|
||||||||||
| PREV CLASS NEXT CLASS | FRAMES NO FRAMES | |||||||||
| SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD | |||||||||

java.lang.Objectcz.cuni.amis.pogamut.sposh.context.Context<BOT>
cz.cuni.amis.pogamut.sposh.context.UT2004Context<BOT>
public class UT2004Context<BOT extends UT2004Bot>
Primitive State Context for UT2004.
| Field Summary | |
|---|---|
protected cz.cuni.amis.pogamut.base.communication.command.IAct |
act
Shortcut for the UT2004BotController.getAct(). |
protected UT2004AStar |
aStar
Class providing A-Star algorithm over the navpoints as they are present within the IWorldView. |
protected CompleteBotCommandsWrapper |
body
Creates and wraps all available commands that can be issued to the virtual body of the bot inside UT2004. |
protected AdrenalineCombo |
combo
Module for adrenaline combos. |
protected AgentConfig |
config
Memory module specialized on the agent's configuration inside UT2004 - name, vision time, manual spawn, cheats (if enabled at GB2004). |
protected CTF |
ctf
Module specialized on CTF games. |
protected ItemDescriptors |
descriptors
Sensory module that provides mapping between ItemType and ItemDescriptor providing
an easy way to obtain item descriptors for various items in UT2004. |
protected FloydWarshallMap |
fwMap
Path-planner ( IPathPlanner using NavPoints), you may use it to find paths inside the environment wihtout
waiting for round-trip of GetPath command and PathLists response from UT2004. |
protected Game |
game
Memory module specialized on general info about the game - game type, time limit, frag limit, etc. |
protected UT2004GetBackToNavGraph |
getBackToNavGraph
Navigation helper that is able to get your bot back to the nearest navigation graph so you can use UT2004BotModuleController.navigation
without fear of catastrophe. |
protected AgentInfo |
info
Memory module specialized on general info about the agent whereabouts - location, rotation, health, current weapon, who is enemy/friend, etc. |
protected Items |
items
Memory module specialized on items on the map - which are visible and which are probably spawned. |
protected cz.cuni.amis.pogamut.base.communication.worldview.listener.annotation.AnnotationListenerRegistrator |
listenerRegistrator
Listener registrator that probes declared methods for the presence of EventListener, ObjectClassEventListener,
ObjectClassListener, ObjectEventListener and ObjectListener annotations and automatically registers
them as listeners on a specific events. |
protected cz.cuni.amis.pogamut.base.utils.logging.LogCategory |
log
Alias for user's log. |
protected AdvancedLocomotion |
move
Shortcut for body.getAdvancedLocomotion() that allows you to manually steer the movement through the environment. |
protected NavigationGraphBuilder |
navBuilder
Navigation graph builder that may be used to manually extend the navigation graph of the UT2004. |
protected UT2004Navigation |
navigation
Command module that is internally using UT2004PathExecutor for path-following and FloydWarshallMap
for path planning resulting in unified class that can solely handle navigation of the bot within the environment. |
protected NavPoints |
navPoints
Module that provides shortcut for getting NavPoints out of IWorldView. |
protected UT2004PathExecutor<cz.cuni.amis.pogamut.base3d.worldview.object.ILocated> |
pathExecutor
Executor is used for following a path in the environment. |
protected cz.cuni.amis.pogamut.base.agent.navigation.IPathPlanner<cz.cuni.amis.pogamut.base3d.worldview.object.ILocated> |
pathPlanner
Planner used to compute the path (consisting of navigation points) inside the map. |
protected Players |
players
Memory module specialized on whereabouts of other players - who is visible, enemy / friend, whether bot can see anybody, etc. |
protected Random |
random
Random number generator that is usually useful to have during decision making. |
protected Raycasting |
raycasting
Support for creating rays used for raycasting (see AutoTraceRay that is being utilized). |
protected UT2004RunStraight |
runStraight
Navigation helper that can run-straight to some point with stuck detectors. |
protected Senses |
senses
Memory module specialized on agent's senses - whether the bot has been recently killed, collide with level's geometry, etc. |
protected ImprovedShooting |
shoot
