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java.lang.Objectcz.cuni.amis.pogamut.base.communication.worldview.object.WorldObjectId
cz.cuni.amis.pogamut.unreal.communication.messages.UnrealId
public class UnrealId
Interface that is returning an unique id of the world object. The id must be unique among all the objects in the world.
hashmaps/sets.
| Field Summary | |
|---|---|
static UnrealId |
NONE
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| Fields inherited from class cz.cuni.amis.pogamut.base.communication.worldview.object.WorldObjectId |
|---|
isDouble, isLong, token |
| Constructor Summary | |
|---|---|
protected |
UnrealId()
For wrappers... |
| Method Summary | |
|---|---|
static UnrealId |
get(String unrealStringId)
stringId == is the String representation of Unreal ID that is generated & managed by underlying UT2004 server. |
| Methods inherited from class cz.cuni.amis.pogamut.base.communication.worldview.object.WorldObjectId |
|---|
equals, get, get, getDoubleId, getLongId, getStringId, hashCode, isDoubleId, isLongId, isNumericId, toString |
| Methods inherited from class java.lang.Object |
|---|
clone, finalize, getClass, notify, notifyAll, wait, wait, wait |
| Field Detail |
|---|
public static final UnrealId NONE
| Constructor Detail |
|---|
protected UnrealId()
| Method Detail |
|---|
public static UnrealId get(String unrealStringId)
Note that if you run some map from cmdline, NavPoint-s name prefix is generated case censitive. So on win platform you can run map "CtF-losTFAith", which will start correct map (file system not case sensitive) and navpoints will be seen with different prefix name as if you start map "CTF-LostFaith".
unrealStringId -
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