Context for UT2004.

Author:
Honza

Field Summary
protected  cz.cuni.amis.pogamut.base.communication.command.IAct act
          Shortcut for the UT2004BotController.getAct().
protected  UT2004AStar aStar
          Class providing A-Star algorithm over the navpoints as they are present within the IWorldView.
protected  CompleteBotCommandsWrapper body
          Creates and wraps all available commands that can be issued to the virtual body of the bot inside UT2004.
protected  AdrenalineCombo combo
          Module for adrenaline combos.
protected  AgentConfig config
          Memory module specialized on the agent's configuration inside UT2004 - name, vision time, manual spawn, cheats (if enabled at GB2004).
protected  CTF ctf
          Module specialized on CTF games.
protected  ItemDescriptors descriptors
          Sensory module that provides mapping between ItemType and ItemDescriptor providing an easy way to obtain item descriptors for various items in UT2004.
protected  FloydWarshallMap fwMap
          Path-planner (IPathPlanner using NavPoints), you may use it to find paths inside the environment wihtout waiting for round-trip of GetPath command and PathLists response from UT2004.
protected  Game game
          Memory module specialized on general info about the game - game type, time limit, frag limit, etc.
protected  UT2004GetBackToNavGraph getBackToNavGraph
          Navigation helper that is able to get your bot back to the nearest navigation graph so you can use UT2004BotModuleController.navigation without fear of catastrophe.
protected  AgentInfo info
          Memory module specialized on general info about the agent whereabouts - location, rotation, health, current weapon, who is enemy/friend, etc.
protected  Items items
          Memory module specialized on items on the map - which are visible and which are probably spawned.
protected  cz.cuni.amis.pogamut.base.communication.worldview.listener.annotation.AnnotationListenerRegistrator listenerRegistrator
          Listener registrator that probes declared methods for the presence of EventListener, ObjectClassEventListener, ObjectClassListener, ObjectEventListener and ObjectListener annotations and automatically registers them as listeners on a specific events.
protected  cz.cuni.amis.pogamut.base.utils.logging.LogCategory log
          Alias for user's log.
protected  AdvancedLocomotion move
          Shortcut for body.getAdvancedLocomotion() that allows you to manually steer the movement through the environment.
protected  NavigationGraphBuilder navBuilder
          Navigation graph builder that may be used to manually extend the navigation graph of the UT2004.
protected  UT2004Navigation navigation
          Command module that is internally using UT2004PathExecutor for path-following and FloydWarshallMap for path planning resulting in unified class that can solely handle navigation of the bot within the environment.
protected  NavPoints navPoints
          Module that provides shortcut for getting NavPoints out of IWorldView.
protected  UT2004PathExecutor<cz.cuni.amis.pogamut.base3d.worldview.object.ILocated> pathExecutor
          Executor is used for following a path in the environment.
protected  cz.cuni.amis.pogamut.base.agent.navigation.IPathPlanner<cz.cuni.amis.pogamut.base3d.worldview.object.ILocated> pathPlanner
          Planner used to compute the path (consisting of navigation points) inside the map.
protected  Players players
          Memory module specialized on whereabouts of other players - who is visible, enemy / friend, whether bot can see anybody, etc.
protected  Random random
          Random number generator that is usually useful to have during decision making.
protected  Raycasting raycasting
          Support for creating rays used for raycasting (see AutoTraceRay that is being utilized).
protected  UT2004RunStraight runStraight
          Navigation helper that can run-straight to some point with stuck detectors.
protected  Senses senses
          Memory module specialized on agent's senses - whether the bot has been recently killed, collide with level's geometry, etc.
protected  ImprovedShooting shoot
          Shortcut for body.getImprovedShooting() that allows you to shoot at opponent.
protected  AgentStats stats
          Module that is providing various statistics about the bot.
protected  Visibility visibility
          Module that provides visibility/cover information for the map.
protected  WeaponPrefs weaponPrefs
          Weapon preferences for your bot.
protected  Weaponry weaponry
          Memory module specialized on info about the bot's weapon and ammo inventory - it can tell you which weapons are loaded, melee/ranged, etc.
protected  cz.cuni.amis.pogamut.base3d.worldview.IVisionWorldView world
          Shortcut for the UT2004BotController.getWorldView().
 
