cz.cuni.amis.pogamut.unreal.t3dgenerator.elements.map
Class StaticMeshComponent
java.lang.Object
cz.cuni.amis.pogamut.unreal.t3dgenerator.elements.AbstractUnrealBean
cz.cuni.amis.pogamut.unreal.t3dgenerator.elements.AbstractUnrealObject
cz.cuni.amis.pogamut.unreal.t3dgenerator.elements.map.AbstractPrimitiveComponent
cz.cuni.amis.pogamut.unreal.t3dgenerator.elements.map.StaticMeshComponent
- All Implemented Interfaces:
- cz.cuni.amis.pogamut.unreal.t3dgenerator.elements.IUnrealReferencable, cz.cuni.amis.pogamut.unreal.t3dgenerator.elements.IUnrealReferencableByName
public class StaticMeshComponent
- extends cz.cuni.amis.pogamut.unreal.t3dgenerator.elements.map.AbstractPrimitiveComponent
Tho "body" of a static mesh.
- Author:
- Martin Cerny
- See Also:
- http://wiki.beyondunreal.com/UE3:StaticMeshComponent_%28UDK%29
| Methods inherited from class cz.cuni.amis.pogamut.unreal.t3dgenerator.elements.map.AbstractPrimitiveComponent |
getAlwaysLoadOnClient, getAlwaysLoadOnServer, getHiddenGame, getLightingChannels, getNameForReferences, getObjName, getReplacementPrimitive, setAlwaysLoadOnClient, setAlwaysLoadOnServer, setHiddenGame, setLightingChannels, setNameForReferences, setObjName, setReplacementPrimitive |
| Methods inherited from class cz.cuni.amis.pogamut.unreal.t3dgenerator.elements.AbstractUnrealBean |
getArchetype, getClassName, getDefaultArchetype, getName, getReference, setName |
| Methods inherited from class java.lang.Object |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
CLASSNAME
public static final String CLASSNAME
- See Also:
- Constant Field Values
StaticMeshComponent
public StaticMeshComponent(String meshName)
StaticMeshComponent
public StaticMeshComponent(String archetypeName,
String meshName)
getPreviewEnvironmentShadowing
public Integer getPreviewEnvironmentShadowing()
setPreviewEnvironmentShadowing
public void setPreviewEnvironmentShadowing(Integer previewEnvironmentShadowing)
getStaticMesh
public cz.cuni.amis.pogamut.unreal.t3dgenerator.datatypes.UnrealReference getStaticMesh()
setStaticMesh
public void setStaticMesh(cz.cuni.amis.pogamut.unreal.t3dgenerator.datatypes.UnrealReference staticMesh)
getStaticText
public String getStaticText()
Copyright © 2013 AMIS research group, Faculty of Mathematics and Physics, Charles University in Prague, Czech Republic. All Rights Reserved.