Uses of Class
cz.cuni.amis.pogamut.ut2004.communication.translator.TranslatorContext

Packages that use TranslatorContext
cz.cuni.amis.pogamut.ut2004.communication.translator.bot.state   
cz.cuni.amis.pogamut.ut2004.communication.translator.bot.support   
cz.cuni.amis.pogamut.ut2004.communication.translator.bot.transition   
cz.cuni.amis.pogamut.ut2004.communication.translator.observer.state   
cz.cuni.amis.pogamut.ut2004.communication.translator.observer.support   
cz.cuni.amis.pogamut.ut2004.communication.translator.server.state   
cz.cuni.amis.pogamut.ut2004.communication.translator.server.support   
cz.cuni.amis.pogamut.ut2004.communication.translator.shared.transition   
 

Uses of TranslatorContext in cz.cuni.amis.pogamut.ut2004.communication.translator.bot.state
 

Methods in cz.cuni.amis.pogamut.ut2004.communication.translator.bot.state with parameters of type TranslatorContext
 void ReadyState.init(TranslatorContext context)
           
 void PasswordState.init(TranslatorContext context)
           
 void NavPointListState.init(TranslatorContext context)
           
 void ItemCategoryState.init(TranslatorContext context)
           
 void HandshakeControllerState.init(TranslatorContext context)
           
 void GameInfoExpectedState.init(TranslatorContext context)
           
 void FirstSpawnExpectedState.init(TranslatorContext context)
           
 void CommunicationTerminatedState.init(TranslatorContext context)
           
 void BotDeadState.init(TranslatorContext arg0)
           
 void BotAliveState.init(TranslatorContext arg0)
           
protected  void ReadyState.innerStateSymbol(TranslatorContext context, InfoMessage symbol)
           
 void ReadyState.restart(TranslatorContext context)
           
 void PasswordState.restart(TranslatorContext context)
           
 void NavPointListState.restart(TranslatorContext context)
           
 void ItemCategoryState.restart(TranslatorContext context)
           
 void HandshakeControllerState.restart(TranslatorContext context)
           
 void GameInfoExpectedState.restart(TranslatorContext context)
           
 void FirstSpawnExpectedState.restart(TranslatorContext context)
           
 void CommunicationTerminatedState.restart(TranslatorContext context)
           
 void BotDeadState.restart(TranslatorContext arg0)
           
 void BotAliveState.restart(TranslatorContext arg0)
           
 void ReadyState.stateEntering(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> fromState, InfoMessage symbol)
           
 void PathAcceptState.stateEntering(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> fromState, InfoMessage symbol)
           
 void PasswordState.stateEntering(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> fromState, InfoMessage symbol)
           
 void NavPointListState.stateEntering(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> fromState, InfoMessage symbol)
           
 void MutatorListState.stateEntering(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> fromState, InfoMessage symbol)
           
 void MoverListState.stateEntering(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> fromState, InfoMessage symbol)
           
 void ItemCategoryState.stateEntering(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> fromState, InfoMessage symbol)
           
 void InitedMessageExpectedState.stateEntering(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> fromState, InfoMessage symbol)
           
 void HandshakeControllerState.stateEntering(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> fromState, InfoMessage symbol)
           
 void GameInfoExpectedState.stateEntering(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> fromState, InfoMessage symbol)
           
 void FirstSpawnExpectedState.stateEntering(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> fromState, InfoMessage symbol)
           
 void CommunicationTerminatedState.stateEntering(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> fromState, InfoMessage symbol)
           
 void BotDeadState.stateEntering(TranslatorContext arg0, cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> arg1, InfoMessage arg2)
           
 void BotAliveState.stateEntering(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> arg1, InfoMessage arg2)
           
 void ReadyState.stateLeaving(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> toState, InfoMessage symbol)
           
 void PlayerListState.stateLeaving(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> toState, InfoMessage symbol)
           