Fields inherited from class cz.cuni.amis.pogamut.sposh.context.Context
bot, name
 
Constructor Summary
UT2004Context(String name, BOT bot)
           
 
Method Summary
 void botInitialized(GameInfo info, ConfigChange config, InitedMessage init)
          This method is called whenever InitedMessage is received.
 void botKilled(BotKilled event)
          Called whenever the bot gets killed inside the game.
 void botSpawned(GameInfo gameInfo, ConfigChange config, InitedMessage init, Self self)
          This method is called only once whenever first batch of information what the bot can see is received.
 void finishInitialization()
          Called after UT2004Behaviour#botFirstSpawn(GameInfo, ConfigChange, InitedMessage, Self) as a hook for Pogamut's core developers to finalize initialization of various modules.
 cz.cuni.amis.pogamut.base.communication.command.IAct getAct()
           
 UT2004AStar getAStar()
           
 UT2004GetBackToNavGraph getBackToNavGraph()
           
 CompleteBotCommandsWrapper getBody()
           
 AdrenalineCombo getCombo()
           
 AgentConfig getConfig()
           
 CTF getCtf()
           
 ItemDescriptors getDescriptors()
           
 FloydWarshallMap getFwMap()
           
 Game getGame()
           
 AgentInfo getInfo()
           
 Items getItems()
           
 cz.cuni.amis.pogamut.base.communication.worldview.listener.annotation.AnnotationListenerRegistrator getListenerRegistrator()
           
 cz.cuni.amis.pogamut.base.utils.logging.LogCategory getLog()
           
 AdvancedLocomotion getMove()
           
 NavigationGraphBuilder getNavBuilder()
           
 UT2004Navigation getNavigation()
           
 UT2004PathExecutor<cz.cuni.amis.pogamut.base3d.worldview.object.ILocated> getPathExecutor()
           
 cz.cuni.amis.pogamut.base.agent.navigation.IPathPlanner<cz.cuni.amis.pogamut.base3d.worldview.object.ILocated> getPathPlanner()
           
 Players getPlayers()
           
 Random getRandom()
           
 Raycasting getRaycasting()
           
 Senses getSenses()
           
 ImprovedShooting getShoot()
           
 AgentStats getStats()
           
 Visibility getVisibility()
           
 WeaponPrefs getWeaponPrefs()
           
 Weaponry getWeaponry()
           
 cz.cuni.amis.pogamut.base3d.worldview.IVisionWorldView getWorld()
           
 cz.cuni.amis.pogamut.base3d.worldview.IVisionWorldView getWorldView()
           
protected  void initialize()
          Called after the construction of the UT2004Behaviour before the GameBots2004 greets the bot even before UT2004Behaviour.prepareBehaviour(UT2004Bot) method.
protected  void initializeListeners(BOT bot)
          Initializes UT2004Behaviour.listenerRegistrator and calls AnnotationListenerRegistrator.addListeners() method to probe all declared methods for event-annotation presence.
protected  void initializeModules(BOT bot)
          Initializes memory/command modules of the bot.
protected  void initializePathFinding(BOT bot)
          Initializes path-finding modules: UT2004BotModuleControllerNew#pathPlanner and UT2004BotModuleControllerNew#pathExecutor.
 void logicIteration()
          This method is called before the SPOSH iteration is invoked.
protected  void prepareBehaviour(BOT bot)
          Called after the behaviour construction to initialize user's data structures.
 
Methods inherited from class cz.cuni.amis.pogamut.sposh.context.Context
getBot
 
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 
Methods inherited from interface cz.cuni.amis.pogamut.sposh.context.IContext
getBot
 

Field Detail

random

protected Random random
Random number generator that is usually useful to have during decision making.


log

protected cz.cuni.amis.pogamut.base.utils.logging.LogCategory log
Alias for user's log.


game

protected Game game
Memory module specialized on general info about the game - game type, time limit, frag limit, etc.

May be used since SposhBotLogic#botInitialized(cz.cuni.amis.pogamut.ut2004.communication.messages.gbinfomessages.GameInfo, cz.cuni.amis.pogamut.ut2004.communication.messages.gbinfomessages.ConfigChange, cz.cuni.amis.pogamut.ut2004.communication.messages.gbinfomessages.InitedMessage) is called.

