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A
ASSAULT_RIFLE_PRIMARY
- Static variable in class nl.tudelft.pogamut.ut2004.agent.module.shooting.weapon.
AssaultRifleShooting
ASSAULT_RIFLE_SEC_SPLASH_RADIUS
- Static variable in class nl.tudelft.pogamut.ut2004.agent.module.shooting.weapon.
AssaultRifleShooting
AssaultRifleShooting
- Class in
nl.tudelft.pogamut.ut2004.agent.module.shooting.weapon
AssaultRifleShooting(UT2004Bot<?, ?, ?>, AgentInfo, ImprovedShooting, Weaponry)
- Constructor for class nl.tudelft.pogamut.ut2004.agent.module.shooting.weapon.
AssaultRifleShooting
B
BIO_RIFLE_PRIMARY
- Static variable in class nl.tudelft.pogamut.ut2004.agent.module.shooting.weapon.
BioRifleShooting
BIO_RIFLE_SPLASH_RADIUS
- Static variable in class nl.tudelft.pogamut.ut2004.agent.module.shooting.weapon.
BioRifleShooting
BioRifleShooting
- Class in
nl.tudelft.pogamut.ut2004.agent.module.shooting.weapon
BioRifleShooting(UT2004Bot<?, ?, ?>, AgentInfo, ImprovedShooting, Weaponry)
- Constructor for class nl.tudelft.pogamut.ut2004.agent.module.shooting.weapon.
BioRifleShooting
C
canAssist(Player)
- Method in class nl.tudelft.pogamut.ut2004.agent.module.shooting.weapon.
LinkGunShooting
chargeSecondary()
- Method in class nl.tudelft.pogamut.ut2004.agent.module.shooting.weapon.
AssaultRifleShooting
Starts shooting secondary mode.
chargeSecondary()
- Method in class nl.tudelft.pogamut.ut2004.agent.module.shooting.weapon.
BioRifleShooting
Starts shooting secondary mode.
D
DEFAULT_WEAPON_PREF
- Static variable in class nl.tudelft.pogamut.ut2004.agent.module.shooting.weapon.
IonPainterShooting
DEFAULT_WEAPON_PREF
- Static variable in class nl.tudelft.pogamut.ut2004.agent.module.shooting.weapon.
LigthningGunShooting
DEFAULT_WEAPON_PREF
- Static variable in class nl.tudelft.pogamut.ut2004.agent.module.shooting.weapon.
MinigunShooting
DEFAULT_WEAPON_PREF
- Static variable in class nl.tudelft.pogamut.ut2004.agent.module.shooting.weapon.
ReedeemerShooting
DEFAULT_WEAPON_PREF
- Static variable in class nl.tudelft.pogamut.ut2004.agent.module.shooting.weapon.
ShieldGunShooting
Default is the secondary mode.
DEFAULT_WEAPON_PREF
- Static variable in class nl.tudelft.pogamut.ut2004.agent.module.shooting.weapon.
SniperRifleShooting
F
FLAK_CANNON_PRIMARY
- Static variable in class nl.tudelft.pogamut.ut2004.agent.module.shooting.weapon.
FlakCannonShooting
FLAK_CANON_SECONDARY_PROJECTILE_DAMAGE
- Static variable in class nl.tudelft.pogamut.ut2004.agent.module.shooting.weapon.
FlakCannonShooting
FLAK_CANON_SECONDARY_PROJECTILE_SPLASH_RADIUS
- Static variable in class nl.tudelft.pogamut.ut2004.agent.module.shooting.weapon.
FlakCannonShooting
FlakCannonShooting
- Class in
nl.tudelft.pogamut.ut2004.agent.module.shooting.weapon
Module to work efficiently with the flak cannon.
FlakCannonShooting(UT2004Bot<?, ?, ?>, AgentInfo, ImprovedShooting, Weaponry)
- Constructor for class nl.tudelft.pogamut.ut2004.agent.module.shooting.weapon.