Shortcut for body.getImprovedShooting() that allows you to shoot at opponent. |
protected AgentStats |
stats
Module that is providing various statistics about the bot. |
protected Visibility |
visibility
Module that provides visibility/cover information for the map. |
protected WeaponPrefs |
weaponPrefs
Weapon preferences for your bot. |
protected Weaponry |
weaponry
Memory module specialized on info about the bot's weapon and ammo inventory - it can tell you which weapons are loaded, melee/ranged, etc. |
protected cz.cuni.amis.pogamut.base3d.worldview.IVisionWorldView |
world
Shortcut for the UT2004BotController.getWorldView(). |
| Fields inherited from class cz.cuni.amis.pogamut.sposh.context.Context |
|---|
bot, name |
| Constructor Summary | |
|---|---|
UT2004Context(String name,
BOT bot)
|
|
| Method Summary | |
|---|---|
void |
botInitialized(GameInfo info,
ConfigChange config,
InitedMessage init)
This method is called whenever InitedMessage is received. |
void |
botKilled(BotKilled event)
Called whenever the bot gets killed inside the game. |
void |
botSpawned(GameInfo gameInfo,
ConfigChange config,
InitedMessage init,
Self self)
This method is called only once whenever first batch of information what the bot can see is received. |
void |
finishInitialization()
Called after UT2004Behaviour#botFirstSpawn(GameInfo, ConfigChange, InitedMessage, Self) as a hook for Pogamut's core developers
to finalize initialization of various modules. |
cz.cuni.amis.pogamut.base.communication.command.IAct |
getAct()
|
UT2004AStar |
getAStar()
|
UT2004GetBackToNavGraph |
getBackToNavGraph()
|
CompleteBotCommandsWrapper |
getBody()
|
AdrenalineCombo |
getCombo()
|
AgentConfig |
getConfig()
|
CTF |
getCtf()
|
ItemDescriptors |
getDescriptors()
|
FloydWarshallMap |
getFwMap()
|
Game |
getGame()
|
AgentInfo |
getInfo()
|
Items |
getItems()
|
cz.cuni.amis.pogamut.base.communication.worldview.listener.annotation.AnnotationListenerRegistrator |
getListenerRegistrator()
|
cz.cuni.amis.pogamut.base.utils.logging.LogCategory |
getLog()
|
AdvancedLocomotion |
getMove()
|
NavigationGraphBuilder |
getNavBuilder()
|
UT2004Navigation |
getNavigation()
|
UT2004PathExecutor<cz.cuni.amis.pogamut.base3d.worldview.object.ILocated> |
getPathExecutor()
|
cz.cuni.amis.pogamut.base.agent.navigation.IPathPlanner<cz.cuni.amis.pogamut.base3d.worldview.object.ILocated> |
getPathPlanner()
|
Players |
getPlayers()
|
Random |
getRandom()
|
Raycasting |
getRaycasting()
|
Senses |
getSenses()
|
ImprovedShooting |
getShoot()
|
AgentStats |
getStats()
|
Visibility |
getVisibility()
|
WeaponPrefs |
getWeaponPrefs()
|
Weaponry |
getWeaponry()
|
cz.cuni.amis.pogamut.base3d.worldview.IVisionWorldView |
getWorld()
|
cz.cuni.amis.pogamut.base3d.worldview.IVisionWorldView |
getWorldView()
|
protected void |
initialize()
Called after the construction of the UT2004Behaviour before the GameBots2004 greets the bot even before
UT2004Behaviour.prepareBehaviour(UT2004Bot) method. |
protected void |
initializeListeners(BOT bot)
Initializes UT2004Behaviour.listenerRegistrator and calls AnnotationListenerRegistrator.addListeners() method
to probe all declared methods for event-annotation presence. |
protected void |
initializeModules(BOT bot)
Initializes memory/command modules of the bot. |
protected void |
initializePathFinding(BOT bot)
Initializes path-finding modules: UT2004BotModuleControllerNew#pathPlanner and UT2004BotModuleControllerNew#pathExecutor. |
void |
logicIteration()
This method is called before the SPOSH iteration is invoked. |
protected void |
prepareBehaviour(BOT bot)
Called after the behaviour construction to initialize user's data structures. |
| Methods inherited from class cz.cuni.amis.pogamut.sposh.context.Context |
|---|
getBot |
| Methods inherited from class java.lang.Object |
|---|
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
| Methods inherited from interface cz.cuni.amis.pogamut.sposh.context.IContext |
|---|
getBot |
| Field Detail |
|---|
protected Random random
protected cz.cuni.amis.pogamut.base.utils.logging.LogCategory log
protected Game game
May be used since SposhBotLogic#botInitialized(cz.cuni.amis.pogamut.ut2004.communication.messages.gbinfomessages.GameInfo, cz.cuni.amis.pogamut.ut2004.communication.messages.gbinfomessages.ConfigChange, cz.cuni.amis.pogamut.ut2004.communication.messages.gbinfomessages.InitedMessage)
is called.
