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| Uses of IWorldChangeEventInput in cz.cuni.amis.pogamut.base.communication.mediator |
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| Methods in cz.cuni.amis.pogamut.base.communication.mediator with parameters of type IWorldChangeEventInput | |
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void |
IMediator.setConsumer(IWorldChangeEventInput consumer)
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| Uses of IWorldChangeEventInput in cz.cuni.amis.pogamut.base.communication.mediator.impl |
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| Methods in cz.cuni.amis.pogamut.base.communication.mediator.impl with parameters of type IWorldChangeEventInput | |
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void |
Mediator.setConsumer(IWorldChangeEventInput consumer)
|
| Uses of IWorldChangeEventInput in cz.cuni.amis.pogamut.base.communication.worldview |
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| Subinterfaces of IWorldChangeEventInput in cz.cuni.amis.pogamut.base.communication.worldview | |
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interface |
ILockableWorldView
|
interface |
IWorldView
Interface for the world view. |
| Uses of IWorldChangeEventInput in cz.cuni.amis.pogamut.base.communication.worldview.impl |
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| Classes in cz.cuni.amis.pogamut.base.communication.worldview.impl that implement IWorldChangeEventInput | |
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class |
AbstractWorldView
Abstract world view is implementing some of the tedious things every WorldView will surely implement -> maps for holding the references to all world objects either according to their id and type (class). |
class |
EventDrivenWorldView
Schema: "real" world | ... some communication ... | IWorldViewEventInput - EventDrivenWorldView | Agent (most probably listening for events) EventDrivenWorldView assumes that everything is driven by the events that are received
through IWorldChangeEventInput - those events surely must contains "new object appears event",
"object update event", "object disappear event". |
class |
LockableWorldView
WorldView that can be locked. |
| Uses of IWorldChangeEventInput in cz.cuni.amis.pogamut.base3d |
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| Subinterfaces of IWorldChangeEventInput in cz.cuni.amis.pogamut.base3d | |
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interface |
ILockableVisionWorldView
|
| Uses of IWorldChangeEventInput in cz.cuni.amis.pogamut.base3d.worldview |
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| Subinterfaces of IWorldChangeEventInput in cz.cuni.amis.pogamut.base3d.worldview | |
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interface |
IVisionWorldView
|
| Uses of IWorldChangeEventInput in cz.cuni.amis.pogamut.base3d.worldview.impl |
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| Classes in cz.cuni.amis.pogamut.base3d.worldview.impl that implement IWorldChangeEventInput | |
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class |
BatchAwareWorldView
World view that is updated by protocol utilizing concept of batches. |
class |
LockableBatchAwareWorldView
|
class |
SyncLockableBatchAwareWorldView
|
class |
VisionWorldView
|
| Uses of IWorldChangeEventInput in cz.cuni.amis.pogamut.multi.communication.worldview |
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| Subinterfaces of IWorldChangeEventInput in cz.cuni.amis.pogamut.multi.communication.worldview | |
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interface |
ILocalWorldView
Interface for a World View local to a single agent in a multi-agent system any implementation must implement the necessary object maps! |
interface |
IVisionLocalWorldView
Interface that adds functionality related to visible objects to the worldView. |
| Uses of IWorldChangeEventInput in cz.cuni.amis.pogamut.multi.communication.worldview.impl |
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| Classes in cz.cuni.amis.pogamut.multi.communication.worldview.impl that implement IWorldChangeEventInput | |
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class |
AbstractLocalWorldView
WorldView responsible for single agent. |
class |
BatchAwareLocalWorldView
Implements the batch logic into the worldView. |
class |
EventDrivenLocalWorldView
|
class |
LocalWorldViewAdapter
This class serves as an adapter for ILocalWorldView to satisfy the IWorldView interface, all methods of this worldView only call the appropriate methods on the backing localWorldView |
class |
VisionLocalWorldView
VisionLocalWorldView manages information about all objects currently in the bot's FOV (field-of-view) by implementing methods from IVisionLocalWorldView interface. |
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