Uses of Class
cz.cuni.amis.nb.pogamut.unreal.map.BlendTriangle

Packages that use BlendTriangle
cz.cuni.amis.nb.pogamut.unreal.timeline.map I will write this stuff AFTER I have working version and no major architectural changes. In the meantime the only thing here are meaningless mumbles. 
 

Uses of BlendTriangle in cz.cuni.amis.nb.pogamut.unreal.timeline.map
 

Methods in cz.cuni.amis.nb.pogamut.unreal.timeline.map that return types with arguments of type BlendTriangle
 List<BlendTriangle> MapRenderer.getBlendedTris()
           
 List<BlendTriangle> GLRendererCollection.getBlendedTris()
           
 List<BlendTriangle> UTAgentSubGLRenderer.getBlendedTris()
           
 List<BlendTriangle> ISubGLRenderer.getBlendedTris()
          Because blending phase of rendering can be done only after all opaque objects has been drawn and because polys has to be back-to-front ordered every renderer will return list of its blended triangles so final renderer can sort all blended triangles from all blended renderers and do it correctly.
 



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