Initialized inside UT2004Behaviour.initializeModules(UT2004Bot).
protected AgentInfo info
May be used since first Self message is received, i.e, since the first SposhBotLogic#botFirstSpawn(cz.cuni.amis.pogamut.ut2004.communication.messages.gbinfomessages.GameInfo, ConfigChange, InitedMessage, Self)
is called.
Initialized inside UT2004Behaviour.initializeModules(UT2004Bot).
protected Players players
May be used since SposhBotLogic#botInitialized(cz.cuni.amis.pogamut.ut2004.communication.messages.gbinfomessages.GameInfo, cz.cuni.amis.pogamut.ut2004.communication.messages.gbinfomessages.ConfigChange, cz.cuni.amis.pogamut.ut2004.communication.messages.gbinfomessages.InitedMessage)
is called.
Initialized inside UT2004Behaviour.initializeModules(UT2004Bot).
protected ItemDescriptors descriptors
ItemType and ItemDescriptor providing
an easy way to obtain item descriptors for various items in UT2004.
May be used since SposhBotLogic#botInitialized(cz.cuni.amis.pogamut.ut2004.communication.messages.gbinfomessages.GameInfo, cz.cuni.amis.pogamut.ut2004.communication.messages.gbinfomessages.ConfigChange, cz.cuni.amis.pogamut.ut2004.communication.messages.gbinfomessages.InitedMessage)
is called.
Initialized inside UT2004Behaviour.initializeModules(UT2004Bot).
protected Items items
May be used since SposhBotLogic#botInitialized(cz.cuni.amis.pogamut.ut2004.communication.messages.gbinfomessages.GameInfo, cz.cuni.amis.pogamut.ut2004.communication.messages.gbinfomessages.ConfigChange, cz.cuni.amis.pogamut.ut2004.communication.messages.gbinfomessages.InitedMessage)
is called.
Initialized inside UT2004Behaviour.initializeModules(UT2004Bot).
protected Senses senses
May be used since SposhBotLogic#botInitialized(cz.cuni.amis.pogamut.ut2004.communication.messages.gbinfomessages.GameInfo, cz.cuni.amis.pogamut.ut2004.communication.messages.gbinfomessages.ConfigChange, cz.cuni.amis.pogamut.ut2004.communication.messages.gbinfomessages.InitedMessage)
is called.
Initialized inside UT2004Behaviour.initializeModules(UT2004Bot).
protected Weaponry weaponry
May be used since SposhBotLogic#botInitialized(cz.cuni.amis.pogamut.ut2004.communication.messages.gbinfomessages.GameInfo, cz.cuni.amis.pogamut.ut2004.communication.messages.gbinfomessages.ConfigChange, cz.cuni.amis.pogamut.ut2004.communication.messages.gbinfomessages.InitedMessage)
is called.
Initialized inside UT2004Behaviour.initializeModules(UT2004Bot).
protected AgentConfig config
May be used since SposhBotLogic#botInitialized(cz.cuni.amis.pogamut.ut2004.communication.messages.gbinfomessages.GameInfo, ConfigChange, cz.cuni.amis.pogamut.ut2004.communication.messages.gbinfomessages.InitedMessage)
is called.
Initialized inside UT2004Behaviour.initializeModules(UT2004Bot).
protected Raycasting raycasting
AutoTraceRay that is being utilized).
May be used since SposhBotLogic#botInitialized(cz.cuni.amis.pogamut.ut2004.communication.messages.gbinfomessages.GameInfo, cz.cuni.amis.pogamut.ut2004.communication.messages.gbinfomessages.ConfigChange, cz.cuni.amis.pogamut.ut2004.communication.messages.gbinfomessages.InitedMessage)
is called.
protected AdrenalineCombo combo
protected CompleteBotCommandsWrapper body
May be used since since the first SposhBotLogic#botFirstSpawn(cz.cuni.amis.pogamut.ut2004.communication.messages.gbinfomessages.GameInfo, ConfigChange, InitedMessage, Self)
is called.
Initialized inside UT2004Behaviour.initializeModules(UT2004Bot).
protected ImprovedShooting shoot
Note: more weapon-handling methods are available through UT2004Behaviour.weaponry.
May be used since since the first SposhBotLogic#botFirstSpawn(cz.cuni.amis.pogamut.ut2004.communication.messages.gbinfomessages.GameInfo, ConfigChange, InitedMessage, Self)
is called.
Initialized inside UT2004Behaviour.initializeModules(UT2004Bot).
protected AdvancedLocomotion move
Note: navigation is done via UT2004Behaviour.pathExecutor that needs PathHandle from the UT2004Behaviour.pathPlanner.
