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java.lang.Objectcz.cuni.amis.pogamut.base.communication.messages.InfoMessage
cz.cuni.amis.pogamut.ut2004.communication.messages.gbinfomessages.SeeVolume
public class SeeVolume
Definition of the event SVL.
Complete message documentation: UT3 specific synchronous message - sent in synchronous batch (events are cached and then exported in the batch due to performance issues). Message containing information about the navpoints laying in a deployed volume.
| Field Summary | |
|---|---|
protected UnrealId |
Id
Unique ID of actor making the noise - may be other player or some other object in the game. |
static String |
PROTOTYPE
Example how the message looks like - used during parser tests. |
protected long |
SimTime
|
protected ItemType |
Type
Type of this volume (e.g. |
protected boolean |
Visible
If this navpoint is visible. |
| Constructor Summary | |
|---|---|
SeeVolume()
Parameter-less contructor for the message. |
|
SeeVolume(SeeVolume original)
Cloning constructor from the full message. |
|
SeeVolume(UnrealId Id,
boolean Visible,
ItemType Type)
Creates new instance of the message SeeVolume. |
|
| Method Summary | |
|---|---|
UnrealId |
getId()
Unique ID of actor making the noise - may be other player or some other object in the game. |
long |
getSimTime()
Simulation time in MILLI SECONDS !!! |
ItemType |
getType()
Type of this volume (e.g. |
boolean |
isVisible()
If this navpoint is visible. |
protected void |
setSimTime(long SimTime)
Used by Yylex to slip correct time of the object or programmatically. |
String |
toHtmlString()
|
String |
toJsonLiteral()
|
String |
toString()
|
| Methods inherited from class java.lang.Object |
|---|
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait |
| Field Detail |
|---|
public static final String PROTOTYPE
protected long SimTime
protected UnrealId Id
protected boolean Visible
protected ItemType Type
| Constructor Detail |
|---|
public SeeVolume()
public SeeVolume(UnrealId Id,
boolean Visible,
ItemType Type)
Id - Unique ID of actor making the noise - may be other player or
some other object in the game.Visible - If this navpoint is visible.Type - Type of this volume (e.g. SlowVolume, etc.)public SeeVolume(SeeVolume original)
original - | Method Detail |
|---|
public long getSimTime()
getSimTime in interface IWorldChangeEventgetSimTime in interface IWorldEventprotected void setSimTime(long SimTime)
public UnrealId getId()
public boolean isVisible()
public ItemType getType()
public String toString()
toString in class InfoMessagepublic String toHtmlString()
public String toJsonLiteral()
toJsonLiteral in class InfoMessage
|
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