 void PathAcceptState.stateLeaving(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> toState, InfoMessage symbol)
           
 void PasswordState.stateLeaving(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> toState, InfoMessage symbol)
           
 void NavPointNeighboursState.stateLeaving(TranslatorContext translatorContext, cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> toState, InfoMessage symbol)
           
 void NavPointListState.stateLeaving(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> toState, InfoMessage symbol)
           
 void MutatorListState.stateLeaving(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> toState, InfoMessage symbol)
           
 void MoverListState.stateLeaving(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> toState, InfoMessage symbol)
           
 void ItemListState.stateLeaving(TranslatorContext translatorContext, cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> toState, InfoMessage symbol)
           
 void ItemCategoryState.stateLeaving(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> toState, InfoMessage symbol)
           
 void InitedMessageExpectedState.stateLeaving(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> toState, InfoMessage symbol)
           
 void HandshakeControllerState.stateLeaving(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> toState, InfoMessage symbol)
           
 void GameInfoExpectedState.stateLeaving(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> toState, InfoMessage symbol)
           
 void FirstSpawnExpectedState.stateLeaving(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> toState, InfoMessage symbol)
           
 void ConfigureMessageExpectedState.stateLeaving(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> toState, InfoMessage symbol)
           
 void CommunicationTerminatedState.stateLeaving(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> toState, InfoMessage symbol)
           
 void BotDeadState.stateLeaving(TranslatorContext arg0, cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> arg1, InfoMessage arg2)
           
 void BotAliveState.stateLeaving(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> arg1, InfoMessage symbol)
           
 void PlayerListState.stateSymbol(TranslatorContext context, InfoMessage symbol)
           
 void PasswordState.stateSymbol(TranslatorContext context, InfoMessage symbol)
           
 void NavPointListState.stateSymbol(TranslatorContext context, InfoMessage symbol)
           
 void MutatorListState.stateSymbol(TranslatorContext context, InfoMessage symbol)
           
 void MoverListState.stateSymbol(TranslatorContext context, InfoMessage symbol)
           
 void ItemListState.stateSymbol(TranslatorContext context, InfoMessage symbol)
           
 void ItemCategoryState.stateSymbol(TranslatorContext context, InfoMessage symbol)
           
 void HandshakeControllerState.stateSymbol(TranslatorContext context, InfoMessage symbol)
           
 void GameInfoExpectedState.stateSymbol(TranslatorContext context, InfoMessage symbol)
           
 void FirstSpawnExpectedState.stateSymbol(TranslatorContext context, InfoMessage symbol)
           
 void CommunicationTerminatedState.stateSymbol(TranslatorContext context, InfoMessage symbol)
           
 void BotDeadState.stateSymbol(TranslatorContext context, InfoMessage symbol)
           
 void BotAliveState.stateSymbol(TranslatorContext context, InfoMessage obj)
           
 

Method parameters in cz.cuni.amis.pogamut.ut2004.communication.translator.bot.state with type arguments of type TranslatorContext
 void ReadyState.stateEntering(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> fromState, InfoMessage symbol)
           
 void PathAcceptState.stateEntering(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> fromState, InfoMessage symbol)
           
 void PasswordState.stateEntering(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> fromState, InfoMessage symbol)
           
 void NavPointListState.stateEntering(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> fromState, InfoMessage symbol)
           
 void MutatorListState.stateEntering(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> fromState, InfoMessage symbol)
           
 void MoverListState.stateEntering(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> fromState, InfoMessage symbol)
           
 void ItemCategoryState.stateEntering(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> fromState, InfoMessage symbol)
           
 void InitedMessageExpectedState.stateEntering(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> fromState, InfoMessage symbol)
           
 void HandshakeControllerState.stateEntering(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> fromState, InfoMessage symbol)
           
 void GameInfoExpectedState.stateEntering(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> fromState, InfoMessage symbol)
           
 void FirstSpawnExpectedState.stateEntering(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> fromState, InfoMessage symbol)
           