May be used since since the first SposhBotLogic#botFirstSpawn(cz.cuni.amis.pogamut.ut2004.communication.messages.gbinfomessages.GameInfo, ConfigChange, InitedMessage, Self)
is called.
Initialized inside UT2004Behaviour.initializeModules(UT2004Bot).
protected UT2004PathExecutor<cz.cuni.amis.pogamut.base3d.worldview.object.ILocated> pathExecutor
May be used since since the first IUT2004BotController.botFirstSpawn(cz.cuni.amis.pogamut.ut2004.communication.messages.gbinfomessages.GameInfo, ConfigChange, InitedMessage, Self)
is called.
Initialized inside UT2004BotModuleControllerNew#initializePathFinding(UT2004Bot).
protected cz.cuni.amis.pogamut.base.agent.navigation.IPathPlanner<cz.cuni.amis.pogamut.base3d.worldview.object.ILocated> pathPlanner
May be used since since the first IUT2004BotController.botFirstSpawn(cz.cuni.amis.pogamut.ut2004.communication.messages.gbinfomessages.GameInfo, ConfigChange, InitedMessage, Self)
is called.
Initialized inside UT2004BotModuleControllerNew#initializePathFinding(UT2004Bot).
protected WeaponPrefs weaponPrefs
WeaponPrefs class javadoc. It allows you to define preferences for
weapons to be used at given distance (together with their firing mode).
protected NavigationGraphBuilder navBuilder
May be used since IUT2004BotController.botInitialized(cz.cuni.amis.pogamut.ut2004.communication.messages.gbinfomessages.GameInfo, ConfigChange, InitedMessage)
is called.
Initialized inside UT2004BotModuleController.initializeModules(UT2004Bot).
protected AgentStats stats
AgentStats.startOutput(String) or AgentStats.startOutput(String, boolean).
protected FloydWarshallMap fwMap
IPathPlanner using NavPoints), you may use it to find paths inside the environment wihtout
waiting for round-trip of GetPath command and PathLists response from UT2004. It is much faster than
UT2004BotModuleController.pathPlanner but you need to pass NavPoint instances to planner instead of
ILocated ... to find the nearest NavPoint instance, DistanceUtils is a handy, check especially
DistanceUtils.getNearest(java.util.Collection, ILocated).
protected UT2004Navigation navigation
UT2004PathExecutor for path-following and FloydWarshallMap
for path planning resulting in unified class that can solely handle navigation of the bot within the environment.
In contrast to UT2004PathExecutor methods
of this module may be recalled every UT2004BotLogicController.logic() iteration even with
the same argument (which is not true for BasePathExecutor.followPath(cz.cuni.amis.pogamut.base.agent.navigation.IPathFuture).
Note that this class is actually initialized with instances of UT2004BotModuleController.pathExecutor and UT2004BotModuleController.fwMap
so you must take care if using add/remove stuck detectors or reinitilize this property to your liking (you can do that in UT2004BotController.botInitialized(cz.cuni.amis.pogamut.ut2004.communication.messages.gbinfomessages.GameInfo, ConfigChange, InitedMessage)
method.
May be used since first UT2004BotLogicController.logic() is called.
Initialized inside UT2004BotModuleController.initializePathFinding(UT2004Bot).
protected cz.cuni.amis.pogamut.base.communication.worldview.listener.annotation.AnnotationListenerRegistrator listenerRegistrator
EventListener, ObjectClassEventListener,
ObjectClassListener, ObjectEventListener and ObjectListener annotations and automatically registers
them as listeners on a specific events.
Note that this registrator is usable for 'this' object only! It will work only for 'this' object.
protected cz.cuni.amis.pogamut.base3d.worldview.IVisionWorldView world
UT2004BotController.getWorldView().
protected cz.cuni.amis.pogamut.base.communication.command.IAct act
UT2004BotController.getAct().
protected UT2004GetBackToNavGraph getBackToNavGraph
UT2004BotModuleController.navigation
without fear of catastrophe.
May be used since IUT2004BotController.botInitialized(cz.cuni.amis.pogamut.ut2004.communication.messages.gbinfomessages.GameInfo, ConfigChange, InitedMessage)
is called.
Initialized inside UT2004BotModuleController.initializePathFinding(UT2004Bot).
protected UT2004RunStraight runStraight
May be used since IUT2004BotController.botInitialized(cz.cuni.amis.pogamut.ut2004.communication.messages.gbinfomessages.GameInfo, ConfigChange, InitedMessage)
is called.