Initialized inside UT2004Behaviour.initializeModules(UT2004Bot).


info

protected AgentInfo info
Memory module specialized on general info about the agent whereabouts - location, rotation, health, current weapon, who is enemy/friend, etc.

May be used since first Self message is received, i.e, since the first SposhBotLogic#botFirstSpawn(cz.cuni.amis.pogamut.ut2004.communication.messages.gbinfomessages.GameInfo, ConfigChange, InitedMessage, Self) is called.

Initialized inside UT2004Behaviour.initializeModules(UT2004Bot).


players

protected Players players
Memory module specialized on whereabouts of other players - who is visible, enemy / friend, whether bot can see anybody, etc.

May be used since SposhBotLogic#botInitialized(cz.cuni.amis.pogamut.ut2004.communication.messages.gbinfomessages.GameInfo, cz.cuni.amis.pogamut.ut2004.communication.messages.gbinfomessages.ConfigChange, cz.cuni.amis.pogamut.ut2004.communication.messages.gbinfomessages.InitedMessage) is called.

Initialized inside UT2004Behaviour.initializeModules(UT2004Bot).


descriptors

protected ItemDescriptors descriptors
Sensory module that provides mapping between ItemType and ItemDescriptor providing an easy way to obtain item descriptors for various items in UT2004.

May be used since SposhBotLogic#botInitialized(cz.cuni.amis.pogamut.ut2004.communication.messages.gbinfomessages.GameInfo, cz.cuni.amis.pogamut.ut2004.communication.messages.gbinfomessages.ConfigChange, cz.cuni.amis.pogamut.ut2004.communication.messages.gbinfomessages.InitedMessage) is called.

Initialized inside UT2004Behaviour.initializeModules(UT2004Bot).


items

protected Items items
Memory module specialized on items on the map - which are visible and which are probably spawned.

May be used since SposhBotLogic#botInitialized(cz.cuni.amis.pogamut.ut2004.communication.messages.gbinfomessages.GameInfo, cz.cuni.amis.pogamut.ut2004.communication.messages.gbinfomessages.ConfigChange, cz.cuni.amis.pogamut.ut2004.communication.messages.gbinfomessages.InitedMessage) is called.

Initialized inside UT2004Behaviour.initializeModules(UT2004Bot).


senses

protected Senses senses
Memory module specialized on agent's senses - whether the bot has been recently killed, collide with level's geometry, etc.

May be used since SposhBotLogic#botInitialized(cz.cuni.amis.pogamut.ut2004.communication.messages.gbinfomessages.GameInfo, cz.cuni.amis.pogamut.ut2004.communication.messages.gbinfomessages.ConfigChange, cz.cuni.amis.pogamut.ut2004.communication.messages.gbinfomessages.InitedMessage) is called.

Initialized inside UT2004Behaviour.initializeModules(UT2004Bot).


weaponry

protected Weaponry weaponry
Memory module specialized on info about the bot's weapon and ammo inventory - it can tell you which weapons are loaded, melee/ranged, etc.

May be used since SposhBotLogic#botInitialized(cz.cuni.amis.pogamut.ut2004.communication.messages.gbinfomessages.GameInfo, cz.cuni.amis.pogamut.ut2004.communication.messages.gbinfomessages.ConfigChange, cz.cuni.amis.pogamut.ut2004.communication.messages.gbinfomessages.InitedMessage) is called.

Initialized inside UT2004Behaviour.initializeModules(UT2004Bot).


config

protected AgentConfig config
Memory module specialized on the agent's configuration inside UT2004 - name, vision time, manual spawn, cheats (if enabled at GB2004).

May be used since SposhBotLogic#botInitialized(cz.cuni.amis.pogamut.ut2004.communication.messages.gbinfomessages.GameInfo, ConfigChange, cz.cuni.amis.pogamut.ut2004.communication.messages.gbinfomessages.InitedMessage) is called.

Initialized inside UT2004Behaviour.initializeModules(UT2004Bot).


raycasting

protected Raycasting raycasting
Support for creating rays used for raycasting (see AutoTraceRay that is being utilized).

