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| Class Summary | |
|---|---|
| AbstractWorldView | Abstract world view is implementing some of the tedious things every WorldView will surely implement -> maps for holding the references to all world objects either according to their id and type (class). |
| EventDrivenWorldView | Schema: "real" world | ... some communication ... | IWorldViewEventInput - EventDrivenWorldView | Agent (most probably listening for events)
EventDrivenWorldView assumes that everything is driven by the events that are received
through IWorldChangeEventInput - those events surely must contains "new object appears event",
"object update event", "object disappear event". |
| LockableWorldView | WorldView that can be locked. |
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