 void CommunicationTerminatedState.stateEntering(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> fromState, InfoMessage symbol)
           
 void BotDeadState.stateEntering(TranslatorContext arg0, cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> arg1, InfoMessage arg2)
           
 void BotAliveState.stateEntering(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> arg1, InfoMessage arg2)
           
 void ReadyState.stateLeaving(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> toState, InfoMessage symbol)
           
 void PlayerListState.stateLeaving(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> toState, InfoMessage symbol)
           
 void PathAcceptState.stateLeaving(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> toState, InfoMessage symbol)
           
 void PasswordState.stateLeaving(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> toState, InfoMessage symbol)
           
 void NavPointNeighboursState.stateLeaving(TranslatorContext translatorContext, cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> toState, InfoMessage symbol)
           
 void NavPointListState.stateLeaving(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> toState, InfoMessage symbol)
           
 void MutatorListState.stateLeaving(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> toState, InfoMessage symbol)
           
 void MoverListState.stateLeaving(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> toState, InfoMessage symbol)
           
 void ItemListState.stateLeaving(TranslatorContext translatorContext, cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> toState, InfoMessage symbol)
           
 void ItemCategoryState.stateLeaving(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> toState, InfoMessage symbol)
           
 void InitedMessageExpectedState.stateLeaving(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> toState, InfoMessage symbol)
           
 void HandshakeControllerState.stateLeaving(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> toState, InfoMessage symbol)
           
 void GameInfoExpectedState.stateLeaving(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> toState, InfoMessage symbol)
           
 void FirstSpawnExpectedState.stateLeaving(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> toState, InfoMessage symbol)
           
 void ConfigureMessageExpectedState.stateLeaving(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> toState, InfoMessage symbol)
           
 void CommunicationTerminatedState.stateLeaving(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> toState, InfoMessage symbol)
           
 void BotDeadState.stateLeaving(TranslatorContext arg0, cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> arg1, InfoMessage arg2)
           
 void BotAliveState.stateLeaving(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> arg1, InfoMessage symbol)
           
 

Uses of TranslatorContext in cz.cuni.amis.pogamut.ut2004.communication.translator.bot.support
 

Classes in cz.cuni.amis.pogamut.ut2004.communication.translator.bot.support with type parameters of type TranslatorContext
 class BotListState<MESSAGE,CONTEXT extends TranslatorContext>
          Support class that takes care of batch of messages in the form of: START_MSG MSG MSG ....
 class BotMessageExpectedState<CONTEXT extends TranslatorContext>
          Used to check the message that is used to leave the state.
 

Uses of TranslatorContext in cz.cuni.amis.pogamut.ut2004.communication.translator.bot.transition
 

Methods in cz.cuni.amis.pogamut.ut2004.communication.translator.bot.transition with parameters of type TranslatorContext
 void HandshakeEndTransition.init(TranslatorContext context)
           
 void HandshakeEndTransition.restart(TranslatorContext context)
           
 void HandshakeEndTransition.stepped(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> fromState, InfoMessage bySymbol, cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> toState)
           
 

Method parameters in cz.cuni.amis.pogamut.ut2004.communication.translator.bot.transition with type arguments of type TranslatorContext
 void HandshakeEndTransition.stepped(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> fromState, InfoMessage bySymbol, cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> toState)
           
 void HandshakeEndTransition.stepped(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> fromState, InfoMessage bySymbol, cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> toState)
           
 

Uses of TranslatorContext in cz.cuni.amis.pogamut.ut2004.communication.translator.observer.state
 