May be used since SposhBotLogic#botInitialized(cz.cuni.amis.pogamut.ut2004.communication.messages.gbinfomessages.GameInfo, cz.cuni.amis.pogamut.ut2004.communication.messages.gbinfomessages.ConfigChange, cz.cuni.amis.pogamut.ut2004.communication.messages.gbinfomessages.InitedMessage) is called.


combo

protected AdrenalineCombo combo
Module for adrenaline combos.


body

protected CompleteBotCommandsWrapper body
Creates and wraps all available commands that can be issued to the virtual body of the bot inside UT2004.

May be used since since the first SposhBotLogic#botFirstSpawn(cz.cuni.amis.pogamut.ut2004.communication.messages.gbinfomessages.GameInfo, ConfigChange, InitedMessage, Self) is called.

Initialized inside UT2004Behaviour.initializeModules(UT2004Bot).


shoot

protected ImprovedShooting shoot
Shortcut for body.getImprovedShooting() that allows you to shoot at opponent.

Note: more weapon-handling methods are available through UT2004Behaviour.weaponry.

May be used since since the first SposhBotLogic#botFirstSpawn(cz.cuni.amis.pogamut.ut2004.communication.messages.gbinfomessages.GameInfo, ConfigChange, InitedMessage, Self) is called.

Initialized inside UT2004Behaviour.initializeModules(UT2004Bot).


move

protected AdvancedLocomotion move
Shortcut for body.getAdvancedLocomotion() that allows you to manually steer the movement through the environment.

Note: navigation is done via UT2004Behaviour.pathExecutor that needs PathHandle from the UT2004Behaviour.pathPlanner.

May be used since since the first SposhBotLogic#botFirstSpawn(cz.cuni.amis.pogamut.ut2004.communication.messages.gbinfomessages.GameInfo, ConfigChange, InitedMessage, Self) is called.

Initialized inside UT2004Behaviour.initializeModules(UT2004Bot).


pathExecutor

protected UT2004PathExecutor<cz.cuni.amis.pogamut.base3d.worldview.object.ILocated> pathExecutor
Executor is used for following a path in the environment.

May be used since since the first IUT2004BotController.botFirstSpawn(cz.cuni.amis.pogamut.ut2004.communication.messages.gbinfomessages.GameInfo, ConfigChange, InitedMessage, Self) is called.

Initialized inside UT2004BotModuleControllerNew#initializePathFinding(UT2004Bot).


pathPlanner

protected cz.cuni.amis.pogamut.base.agent.navigation.IPathPlanner<cz.cuni.amis.pogamut.base3d.worldview.object.ILocated> pathPlanner
Planner used to compute the path (consisting of navigation points) inside the map.

May be used since since the first IUT2004BotController.botFirstSpawn(cz.cuni.amis.pogamut.ut2004.communication.messages.gbinfomessages.GameInfo, ConfigChange, InitedMessage, Self) is called.

Initialized inside UT2004BotModuleControllerNew#initializePathFinding(UT2004Bot).


weaponPrefs

protected WeaponPrefs weaponPrefs
Weapon preferences for your bot. See WeaponPrefs class javadoc. It allows you to define preferences for weapons to be used at given distance (together with their firing mode).


navBuilder

protected NavigationGraphBuilder navBuilder
Navigation graph builder that may be used to manually extend the navigation graph of the UT2004.

May be used since IUT2004BotController.botInitialized(cz.cuni.amis.pogamut.ut2004.communication.messages.gbinfomessages.GameInfo, ConfigChange, InitedMessage) is called.

Initialized inside UT2004BotModuleController.initializeModules(UT2004Bot).


stats

protected AgentStats stats
Module that is providing various statistics about the bot. You may also used it to output these stats (in CSV format) into some file using AgentStats.startOutput(String) or AgentStats.startOutput(String, boolean).


fwMap

protected FloydWarshallMap fwMap
Path-planner (IPathPlanner using NavPoints), you may use it to find paths inside the environment wihtout waiting for round-trip of GetPath command and PathLists response from UT2004. It is much faster than UT2004BotModuleController.pathPlanner but you need to pass NavPoint instances to planner instead of ILocated ... to find the nearest NavPoint instance, DistanceUtils is a handy, check especially DistanceUtils.getNearest(java.util.Collection, ILocated).


navigation

protected UT2004Navigation navigation
Command module that is internally using UT2004PathExecutor for path-following and FloydWarshallMap for path planning resulting in unified class that can solely handle navigation of the bot within the environment.

