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@Target(value={FIELD,METHOD})
@Retention(value=RUNTIME)
public @interface UnrealProperty
If a field is annotated with this annotation, it is
added as a property to the parent, event if it is annotated with UnrealChild,
UnrealChildCollection, UnrealComponent or UnrealHeaderField.
When used on a public method, designates that this method should be used for property generation,
eventhough there is no corresponding field.
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