| Class | Description |
|---|---|
| CategoryTranslator | |
| ComboTranslator | |
| FireModeTranslator |
Example: primary
Example: secondary |
| FlagStateTranslator |
Example: held
Example: home Example: dropped |
| GameTypeTranslator | |
| ItemTypeTranslator | |
| NavigationStateTranslator | |
| NoneTranslator | |
| PerceptTranslator |
Translates percepts of objects to arrays such that they can be reasonably be
expected to match.
|
| SelectorListTranslator | |
| SelectorTranslator | |
| UnrealIdOrLocationTranslator | |
| WeaponPrefListTranslator |
Example: weapon(shock_rifle,primary)
Example:
[
weapon(shock_rifle,primary), weapon(bio_rifle,primary),weapon(rocket_launcher,secondary) ] Example: weapon(shock_rifle,primary) |
| WeaponPrefTranslator |
Example: weapon(shock_rifle,primary)
Example: weapon(bio_rifle,primary)] Example weapon(rocket_launcher,secondary) |
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