FlakCannonShooting
G
getDefaultWeaponPref()
- Method in class nl.tudelft.pogamut.ut2004.agent.module.shooting.weapon.
AssaultRifleShooting
getDefaultWeaponPref()
- Method in class nl.tudelft.pogamut.ut2004.agent.module.shooting.weapon.
BioRifleShooting
getDefaultWeaponPref()
- Method in class nl.tudelft.pogamut.ut2004.agent.module.shooting.weapon.
FlakCannonShooting
getDefaultWeaponPref()
- Method in class nl.tudelft.pogamut.ut2004.agent.module.shooting.weapon.
IonPainterShooting
getDefaultWeaponPref()
- Method in class nl.tudelft.pogamut.ut2004.agent.module.shooting.weapon.
LigthningGunShooting
getDefaultWeaponPref()
- Method in class nl.tudelft.pogamut.ut2004.agent.module.shooting.weapon.
LinkGunShooting
Primary fire mode is preferred for the link gun.
getDefaultWeaponPref()
- Method in class nl.tudelft.pogamut.ut2004.agent.module.shooting.weapon.
MinigunShooting
getDefaultWeaponPref()
- Method in class nl.tudelft.pogamut.ut2004.agent.module.shooting.weapon.
ReedeemerShooting
getDefaultWeaponPref()
- Method in class nl.tudelft.pogamut.ut2004.agent.module.shooting.weapon.
RocketLauncherShooting
getDefaultWeaponPref()
- Method in class nl.tudelft.pogamut.ut2004.agent.module.shooting.weapon.
ShieldGunShooting
getDefaultWeaponPref()
- Method in class nl.tudelft.pogamut.ut2004.agent.module.shooting.weapon.
ShockRifleShooting
getDefaultWeaponPref()
- Method in class nl.tudelft.pogamut.ut2004.agent.module.shooting.weapon.
SniperRifleShooting
getProjectiles(ItemType)
- Method in class nl.tudelft.pogamut.ut2004.agent.module.sensor.
UT2004Projectiles
I
INCOMMING_PROJECTILE_MIN_THREAT_DISTANCE
- Static variable in class nl.tudelft.pogamut.ut2004.agent.module.shooting.weapon.
ShieldGunShooting
Distance at which incoming projectiles can be considered threatening.
info
- Variable in class nl.tudelft.pogamut.ut2004.agent.module.sensor.
UT2004Projectiles
ION_PAINTER_CHARGE_TIME
- Static variable in class nl.tudelft.pogamut.ut2004.agent.module.shooting.weapon.
IonPainterShooting
IonPainterShooting
- Class in
nl.tudelft.pogamut.ut2004.agent.module.shooting.weapon
Module to work efficiently with the Ion Painter.
IonPainterShooting(UT2004Bot<?, ?, ?>, AgentInfo, ImprovedShooting, Weaponry)
- Constructor for class nl.tudelft.pogamut.ut2004.agent.module.shooting.weapon.
IonPainterShooting
isSafeToShoot(ILocated)
- Method in class nl.tudelft.pogamut.ut2004.agent.module.shooting.weapon.
FlakCannonShooting
Don't shoot unless we are far away enough to avoid damaging ourselves, or healthy enough to survive the damage.
isSafeToShoot(ILocated)
- Method in class nl.tudelft.pogamut.ut2004.agent.module.shooting.weapon.
RocketLauncherShooting
Don't shoot unless we are far away enough to avoid damaging ourselves, or healthy enough to survive the damage.
isSafeToShoot(ILocated, WeaponPref)
- Method in class nl.tudelft.pogamut.ut2004.agent.module.shooting.weapon.
ShockRifleShooting
Don't shoot unless we are far away enough to avoid damaging ourselves, or healthy enough to survive the damage, or not using the secondary mode.
L
lastLocation
- Variable in class nl.tudelft.pogamut.ut2004.agent.module.shooting.weapon.
RocketLauncherShooting
lastLocation
- Variable in class nl.tudelft.pogamut.ut2004.agent.module.shooting.weapon.
ShockRifleShooting
Last known location of our target.