Methods in cz.cuni.amis.pogamut.ut2004.communication.translator.observer.state with parameters of type TranslatorContext
 void ReadyState.init(TranslatorContext context)
           
 void PasswordState.init(TranslatorContext context)
           
 void ObserverRunningState.init(TranslatorContext arg0)
           
 void NavPointListState.init(TranslatorContext context)
           
 void ItemCategoryState.init(TranslatorContext context)
           
 void GameInfoExpectedState.init(TranslatorContext context)
           
 void CommunicationTerminatedState.init(TranslatorContext context)
           
protected  void ReadyState.innerStateSymbol(TranslatorContext context, InfoMessage symbol)
           
protected  void PlayerListState.innerStateSymbol(TranslatorContext context, InfoMessage symbol)
           
protected  void PasswordState.innerStateSymbol(TranslatorContext context, InfoMessage symbol)
           
protected  void ObserverRunningState.innerStateSymbol(TranslatorContext context, InfoMessage obj)
           
protected  void NavPointListState.innerStateSymbol(TranslatorContext context, InfoMessage symbol)
           
protected  void MutatorListState.innerStateSymbol(TranslatorContext context, InfoMessage symbol)
           
protected  void MapListState.innerStateSymbol(TranslatorContext context, InfoMessage symbol)
           
protected  void ItemCategoryState.innerStateSymbol(TranslatorContext context, InfoMessage symbol)
           
protected  void GameInfoExpectedState.innerStateSymbol(TranslatorContext context, InfoMessage symbol)
           
protected  void CommunicationTerminatedState.innerStateSymbol(TranslatorContext context, InfoMessage symbol)
           
 void ReadyState.restart(TranslatorContext context)
           
 void PasswordState.restart(TranslatorContext context)
           
 void ObserverRunningState.restart(TranslatorContext arg0)
           
 void NavPointListState.restart(TranslatorContext context)
           
 void ItemCategoryState.restart(TranslatorContext context)
           
 void GameInfoExpectedState.restart(TranslatorContext context)
           
 void CommunicationTerminatedState.restart(TranslatorContext context)
           
 void ReadyState.stateEntering(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> fromState, InfoMessage symbol)
           
 void PathAcceptState.stateEntering(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> fromState, InfoMessage symbol)
           
 void PasswordState.stateEntering(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> fromState, InfoMessage symbol)
           
 void ObserverRunningState.stateEntering(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> arg1, InfoMessage arg2)
           
 void NavPointListState.stateEntering(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> fromState, InfoMessage symbol)
           
 void MutatorListState.stateEntering(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> fromState, InfoMessage symbol)
           
 void ItemCategoryState.stateEntering(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> fromState, InfoMessage symbol)
           
 void GameInfoExpectedState.stateEntering(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> fromState, InfoMessage symbol)
           
 void CommunicationTerminatedState.stateEntering(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> fromState, InfoMessage symbol)
           
 void ReadyState.stateLeaving(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> toState, InfoMessage symbol)
           
 void PlayerListState.stateLeaving(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> toState, InfoMessage symbol)
           
 void PathAcceptState.stateLeaving(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> toState, InfoMessage symbol)
           
 void PasswordState.stateLeaving(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> toState, InfoMessage symbol)
           
 void ObserverRunningState.stateLeaving(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> arg1, InfoMessage symbol)
           
 void NavPointNeighboursState.stateLeaving(TranslatorContext translatorContext, cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> toState, InfoMessage symbol)
           
 void NavPointListState.stateLeaving(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> toState, InfoMessage symbol)
           
 void MutatorListState.stateLeaving(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> toState, InfoMessage symbol)
           
 void MapListState.stateLeaving(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> toState, InfoMessage symbol)
           
 void ItemListState.stateLeaving(TranslatorContext translatorContext, cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> toState, InfoMessage symbol)
           
 void ItemCategoryState.stateLeaving(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> toState, InfoMessage symbol)
           
 void GameInfoExpectedState.stateLeaving(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> toState, InfoMessage symbol)
           
 void CommunicationTerminatedState.stateLeaving(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> toState, InfoMessage symbol)
           
 

