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| Packages that use WeaponShooting | |
|---|---|
| nl.tudelft.pogamut.unreal.agent.module.shooting | |
| nl.tudelft.pogamut.unreal.agent.module.shooting.weapon | |
| Uses of WeaponShooting in nl.tudelft.pogamut.unreal.agent.module.shooting |
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| Classes in nl.tudelft.pogamut.unreal.agent.module.shooting that implement WeaponShooting | |
|---|---|
class |
AbstractWeaponShooting
Base class for all shootings. |
| Fields in nl.tudelft.pogamut.unreal.agent.module.shooting declared as WeaponShooting | |
|---|---|
protected WeaponShooting |
WeaponryShooting.currentWeaponShooting
Currently active shooting. |
protected WeaponShooting |
WeaponryShooting.lastWeaponShooting
Shooting active in the previous evaluation of WeaponryShooting.shoot(). |
| Fields in nl.tudelft.pogamut.unreal.agent.module.shooting with type parameters of type WeaponShooting | |
|---|---|
protected Map<ItemType,WeaponShooting> |
WeaponryShooting.weaponShootings
Map of weapon shooting and associated weapons. |
| Methods in nl.tudelft.pogamut.unreal.agent.module.shooting that return WeaponShooting | |
|---|---|
WeaponShooting |
WeaponryShooting.addWeaponShooting(WeaponShooting weaponShooting)
Adds a new WeaponShooting. |
WeaponShooting |
WeaponryShooting.getWeaponShooting()
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WeaponShooting |
WeaponryShooting.removeWeaponShooting(ItemType weapon)
Removes the WeaponShooting for the given weapon. |
| Methods in nl.tudelft.pogamut.unreal.agent.module.shooting with parameters of type WeaponShooting | |
|---|---|
WeaponShooting |
WeaponryShooting.addWeaponShooting(WeaponShooting weaponShooting)
Adds a new WeaponShooting. |
| Uses of WeaponShooting in nl.tudelft.pogamut.unreal.agent.module.shooting.weapon |
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| Classes in nl.tudelft.pogamut.unreal.agent.module.shooting.weapon that implement WeaponShooting | |
|---|---|
class |
GenericWeaponShooting
Fall back module to handle unknown weapons. |
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