cz.cuni.amis.pogamut.ut2004.communication.messages.gbinfomessages
Class SeeVolume

Package class diagram package SeeVolume
java.lang.Object
  extended by cz.cuni.amis.pogamut.base.communication.messages.InfoMessage
      extended by cz.cuni.amis.pogamut.ut2004.communication.messages.gbinfomessages.SeeVolume
All Implemented Interfaces:
IWorldChangeEvent, IWorldEvent, cz.cuni.amis.utils.listener.Event

public class SeeVolume
extends InfoMessage
implements IWorldEvent, IWorldChangeEvent

Definition of the event SVL.

Complete message documentation: UT3 specific synchronous message - sent in synchronous batch (events are cached and then exported in the batch due to performance issues). Message containing information about the navpoints laying in a deployed volume.


Field Summary
protected  UnrealId Id
          Unique ID of actor making the noise - may be other player or some other object in the game.
static String PROTOTYPE
          Example how the message looks like - used during parser tests.
protected  long SimTime
           
protected  ItemType Type
          Type of this volume (e.g.
protected  boolean Visible
          If this navpoint is visible.
 
Constructor Summary
SeeVolume()
          Parameter-less contructor for the message.
SeeVolume(SeeVolume original)
          Cloning constructor from the full message.
SeeVolume(UnrealId Id, boolean Visible, ItemType Type)
          Creates new instance of the message SeeVolume.
 
Method Summary
 UnrealId getId()
          Unique ID of actor making the noise - may be other player or some other object in the game.
 long getSimTime()
          Simulation time in MILLI SECONDS !!!
 ItemType getType()
          Type of this volume (e.g.
 boolean isVisible()
          If this navpoint is visible.
protected  void setSimTime(long SimTime)
          Used by Yylex to slip correct time of the object or programmatically.
 String toHtmlString()
           
 String toJsonLiteral()
           
 String toString()
           
 
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
 

Field Detail

PROTOTYPE

public static final String PROTOTYPE
Example how the message looks like - used during parser tests.

See Also:
Constant Field Values

SimTime

protected long SimTime

Id

protected UnrealId Id
Unique ID of actor making the noise - may be other player or some other object in the game.


Visible

protected boolean Visible
If this navpoint is visible.


Type

protected ItemType Type
Type of this volume (e.g. SlowVolume, etc.)

Constructor Detail

SeeVolume

public SeeVolume()
Parameter-less contructor for the message.


SeeVolume

public SeeVolume(UnrealId Id,
                 boolean Visible,
                 ItemType Type)
Creates new instance of the message SeeVolume. UT3 specific synchronous message - sent in synchronous batch (events are cached and then exported in the batch due to performance issues). Message containing information about the navpoints laying in a deployed volume. Corresponding GameBots message is SVL.

Parameters:
Id - Unique ID of actor making the noise - may be other player or some other object in the game.
Visible - If this navpoint is visible.
Type - Type of this volume (e.g. SlowVolume, etc.)

SeeVolume

public SeeVolume(SeeVolume original)
Cloning constructor from the full message.

Parameters:
original -
Method Detail

getSimTime

public long getSimTime()
Simulation time in MILLI SECONDS !!!

Specified by:
getSimTime in interface IWorldChangeEvent
Specified by:
getSimTime in interface IWorldEvent

setSimTime

protected void setSimTime(long SimTime)
Used by Yylex to slip correct time of the object or programmatically.


getId

public UnrealId getId()
Unique ID of actor making the noise - may be other player or some other object in the game.


isVisible

public boolean isVisible()
If this navpoint is visible.


getType

public ItemType getType()
Type of this volume (e.g. SlowVolume, etc.)


toString

public String toString()
Overrides:
toString in class InfoMessage

toHtmlString

public String toHtmlString()

toJsonLiteral

public String toJsonLiteral()
Overrides:
toJsonLiteral in class InfoMessage


Copyright © 2014 AMIS research group, Faculty of Mathematics and Physics, Charles University in Prague, Czech Republic. All Rights Reserved.