Uses of Interface
cz.cuni.amis.pogamut.base.communication.worldview.IWorldChangeEventInput

Packages that use IWorldChangeEventInput
cz.cuni.amis.pogamut.base.communication.mediator   
cz.cuni.amis.pogamut.base.communication.mediator.impl   
cz.cuni.amis.pogamut.base.communication.worldview   
cz.cuni.amis.pogamut.base.communication.worldview.impl   
cz.cuni.amis.pogamut.base3d   
cz.cuni.amis.pogamut.base3d.worldview   
cz.cuni.amis.pogamut.base3d.worldview.impl   
cz.cuni.amis.pogamut.multi.communication.worldview   
cz.cuni.amis.pogamut.multi.communication.worldview.impl   
 

Uses of IWorldChangeEventInput in cz.cuni.amis.pogamut.base.communication.mediator
 

Methods in cz.cuni.amis.pogamut.base.communication.mediator with parameters of type IWorldChangeEventInput
 void IMediator.setConsumer(IWorldChangeEventInput consumer)
           
 

Uses of IWorldChangeEventInput in cz.cuni.amis.pogamut.base.communication.mediator.impl
 

Methods in cz.cuni.amis.pogamut.base.communication.mediator.impl with parameters of type IWorldChangeEventInput
 void Mediator.setConsumer(IWorldChangeEventInput consumer)
           
 

Uses of IWorldChangeEventInput in cz.cuni.amis.pogamut.base.communication.worldview
 

Subinterfaces of IWorldChangeEventInput in cz.cuni.amis.pogamut.base.communication.worldview
 interface ILockableWorldView
           
 interface IWorldView
          Interface for the world view.
 

Uses of IWorldChangeEventInput in cz.cuni.amis.pogamut.base.communication.worldview.impl
 

Classes in cz.cuni.amis.pogamut.base.communication.worldview.impl that implement IWorldChangeEventInput
 class AbstractWorldView
          Abstract world view is implementing some of the tedious things every WorldView will surely implement -> maps for holding the references to all world objects either according to their id and type (class).
 class EventDrivenWorldView
          Schema: "real" world | ...
 class LockableWorldView
          WorldView that can be locked.
 

Uses of IWorldChangeEventInput in cz.cuni.amis.pogamut.base3d
 

Subinterfaces of IWorldChangeEventInput in cz.cuni.amis.pogamut.base3d
 interface ILockableVisionWorldView
           
 

Uses of IWorldChangeEventInput in cz.cuni.amis.pogamut.base3d.worldview
 

Subinterfaces of IWorldChangeEventInput in cz.cuni.amis.pogamut.base3d.worldview
 interface IVisionWorldView
           
 

Uses of IWorldChangeEventInput in cz.cuni.amis.pogamut.base3d.worldview.impl
 

Classes in cz.cuni.amis.pogamut.base3d.worldview.impl that implement IWorldChangeEventInput
 class BatchAwareWorldView
          World view that is updated by protocol utilizing concept of batches.
 class LockableBatchAwareWorldView
           
 class SyncLockableBatchAwareWorldView
           
 class VisionWorldView
           
 

Uses of IWorldChangeEventInput in cz.cuni.amis.pogamut.multi.communication.worldview
 

Subinterfaces of IWorldChangeEventInput in cz.cuni.amis.pogamut.multi.communication.worldview
 interface ILocalWorldView
          Interface for a World View local to a single agent in a multi-agent system any implementation must implement the necessary object maps! TODO: [srlok] what are the problems using TimeKey? does it always return the information to any TimeKey I may obtain? Am I supposed to always provide the TimeKey that is Current? What about locking?
 interface IVisionLocalWorldView
          Interface that adds functionality related to visible objects to the worldView.
 

Uses of IWorldChangeEventInput in cz.cuni.amis.pogamut.multi.communication.worldview.impl
 

Classes in cz.cuni.amis.pogamut.multi.communication.worldview.impl that implement IWorldChangeEventInput
 class AbstractLocalWorldView
          WorldView responsible for single agent.
 class BatchAwareLocalWorldView
          Implements the batch logic into the worldView.
 class EventDrivenLocalWorldView
           
 class LocalWorldViewAdapter
          This class serves as an adapter for ILocalWorldView to satisfy the IWorldView interface, all methods of this worldView only call the appropriate methods on the backing localWorldView
 class VisionLocalWorldView
          VisionLocalWorldView manages information about all objects currently in the bot's FOV (field-of-view) by implementing methods from IVisionLocalWorldView interface.
 



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