In contrast to UT2004PathExecutor methods of this module may be recalled every UT2004BotLogicController.logic() iteration even with the same argument (which is not true for BasePathExecutor.followPath(cz.cuni.amis.pogamut.base.agent.navigation.IPathFuture).

Note that this class is actually initialized with instances of UT2004BotModuleController.pathExecutor and UT2004BotModuleController.fwMap so you must take care if using add/remove stuck detectors or reinitilize this property to your liking (you can do that in UT2004BotController.botInitialized(cz.cuni.amis.pogamut.ut2004.communication.messages.gbinfomessages.GameInfo, ConfigChange, InitedMessage) method.

May be used since first UT2004BotLogicController.logic() is called.

Initialized inside UT2004BotModuleController.initializePathFinding(UT2004Bot).


listenerRegistrator

protected cz.cuni.amis.pogamut.base.communication.worldview.listener.annotation.AnnotationListenerRegistrator listenerRegistrator
Listener registrator that probes declared methods for the presence of EventListener, ObjectClassEventListener, ObjectClassListener, ObjectEventListener and ObjectListener annotations and automatically registers them as listeners on a specific events.

Note that this registrator is usable for 'this' object only! It will work only for 'this' object.


world

protected cz.cuni.amis.pogamut.base3d.worldview.IVisionWorldView world
Shortcut for the UT2004BotController.getWorldView().


act

protected cz.cuni.amis.pogamut.base.communication.command.IAct act
Shortcut for the UT2004BotController.getAct().


getBackToNavGraph

protected UT2004GetBackToNavGraph getBackToNavGraph
Navigation helper that is able to get your bot back to the nearest navigation graph so you can use UT2004BotModuleController.navigation without fear of catastrophe. May be used since IUT2004BotController.botInitialized(cz.cuni.amis.pogamut.ut2004.communication.messages.gbinfomessages.GameInfo, ConfigChange, InitedMessage) is called.

Initialized inside UT2004BotModuleController.initializePathFinding(UT2004Bot).


runStraight

protected UT2004RunStraight runStraight
Navigation helper that can run-straight to some point with stuck detectors.

May be used since IUT2004BotController.botInitialized(cz.cuni.amis.pogamut.ut2004.communication.messages.gbinfomessages.GameInfo, ConfigChange, InitedMessage) is called.

Initialized inside UT2004BotModuleController.initializePathFinding(UT2004Bot).


visibility

protected Visibility visibility
Module that provides visibility/cover information for the map.

May be used since IUT2004BotController.botInitialized(cz.cuni.amis.pogamut.ut2004.communication.messages.gbinfomessages.GameInfo, ConfigChange, InitedMessage) is called.

Initialized inside UT2004BotModuleController.initializeModules(UT2004Bot).


ctf

protected CTF ctf
Module specialized on CTF games. Enabled only for CTF games, check CTF.isEnabled().

Initialized inside UT2004BotModuleController.initializeModules(UT2004Bot).


navPoints

protected NavPoints navPoints
Module that provides shortcut for getting NavPoints out of IWorldView.

May be used since IUT2004BotController.botInitialized(cz.cuni.amis.pogamut.ut2004.communication.messages.gbinfomessages.GameInfo, ConfigChange, InitedMessage) is called.

Initialized inside UT2004BotModuleController.initializeModules(UT2004Bot).


aStar

protected UT2004AStar aStar
Class providing A-Star algorithm over the navpoints as they are present within the IWorldView.

You may provide custom IPFMapView over the map in-order to greatly customize the A-Star search.

Constructor Detail

UT2004Context

public UT2004Context(String name,
                     BOT bot)
Method Detail

initialize

protected void initialize()
Called after the construction of the UT2004Behaviour before the GameBots2004 greets the bot even before UT2004Behaviour.prepareBehaviour(UT2004Bot) method.

NOTE: This is Pogamut's developers reserved method - do not override it and if you do, always use 'super' to call parent's initializeBehaviour.


initializeListeners

protected void initializeListeners(BOT bot)
Initializes UT2004Behaviour.listenerRegistrator and calls AnnotationListenerRegistrator.addListeners() method to probe all declared methods for event-annotation presence.

