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| Packages that use AnimType | |
|---|---|
| cz.cuni.amis.pogamut.emohawk.agent.module.sensomotoric | |
| Uses of AnimType in cz.cuni.amis.pogamut.emohawk.agent.module.sensomotoric |
|---|
| Methods in cz.cuni.amis.pogamut.emohawk.agent.module.sensomotoric that return AnimType | |
|---|---|
static AnimType |
AnimationCharacterMapping.getAnimTypeFromString(String animStringId)
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AnimType |
Animations.getCurrentPlayedAnimation()
Returns current bot anim thas is currently being played. |
AnimType |
Animations.getPlayerAnimation(Player player)
Returns current animation of input player. |
static AnimType |
AnimType.valueOf(String name)
Returns the enum constant of this type with the specified name. |
static AnimType[] |
AnimType.values()
Returns an array containing the constants of this enum type, in the order they are declared. |
| Methods in cz.cuni.amis.pogamut.emohawk.agent.module.sensomotoric that return types with arguments of type AnimType | |
|---|---|
HashSet<AnimType> |
Animations.getAvailableAnimations()
Returns all available animations for our character. |
HashSet<AnimType> |
Animations.getAvailableAnimations(CharacterType charType)
Returns all available animations for a character. |
static HashSet<AnimType> |
AnimationCharacterMapping.getAvailableAnimations(CharacterType charType)
Returns all available animations for a character. |
| Methods in cz.cuni.amis.pogamut.emohawk.agent.module.sensomotoric with parameters of type AnimType | |
|---|---|
boolean |
Animations.hasAnim(AnimType anim)
Returns true if our current character can play input animation. |
boolean |
Animations.hasAnim(AnimType anim,
CharacterType charType)
Returns true if input character can play input animation. |
static boolean |
AnimationCharacterMapping.hasAnim(AnimType anim,
CharacterType character)
Returns true if input animation can be played by the input character. |
void |
Animations.playAnimation(AnimType animation)
Plays input animation on character once! |
void |
Animations.playAnimation(AnimType animation,
boolean bLoop)
Plays input animation on character. |
void |
Animations.playAnimationSafe(AnimType animation,
boolean bLoop)
Plays input animation on character only if the character IS NOT playing this animation allready. |
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