Method parameters in cz.cuni.amis.pogamut.ut2004.communication.translator.observer.state with type arguments of type TranslatorContext
 void ReadyState.stateEntering(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> fromState, InfoMessage symbol)
           
 void PathAcceptState.stateEntering(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> fromState, InfoMessage symbol)
           
 void PasswordState.stateEntering(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> fromState, InfoMessage symbol)
           
 void ObserverRunningState.stateEntering(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> arg1, InfoMessage arg2)
           
 void NavPointListState.stateEntering(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> fromState, InfoMessage symbol)
           
 void MutatorListState.stateEntering(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> fromState, InfoMessage symbol)
           
 void ItemCategoryState.stateEntering(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> fromState, InfoMessage symbol)
           
 void GameInfoExpectedState.stateEntering(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> fromState, InfoMessage symbol)
           
 void CommunicationTerminatedState.stateEntering(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> fromState, InfoMessage symbol)
           
 void ReadyState.stateLeaving(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> toState, InfoMessage symbol)
           
 void PlayerListState.stateLeaving(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> toState, InfoMessage symbol)
           
 void PathAcceptState.stateLeaving(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> toState, InfoMessage symbol)
           
 void PasswordState.stateLeaving(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> toState, InfoMessage symbol)
           
 void ObserverRunningState.stateLeaving(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> arg1, InfoMessage symbol)
           
 void NavPointNeighboursState.stateLeaving(TranslatorContext translatorContext, cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> toState, InfoMessage symbol)
           
 void NavPointListState.stateLeaving(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> toState, InfoMessage symbol)
           
 void MutatorListState.stateLeaving(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> toState, InfoMessage symbol)
           
 void MapListState.stateLeaving(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> toState, InfoMessage symbol)
           
 void ItemListState.stateLeaving(TranslatorContext translatorContext, cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> toState, InfoMessage symbol)
           
 void ItemCategoryState.stateLeaving(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> toState, InfoMessage symbol)
           
 void GameInfoExpectedState.stateLeaving(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> toState, InfoMessage symbol)
           
 void CommunicationTerminatedState.stateLeaving(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> toState, InfoMessage symbol)
           
 

Uses of TranslatorContext in cz.cuni.amis.pogamut.ut2004.communication.translator.observer.support
 

Classes in cz.cuni.amis.pogamut.ut2004.communication.translator.observer.support with type parameters of type TranslatorContext
 class AbstractObserverFSMState<SYMBOL,CONTEXT extends TranslatorContext>
          This abstract server states is handling ALIVE message, descendants does not need to care about those messages.
 class ObserverListState<MESSAGE,CONTEXT extends TranslatorContext>
          Support class that takes care of batch of messages in the form of: START_MSG MSG MSG ....
 class ObserverMessageExpectedState<CONTEXT extends TranslatorContext>
          Used to check the message that is used to leave the state.
 

Uses of TranslatorContext in cz.cuni.amis.pogamut.ut2004.communication.translator.server.state
 

Methods in cz.cuni.amis.pogamut.ut2004.communication.translator.server.state with parameters of type TranslatorContext
 void ServerRunningState.init(TranslatorContext arg0)
           
 void ReadyState.init(TranslatorContext context)
           
 void PasswordState.init(TranslatorContext context)
           
 void NavPointListState.init(TranslatorContext context)
           
 void ItemCategoryState.init(TranslatorContext context)
           
 void GameInfoExpectedState.init(TranslatorContext context)
           
 void CommunicationTerminatedState.init(TranslatorContext context)
           
protected  void ServerRunningState.innerStateSymbol(TranslatorContext context, InfoMessage obj)
           
protected  void ReadyState.innerStateSymbol(TranslatorContext context, InfoMessage symbol)
           
protected  void PlayerListState.innerStateSymbol(TranslatorContext context, InfoMessage symbol)
           
protected  void PasswordState.innerStateSymbol(TranslatorContext context, InfoMessage symbol)
           
protected  void NavPointListState.innerStateSymbol(TranslatorContext context, InfoMessage symbol)
           