Parameters:
bot -

initializePathFinding

protected void initializePathFinding(BOT bot)
Initializes path-finding modules: UT2004BotModuleControllerNew#pathPlanner and UT2004BotModuleControllerNew#pathExecutor. If you need different path planner / path executor - override this method and initialize your own modules.

Parameters:
bot -

initializeModules

protected void initializeModules(BOT bot)
Initializes memory/command modules of the bot.

Parameters:
bot -

prepareBehaviour

protected void prepareBehaviour(BOT bot)
Called after the behaviour construction to initialize user's data structures.

Parameters:
bot -

botInitialized

public void botInitialized(GameInfo info,
                           ConfigChange config,
                           InitedMessage init)
This method is called whenever InitedMessage is received. Various agent modules are usable since this method is called.

Parameters:
gameInfo -
config -
init -
self -

botSpawned

public void botSpawned(GameInfo gameInfo,
                       ConfigChange config,
                       InitedMessage init,
                       Self self)
This method is called only once whenever first batch of information what the bot can see is received. It is sort of "first-logic-method" where you may issue commands for the first time and handle everything else in bot's logic then. It eliminates the need to have 'boolean firstLogic' field inside your bot.

Note that this method has advantage over the IUT2004BotController.botInitialized(GameInfo, ConfigChange, InitedMessage) that you already have Self object.

Parameters:
gameInfo -
config -
init -
self -

finishInitialization

public void finishInitialization()
Called after UT2004Behaviour#botFirstSpawn(GameInfo, ConfigChange, InitedMessage, Self) as a hook for Pogamut's core developers to finalize initialization of various modules.

NOTE: This is Pogamut's developers reserved method - do not override it and if you do, always use 'super' to call parent's finishControllerInitialization.

Specified by:
finishInitialization in interface IUT2004Context<BOT extends UT2004Bot>

logicIteration

public void logicIteration()
This method is called before the SPOSH iteration is invoked. You may clear previous-state variables here.


botKilled

public void botKilled(BotKilled event)
Called whenever the bot gets killed inside the game.

Parameters:
event -

getWorldView

public cz.cuni.amis.pogamut.base3d.worldview.IVisionWorldView getWorldView()

getAct

public cz.cuni.amis.pogamut.base.communication.command.IAct getAct()

getBody

public CompleteBotCommandsWrapper getBody()

getRandom

public Random getRandom()

getLog

public cz.cuni.amis.pogamut.base.utils.logging.LogCategory getLog()

getAStar

public UT2004AStar getAStar()

getGame

public Game getGame()

getInfo

public AgentInfo getInfo()

getPlayers

public Players getPlayers()

getDescriptors

public ItemDescriptors getDescriptors()

getItems

public Items getItems()

getSenses

public Senses getSenses()

getWeaponry

public Weaponry getWeaponry()

getConfig

public AgentConfig getConfig()

getRaycasting

public Raycasting getRaycasting()

getShoot

public ImprovedShooting getShoot()

getMove

public AdvancedLocomotion getMove()

getPathExecutor

public UT2004PathExecutor<cz.cuni.amis.pogamut.base3d.worldview.object.ILocated> getPathExecutor()

getPathPlanner

public cz.cuni.amis.pogamut.base.agent.navigation.IPathPlanner<cz.cuni.amis.pogamut.base3d.worldview.object.ILocated> getPathPlanner()

getWeaponPrefs

public WeaponPrefs getWeaponPrefs()

getNavBuilder

public NavigationGraphBuilder getNavBuilder()

getStats

public AgentStats getStats()

getFwMap

public FloydWarshallMap getFwMap()

getNavigation

public UT2004Navigation getNavigation()

getListenerRegistrator

public cz.cuni.amis.pogamut.base.communication.worldview.listener.annotation.AnnotationListenerRegistrator getListenerRegistrator()

getWorld

public cz.cuni.amis.pogamut.base3d.worldview.IVisionWorldView getWorld()

getBackToNavGraph

public UT2004GetBackToNavGraph getBackToNavGraph()

getCtf

public CTF getCtf()

getVisibility

public Visibility getVisibility()

getCombo

public AdrenalineCombo getCombo()


Copyright © 2014 AMIS research group, Faculty of Mathematics and Physics, Charles University in Prague, Czech Republic. All Rights Reserved.