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C

createServer() - Method in class nl.tudelft.pogamut.unreal.server.UnrealServerDefinition
Creates a new server.
createServer() - Method in class nl.tudelft.pogamut.ut2004.server.UTServerDefinition
 

G

getServerFlag() - Method in class nl.tudelft.pogamut.base.server.ReconnectingServerDefinition
 
getServerFlag() - Method in class nl.tudelft.pogamut.base.server.ServerDefinition
 
getServerName() - Method in class nl.tudelft.pogamut.base.server.ReconnectingServerDefinition
 
getServerName() - Method in class nl.tudelft.pogamut.base.server.ServerDefinition
 
getServerNameFlag() - Method in class nl.tudelft.pogamut.base.server.ReconnectingServerDefinition
 
getServerNameFlag() - Method in class nl.tudelft.pogamut.base.server.ServerDefinition
 
getUri() - Method in class nl.tudelft.pogamut.base.server.ReconnectingServerDefinition
 
getUri() - Method in class nl.tudelft.pogamut.base.server.ServerDefinition
 
getUriFlag() - Method in class nl.tudelft.pogamut.base.server.ReconnectingServerDefinition
 
getUriFlag() - Method in class nl.tudelft.pogamut.base.server.ServerDefinition
 

N

nl.tudelft.pogamut.base.server - package nl.tudelft.pogamut.base.server
 
nl.tudelft.pogamut.unreal.server - package nl.tudelft.pogamut.unreal.server
 
nl.tudelft.pogamut.ut2004.server - package nl.tudelft.pogamut.ut2004.server
 

R

ReconnectingServerDefinition<T> - Class in nl.tudelft.pogamut.base.server
States are: Connecting Connected Waiting before another connection attempt
ReconnectingServerDefinition(ServerDefinition<T>) - Constructor for class nl.tudelft.pogamut.base.server.ReconnectingServerDefinition
 

S

server - Variable in class nl.tudelft.pogamut.unreal.server.UnrealServerDefinition
 
ServerDefinition<SERVER> - Class in nl.tudelft.pogamut.base.server
Model object representing arbitrary server.
ServerDefinition() - Constructor for class nl.tudelft.pogamut.base.server.ServerDefinition
 
serverStopped(T) - Method in class nl.tudelft.pogamut.unreal.server.UnrealServerDefinition
 
setNewServer(T) - Method in class nl.tudelft.pogamut.base.server.ReconnectingServerDefinition
Change current server instance.
setNewServer(SERVER) - Method in class nl.tudelft.pogamut.base.server.ServerDefinition
Change current server instance.
setServerName(String) - Method in class nl.tudelft.pogamut.base.server.ReconnectingServerDefinition
 
setServerName(String) - Method in class nl.tudelft.pogamut.base.server.ServerDefinition
 
setUri(URI) - Method in class nl.tudelft.pogamut.base.server.ReconnectingServerDefinition
 
setUri(URI) - Method in class nl.tudelft.pogamut.base.server.ServerDefinition
 
startServer() - Method in class nl.tudelft.pogamut.base.server.ReconnectingServerDefinition
Nonblocking implementation.
startServer() - Method in class nl.tudelft.pogamut.base.server.ServerDefinition
Restarts the server eg. after address change.
startServer() - Method in class nl.tudelft.pogamut.unreal.server.UnrealServerDefinition
 
stopServer() - Method in class nl.tudelft.pogamut.base.server.ReconnectingServerDefinition
Stops the server and any connection attempts being made.
stopServer() - Method in class nl.tudelft.pogamut.base.server.ServerDefinition
Stops connection to the server.
stopServer() - Method in class nl.tudelft.pogamut.unreal.server.UnrealServerDefinition
 

U

UnrealServerDefinition<T extends cz.cuni.amis.pogamut.unreal.server.IUnrealServer> - Class in nl.tudelft.pogamut.unreal.server
Definition of UnrealTournament2004 server.
UnrealServerDefinition() - Constructor for class nl.tudelft.pogamut.unreal.server.UnrealServerDefinition
 
UTServerDefinition - Class in nl.tudelft.pogamut.ut2004.server
Definition of UnrealTournament2004 server.
UTServerDefinition() - Constructor for class nl.tudelft.pogamut.ut2004.server.UTServerDefinition
 

C G N R S U

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