protected  void MutatorListState.innerStateSymbol(TranslatorContext context, InfoMessage symbol)
           
protected  void MapListState.innerStateSymbol(TranslatorContext context, InfoMessage symbol)
           
protected  void ItemCategoryState.innerStateSymbol(TranslatorContext context, InfoMessage symbol)
           
protected  void GameInfoExpectedState.innerStateSymbol(TranslatorContext context, InfoMessage symbol)
           
protected  void CommunicationTerminatedState.innerStateSymbol(TranslatorContext context, InfoMessage symbol)
           
 void ServerRunningState.restart(TranslatorContext arg0)
           
 void ReadyState.restart(TranslatorContext context)
           
 void PasswordState.restart(TranslatorContext context)
           
 void NavPointListState.restart(TranslatorContext context)
           
 void ItemCategoryState.restart(TranslatorContext context)
           
 void GameInfoExpectedState.restart(TranslatorContext context)
           
 void CommunicationTerminatedState.restart(TranslatorContext context)
           
 void ServerRunningState.stateEntering(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> arg1, InfoMessage arg2)
           
 void ReadyState.stateEntering(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> fromState, InfoMessage symbol)
           
 void PathAcceptState.stateEntering(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> fromState, InfoMessage symbol)
           
 void PasswordState.stateEntering(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> fromState, InfoMessage symbol)
           
 void NavPointListState.stateEntering(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> fromState, InfoMessage symbol)
           
 void MutatorListState.stateEntering(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> fromState, InfoMessage symbol)
           
 void ItemCategoryState.stateEntering(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> fromState, InfoMessage symbol)
           
 void GameInfoExpectedState.stateEntering(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> fromState, InfoMessage symbol)
           
 void CommunicationTerminatedState.stateEntering(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> fromState, InfoMessage symbol)
           
 void ServerRunningState.stateLeaving(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> arg1, InfoMessage symbol)
           
 void ReadyState.stateLeaving(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> toState, InfoMessage symbol)
           
 void PlayerListState.stateLeaving(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> toState, InfoMessage symbol)
           
 void PathAcceptState.stateLeaving(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> toState, InfoMessage symbol)
           
 void PasswordState.stateLeaving(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> toState, InfoMessage symbol)
           
 void NavPointNeighboursState.stateLeaving(TranslatorContext translatorContext, cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> toState, InfoMessage symbol)
           
 void NavPointListState.stateLeaving(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> toState, InfoMessage symbol)
           
 void MutatorListState.stateLeaving(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> toState, InfoMessage symbol)
           
 void MapListState.stateLeaving(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> toState, InfoMessage symbol)
           
 void ItemListState.stateLeaving(TranslatorContext translatorContext, cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> toState, InfoMessage symbol)
           
 void ItemCategoryState.stateLeaving(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> toState, InfoMessage symbol)
           
 void GameInfoExpectedState.stateLeaving(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> toState, InfoMessage symbol)
           
 void CommunicationTerminatedState.stateLeaving(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> toState, InfoMessage symbol)
           
 

Method parameters in cz.cuni.amis.pogamut.ut2004.communication.translator.server.state with type arguments of type TranslatorContext
 void ServerRunningState.stateEntering(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> arg1, InfoMessage arg2)
           
 void ReadyState.stateEntering(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> fromState, InfoMessage symbol)
           
 void PathAcceptState.stateEntering(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> fromState, InfoMessage symbol)
           
 void PasswordState.stateEntering(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> fromState, InfoMessage symbol)
           
 void NavPointListState.stateEntering(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> fromState, InfoMessage symbol)
           
 void MutatorListState.stateEntering(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> fromState, InfoMessage symbol)
           
 void ItemCategoryState.stateEntering(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> fromState, InfoMessage symbol)
           
 void GameInfoExpectedState.stateEntering(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> fromState, InfoMessage symbol)
           
 void CommunicationTerminatedState.stateEntering(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> fromState, InfoMessage symbol)
           