LigthningGunShooting
- Class in
nl.tudelft.pogamut.ut2004.agent.module.shooting.weapon
Module to work efficiently with the lightning gun.
LigthningGunShooting(UT2004Bot<?, ?, ?>, AgentInfo, ImprovedShooting, Weaponry)
- Constructor for class nl.tudelft.pogamut.ut2004.agent.module.shooting.weapon.
LigthningGunShooting
LINK_GUN_PRIMARY
- Static variable in class nl.tudelft.pogamut.ut2004.agent.module.shooting.weapon.
LinkGunShooting
Primary mode preference.
LINK_GUN_SEC_MAX_RANGE
- Static variable in class nl.tudelft.pogamut.ut2004.agent.module.shooting.weapon.
LinkGunShooting
Practical experiments show that the link guns secondary fire has a range of 1150UT units.
LINK_GUN_SECONDARY
- Static variable in class nl.tudelft.pogamut.ut2004.agent.module.shooting.weapon.
LinkGunShooting
Secondary mode preference.
LinkGunShooting
- Class in
nl.tudelft.pogamut.ut2004.agent.module.shooting.weapon
Module to efficient work with the link gun.
LinkGunShooting(UT2004Bot<?, ?, ?>, AgentInfo, ImprovedShooting, Weaponry)
- Constructor for class nl.tudelft.pogamut.ut2004.agent.module.shooting.weapon.
LinkGunShooting
M
MinigunShooting
- Class in
nl.tudelft.pogamut.ut2004.agent.module.shooting.weapon
MinigunShooting(UT2004Bot<?, ?, ?>, AgentInfo, ImprovedShooting, Weaponry)
- Constructor for class nl.tudelft.pogamut.ut2004.agent.module.shooting.weapon.
MinigunShooting
N
nl.tudelft.pogamut.ut2004.agent.module.sensor
- package nl.tudelft.pogamut.ut2004.agent.module.sensor
nl.tudelft.pogamut.ut2004.agent.module.shooting.weapon
- package nl.tudelft.pogamut.ut2004.agent.module.shooting.weapon
P
projectiles
- Variable in class nl.tudelft.pogamut.ut2004.agent.module.shooting.weapon.
ShieldGunShooting
Projectiles
modules.
projectiles
- Variable in class nl.tudelft.pogamut.ut2004.agent.module.shooting.weapon.
ShockRifleShooting
R
ReedeemerShooting
- Class in
nl.tudelft.pogamut.ut2004.agent.module.shooting.weapon
Module to work efficiently with the Redeemer.
ReedeemerShooting(UT2004Bot<?, ?, ?>, AgentInfo, ImprovedShooting, Weaponry)
- Constructor for class nl.tudelft.pogamut.ut2004.agent.module.shooting.weapon.
ReedeemerShooting
ROCKET_LAUNCHER_CHARGE_TIME_SECONDS
- Static variable in class nl.tudelft.pogamut.ut2004.agent.module.shooting.weapon.
RocketLauncherShooting
ROCKET_LAUNCHER_PRIMARY
- Static variable in class nl.tudelft.pogamut.ut2004.agent.module.shooting.weapon.
RocketLauncherShooting
ROCKET_LAUNCHER_PROJECTILE_DAMAGE
- Static variable in class nl.tudelft.pogamut.ut2004.agent.module.shooting.weapon.
RocketLauncherShooting
ROCKET_LAUNCHER_PROJECTILE_SPLASH_RADIUS
- Static variable in class nl.tudelft.pogamut.ut2004.agent.module.shooting.weapon.
RocketLauncherShooting
ROCKET_LAUNCHER_THREE_PROJECTILE_DAMAGE
- Static variable in class nl.tudelft.pogamut.ut2004.agent.module.shooting.weapon.
RocketLauncherShooting
RocketLauncherShooting
- Class in
nl.tudelft.pogamut.ut2004.agent.module.shooting.weapon
Module to work efficiently with the rocket launcher.
