|
||||||||||
| PREV NEXT | FRAMES NO FRAMES | |||||||||
| Packages that use IUT2004AnalyzerObserver | |
|---|---|
| cz.cuni.amis.pogamut.ut2004.analyzer | |
| cz.cuni.amis.pogamut.ut2004.analyzer.stats | |
| Uses of IUT2004AnalyzerObserver in cz.cuni.amis.pogamut.ut2004.analyzer |
|---|
| Classes in cz.cuni.amis.pogamut.ut2004.analyzer that implement IUT2004AnalyzerObserver | |
|---|---|
class |
UT2004AnalyzerObserver
Base class implementing IUT2004AnalyzerObserver, does not add that much functionality, except
starting the observation for desired agent and abide watching out for GameRestarted so you
have easy work to restart the observation data collection (and to abide UT2004AnalyzerObserverParameters.isWaitForMatchRestart()). |
| Methods in cz.cuni.amis.pogamut.ut2004.analyzer that return types with arguments of type IUT2004AnalyzerObserver | |
|---|---|
Map<UnrealId,IUT2004AnalyzerObserver> |
IUT2004Analyzer.getObservers()
Returns all observers currently owned by the analyzer. |
Map<UnrealId,IUT2004AnalyzerObserver> |
UT2004Analyzer.getObservers()
|
| Methods in cz.cuni.amis.pogamut.ut2004.analyzer with parameters of type IUT2004AnalyzerObserver | |
|---|---|
void |
IAnalyzerObserverListener.observerAdded(UnrealId botId,
IUT2004AnalyzerObserver observer)
|
void |
IAnalyzerObserverListener.observerRemoved(UnrealId botId,
IUT2004AnalyzerObserver observer)
|
void |
IAnalyzerObserverListener.ObserverAddedNotifier.setObserver(IUT2004AnalyzerObserver observer)
|
void |
IAnalyzerObserverListener.ObserverRemovedNotifier.setObserver(IUT2004AnalyzerObserver observer)
|
| Uses of IUT2004AnalyzerObserver in cz.cuni.amis.pogamut.ut2004.analyzer.stats |
|---|
| Classes in cz.cuni.amis.pogamut.ut2004.analyzer.stats that implement IUT2004AnalyzerObserver | |
|---|---|
class |
UT2004AnalyzerObsStats
Observer that provides logging of bot's health, number of deaths, traveled distance and bot's location, etc. |
|
||||||||||
| PREV NEXT | FRAMES NO FRAMES | |||||||||