 void ServerRunningState.stateLeaving(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> arg1, InfoMessage symbol)
           
 void ReadyState.stateLeaving(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> toState, InfoMessage symbol)
           
 void PlayerListState.stateLeaving(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> toState, InfoMessage symbol)
           
 void PathAcceptState.stateLeaving(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> toState, InfoMessage symbol)
           
 void PasswordState.stateLeaving(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> toState, InfoMessage symbol)
           
 void NavPointNeighboursState.stateLeaving(TranslatorContext translatorContext, cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> toState, InfoMessage symbol)
           
 void NavPointListState.stateLeaving(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> toState, InfoMessage symbol)
           
 void MutatorListState.stateLeaving(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> toState, InfoMessage symbol)
           
 void MapListState.stateLeaving(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> toState, InfoMessage symbol)
           
 void ItemListState.stateLeaving(TranslatorContext translatorContext, cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> toState, InfoMessage symbol)
           
 void ItemCategoryState.stateLeaving(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> toState, InfoMessage symbol)
           
 void GameInfoExpectedState.stateLeaving(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> toState, InfoMessage symbol)
           
 void CommunicationTerminatedState.stateLeaving(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> toState, InfoMessage symbol)
           
 

Uses of TranslatorContext in cz.cuni.amis.pogamut.ut2004.communication.translator.server.support
 

Classes in cz.cuni.amis.pogamut.ut2004.communication.translator.server.support with type parameters of type TranslatorContext
 class AbstractServerFSMState<SYMBOL,CONTEXT extends TranslatorContext>
          This abstract server states is handling ALIVE message, descendants does not need to care about those messages.
 class ServerListState<MESSAGE,CONTEXT extends TranslatorContext>
          Support class that takes care of batch of messages in the form of: START_MSG MSG MSG ....
 class ServerMessageExpectedState<CONTEXT extends TranslatorContext>
          Used to check the message that is used to leave the state.
 

Uses of TranslatorContext in cz.cuni.amis.pogamut.ut2004.communication.translator.shared.transition
 

Methods in cz.cuni.amis.pogamut.ut2004.communication.translator.shared.transition with parameters of type TranslatorContext
 void ReadyRequestedTransition.init(TranslatorContext context)
           
 void InitRequestedTransition.init(TranslatorContext context)
           
 void GameInfoTransition.init(TranslatorContext context)
           
 void ReadyRequestedTransition.restart(TranslatorContext context)
           
 void InitRequestedTransition.restart(TranslatorContext context)
           
 void GameInfoTransition.restart(TranslatorContext context)
           
 void ReadyRequestedTransition.stepped(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> fromState, InfoMessage bySymbol, cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> toState)
           
 void InitRequestedTransition.stepped(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> fromState, InfoMessage bySymbol, cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> toState)
           
 void GameInfoTransition.stepped(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> fromState, InfoMessage bySymbol, cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> toState)
           
 

Method parameters in cz.cuni.amis.pogamut.ut2004.communication.translator.shared.transition with type arguments of type TranslatorContext
 void ReadyRequestedTransition.stepped(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> fromState, InfoMessage bySymbol, cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> toState)
           
 void ReadyRequestedTransition.stepped(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> fromState, InfoMessage bySymbol, cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> toState)
           
 void InitRequestedTransition.stepped(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> fromState, InfoMessage bySymbol, cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> toState)
           
 void InitRequestedTransition.stepped(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> fromState, InfoMessage bySymbol, cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> toState)
           
 void GameInfoTransition.stepped(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> fromState, InfoMessage bySymbol, cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> toState)
           
 void GameInfoTransition.stepped(TranslatorContext context, cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> fromState, InfoMessage bySymbol, cz.cuni.amis.fsm.IFSMState<InfoMessage,TranslatorContext> toState)
           
 



Copyright © 2013 AMIS research group, Faculty of Mathematics and Physics, Charles University in Prague, Czech Republic. All Rights Reserved.