RocketLauncherShooting(UT2004Bot<?, ?, ?>, AgentInfo, ImprovedShooting, Weaponry)
- Constructor for class nl.tudelft.pogamut.ut2004.agent.module.shooting.weapon.
RocketLauncherShooting
S
senses
- Variable in class nl.tudelft.pogamut.ut2004.agent.module.shooting.weapon.
ShieldGunShooting
Senses module.
SHIELD_GUN_DEFLECT_ANGLE
- Static variable in class nl.tudelft.pogamut.ut2004.agent.module.shooting.weapon.
LinkGunShooting
Angle at which shield gun can deflect projectiles.
SHIELD_GUN_DEFLECT_ANGLE
- Static variable in class nl.tudelft.pogamut.ut2004.agent.module.shooting.weapon.
ShockRifleShooting
Angle at which shield gun can deflect projectiles.
SHIELD_GUN_SEC_BURST_DURATION
- Static variable in class nl.tudelft.pogamut.ut2004.agent.module.shooting.weapon.
ShieldGunShooting
Duration in second that the shield gun will fire.
ShieldGunShooting
- Class in
nl.tudelft.pogamut.ut2004.agent.module.shooting.weapon
Module to work efficiently with the shield gun.
ShieldGunShooting(UT2004Bot<?, ?, ?>, AgentInfo, ImprovedShooting, Weaponry, Projectiles, Senses)
- Constructor for class nl.tudelft.pogamut.ut2004.agent.module.shooting.weapon.
ShieldGunShooting
SHOCK_RIFLE_COMBO_RADIUS
- Static variable in class nl.tudelft.pogamut.ut2004.agent.module.shooting.weapon.
ShockRifleShooting
Radius of the shock combo blast.
SHOCK_RIFLE_MIN_DISTANCE_COMBO
- Static variable in class nl.tudelft.pogamut.ut2004.agent.module.shooting.weapon.
ShockRifleShooting
Minimum distance in UT units the orb will travel before reload.
SHOCK_RIFLE_PRIMARY
- Static variable in class nl.tudelft.pogamut.ut2004.agent.module.shooting.weapon.
ShockRifleShooting
Primary mode preference.
SHOCK_RIFLE_PROJECTILE_DAMAGE
- Static variable in class nl.tudelft.pogamut.ut2004.agent.module.shooting.weapon.
ShockRifleShooting
Damage to self when hit by projectile.
SHOCK_RIFLE_PROJECTILE_SPLASH_RADIUS
- Static variable in class nl.tudelft.pogamut.ut2004.agent.module.shooting.weapon.
ShockRifleShooting
Radius of the shock orb splash damage.
SHOCK_RIFLE_SECONDARY
- Static variable in class nl.tudelft.pogamut.ut2004.agent.module.shooting.weapon.
ShockRifleShooting
Secondary mode preference.
ShockRifleShooting
- Class in
nl.tudelft.pogamut.ut2004.agent.module.shooting.weapon
Module to work efficiently with the shock rifle.
ShockRifleShooting(UT2004Bot<?, ?, ?>, AgentInfo, ImprovedShooting, Weaponry, Projectiles)
- Constructor for class nl.tudelft.pogamut.ut2004.agent.module.shooting.weapon.
ShockRifleShooting
shoot()
- Method in class nl.tudelft.pogamut.ut2004.agent.module.shooting.weapon.
AssaultRifleShooting
shoot()
- Method in class nl.tudelft.pogamut.ut2004.agent.module.shooting.weapon.
BioRifleShooting
shoot()
- Method in class nl.tudelft.pogamut.ut2004.agent.module.shooting.weapon.
FlakCannonShooting
shoot()
- Method in class nl.tudelft.pogamut.ut2004.agent.module.shooting.weapon.
IonPainterShooting
shoot()
- Method in class nl.tudelft.pogamut.ut2004.agent.module.shooting.weapon.
LigthningGunShooting
shoot()
- Method in class nl.tudelft.pogamut.ut2004.agent.module.shooting.weapon.
LinkGunShooting
shoot()
- Method in class nl.tudelft.pogamut.ut2004.agent.module.shooting.weapon.
