cz.cuni.amis.pogamut.unreal.t3dgenerator.elements.map
Class DoorMarker
java.lang.Object
cz.cuni.amis.pogamut.unreal.t3dgenerator.elements.AbstractUnrealBean
cz.cuni.amis.pogamut.unreal.t3dgenerator.elements.AbstractUnrealActor
cz.cuni.amis.pogamut.unreal.t3dgenerator.elements.map.NavigationPoint
cz.cuni.amis.pogamut.unreal.t3dgenerator.elements.map.DoorMarker
- All Implemented Interfaces:
- cz.cuni.amis.pogamut.unreal.t3dgenerator.elements.IUnrealReferencable, cz.cuni.amis.pogamut.unreal.t3dgenerator.elements.IUnrealReferencableByName
public class DoorMarker
- extends NavigationPoint
A marker for doors does not seem to work well with UDK.
- Author:
- Martin Cerny
- See Also:
- http://wiki.beyondunreal.com/UE3:DoorMarker_(UDK)
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Constructor Summary |
DoorMarker(cz.cuni.amis.pogamut.unreal.t3dgenerator.datatypes.Point3D location,
cz.cuni.amis.pogamut.unreal.t3dgenerator.datatypes.UnrealReference mover)
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| Methods inherited from class cz.cuni.amis.pogamut.unreal.t3dgenerator.elements.AbstractUnrealActor |
getCollisionComponent, getLocation, getRotation, getTag, setCollisionComponent, setLocation, setRotation, setTag |
| Methods inherited from class cz.cuni.amis.pogamut.unreal.t3dgenerator.elements.AbstractUnrealBean |
getArchetype, getClassName, getDefaultArchetype, getName, getNameForReferences, getReference, setName, setNameForReferences |
| Methods inherited from class java.lang.Object |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
DoorMarker
public DoorMarker(cz.cuni.amis.pogamut.unreal.t3dgenerator.datatypes.Point3D location,
cz.cuni.amis.pogamut.unreal.t3dgenerator.datatypes.UnrealReference mover)
getMover
public cz.cuni.amis.pogamut.unreal.t3dgenerator.datatypes.UnrealReference getMover()
setMover
public void setMover(cz.cuni.amis.pogamut.unreal.t3dgenerator.datatypes.UnrealReference mover)
getBlockedWhenClosed
public Boolean getBlockedWhenClosed()
setBlockedWhenClosed
public void setBlockedWhenClosed(Boolean blockedWhenClosed)
getInitiallyClosed
public Boolean getInitiallyClosed()
setInitiallyClosed
public void setInitiallyClosed(Boolean initiallyClosed)
getDoorTrigger
public cz.cuni.amis.pogamut.unreal.t3dgenerator.datatypes.UnrealReference getDoorTrigger()
setDoorTrigger
public void setDoorTrigger(cz.cuni.amis.pogamut.unreal.t3dgenerator.datatypes.UnrealReference doorTrigger)
Copyright © 2013 AMIS research group, Faculty of Mathematics and Physics, Charles University in Prague, Czech Republic. All Rights Reserved.