Initialized inside UT2004BotModuleController.initializePathFinding(UT2004Bot).
protected Visibility visibility
May be used since IUT2004BotController.botInitialized(cz.cuni.amis.pogamut.ut2004.communication.messages.gbinfomessages.GameInfo, ConfigChange, InitedMessage)
is called.
Initialized inside UT2004BotModuleController.initializeModules(UT2004Bot).
protected CTF ctf
CTF.isEnabled().
Initialized inside UT2004BotModuleController.initializeModules(UT2004Bot).
protected NavPoints navPoints
NavPoints out of IWorldView.
May be used since IUT2004BotController.botInitialized(cz.cuni.amis.pogamut.ut2004.communication.messages.gbinfomessages.GameInfo, ConfigChange, InitedMessage)
is called.
Initialized inside UT2004BotModuleController.initializeModules(UT2004Bot).
protected UT2004AStar aStar
IWorldView.
You may provide custom IPFMapView over the map in-order to greatly customize the A-Star search.
| Constructor Detail |
|---|
public UT2004Context(String name,
BOT bot)
| Method Detail |
|---|
protected void initialize()
UT2004Behaviour before the GameBots2004 greets the bot even before
UT2004Behaviour.prepareBehaviour(UT2004Bot) method.
NOTE: This is Pogamut's developers reserved method - do not override it and if you do, always use 'super' to call parent's initializeBehaviour.
protected void initializeListeners(BOT bot)
UT2004Behaviour.listenerRegistrator and calls AnnotationListenerRegistrator.addListeners() method
to probe all declared methods for event-annotation presence.
bot - protected void initializePathFinding(BOT bot)
UT2004BotModuleControllerNew#pathPlanner and UT2004BotModuleControllerNew#pathExecutor.
If you need different path planner / path executor - override this method and initialize your own modules.
bot - protected void initializeModules(BOT bot)
bot - protected void prepareBehaviour(BOT bot)
bot -
public void botInitialized(GameInfo info,
ConfigChange config,
InitedMessage init)
InitedMessage is received. Various agent modules are usable since this
method is called.
gameInfo - config - init - self -
public void botSpawned(GameInfo gameInfo,
ConfigChange config,
InitedMessage init,
Self self)
Note that this method has advantage over the IUT2004BotController.botInitialized(GameInfo, ConfigChange, InitedMessage)
that you already have Self object.
gameInfo - config - init - self - public void finishInitialization()
UT2004Behaviour#botFirstSpawn(GameInfo, ConfigChange, InitedMessage, Self) as a hook for Pogamut's core developers
to finalize initialization of various modules.
NOTE: This is Pogamut's developers reserved method - do not override it and if you do, always use 'super' to call parent's finishControllerInitialization.
finishInitialization in interface IUT2004Context<BOT extends UT2004Bot>public void logicIteration()
public void botKilled(BotKilled event)
event - public cz.cuni.amis.pogamut.base3d.worldview.IVisionWorldView getWorldView()
public cz.cuni.amis.pogamut.base.communication.command.IAct getAct()
public CompleteBotCommandsWrapper getBody()
public Random getRandom()
public cz.cuni.amis.pogamut.base.utils.logging.LogCategory getLog()
public UT2004AStar getAStar()
public Game getGame()
public AgentInfo getInfo()
public Players getPlayers()
public ItemDescriptors getDescriptors()
public Items getItems()
public Senses getSenses()
public Weaponry getWeaponry()
public AgentConfig getConfig()
public Raycasting getRaycasting()
public ImprovedShooting getShoot()
public AdvancedLocomotion getMove()
public UT2004PathExecutor<cz.cuni.amis.pogamut.base3d.worldview.object.ILocated> getPathExecutor()
public cz.cuni.amis.pogamut.base.agent.navigation.IPathPlanner<cz.cuni.amis.pogamut.base3d.worldview.object.ILocated> getPathPlanner()
public WeaponPrefs getWeaponPrefs()
public NavigationGraphBuilder getNavBuilder()
public AgentStats getStats()
public FloydWarshallMap getFwMap()
public UT2004Navigation getNavigation()
public cz.cuni.amis.pogamut.base.communication.worldview.listener.annotation.AnnotationListenerRegistrator getListenerRegistrator()
public cz.cuni.amis.pogamut.base3d.worldview.IVisionWorldView getWorld()
public UT2004GetBackToNavGraph getBackToNavGraph()
public CTF getCtf()
public Visibility getVisibility()
public AdrenalineCombo getCombo()
|
||||||||||
| PREV CLASS NEXT CLASS | FRAMES NO FRAMES | |||||||||
| SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD | |||||||||