MinigunShooting
shoot()
- Method in class nl.tudelft.pogamut.ut2004.agent.module.shooting.weapon.
ReedeemerShooting
shoot()
- Method in class nl.tudelft.pogamut.ut2004.agent.module.shooting.weapon.
RocketLauncherShooting
shoot()
- Method in class nl.tudelft.pogamut.ut2004.agent.module.shooting.weapon.
ShieldGunShooting
shoot()
- Method in class nl.tudelft.pogamut.ut2004.agent.module.shooting.weapon.
ShockRifleShooting
The actual shooting.
shootCombo(ILocated)
- Method in class nl.tudelft.pogamut.ut2004.agent.module.shooting.weapon.
ShockRifleShooting
shootFriend(Player)
- Method in class nl.tudelft.pogamut.ut2004.agent.module.shooting.weapon.
LinkGunShooting
shootPlayer(boolean, boolean, boolean)
- Method in class nl.tudelft.pogamut.ut2004.agent.module.shooting.weapon.
ShockRifleShooting
Shoot without getting splash damage, without our projectiles being deflected and while looking in the right direction.
shootPrimary(Player, boolean, boolean)
- Method in class nl.tudelft.pogamut.ut2004.agent.module.shooting.weapon.
AssaultRifleShooting
Shoots primary when it is safe to do so.
shootPrimary(Player, boolean, boolean)
- Method in class nl.tudelft.pogamut.ut2004.agent.module.shooting.weapon.
BioRifleShooting
Shoots primary when it is safe to do so.
shootPrimary()
- Method in class nl.tudelft.pogamut.ut2004.agent.module.shooting.weapon.
ShieldGunShooting
shootSecondary(Player, boolean, boolean)
- Method in class nl.tudelft.pogamut.ut2004.agent.module.shooting.weapon.
AssaultRifleShooting
Shoots a visible player we are facing with the primary mode, otherwise charges up using secondary.
shootSecondary(Player, boolean, boolean)
- Method in class nl.tudelft.pogamut.ut2004.agent.module.shooting.weapon.
BioRifleShooting
Shoots a visible player we are facing with the primary mode, otherwise charges up using secondary.
shootSecondary()
- Method in class nl.tudelft.pogamut.ut2004.agent.module.shooting.weapon.
ShieldGunShooting
shootShieldedPlayer(boolean, boolean)
- Method in class nl.tudelft.pogamut.ut2004.agent.module.shooting.weapon.
ShockRifleShooting
shootTarget(ILocated, boolean, boolean)
- Method in class nl.tudelft.pogamut.ut2004.agent.module.shooting.weapon.
AssaultRifleShooting
Shoot the target, if we are facing it and is safe to do so.
shootTarget(ILocated, boolean, boolean)
- Method in class nl.tudelft.pogamut.ut2004.agent.module.shooting.weapon.
BioRifleShooting
Shoots primary mode at the target, if we are facing it.
shootTarget(boolean, boolean)
- Method in class nl.tudelft.pogamut.ut2004.agent.module.shooting.weapon.
ShockRifleShooting
Shoot without getting splash damage and while looking in the right direction.
SniperRifleShooting
- Class in
nl.tudelft.pogamut.ut2004.agent.module.shooting.weapon
Module to work efficiently with the sniper rifle.
SniperRifleShooting(UT2004Bot<?, ?, ?>, AgentInfo, ImprovedShooting, Weaponry)
- Constructor for class nl.tudelft.pogamut.ut2004.agent.module.shooting.weapon.
SniperRifleShooting
U
UT2004Projectiles
- Class in
nl.tudelft.pogamut.ut2004.agent.module.sensor
Module to keep track of projectiles.
UT2004Projectiles(UT2004Bot<?, ?, ?>, AgentInfo)
- Constructor for class nl.tudelft.pogamut.ut2004.agent.module.sensor.
UT2004Projectiles
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AMIS research group, Faculty of Mathematics and Physics, Charles University in Prague, Czech Republic
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