cz.cuni.amis.pogamut.ut2004.communication.messages.gbinfomessages
Class Trigger

Package class diagram package Trigger
java.lang.Object
  extended by cz.cuni.amis.pogamut.base.communication.messages.InfoMessage
      extended by cz.cuni.amis.pogamut.ut2004.communication.messages.gbinfomessages.Trigger
All Implemented Interfaces:
IWorldChangeEvent, IWorldEvent, cz.cuni.amis.utils.listener.Event

public class Trigger
extends InfoMessage
implements IWorldEvent, IWorldChangeEvent

Definition of the event TRG.

Complete message documentation: Asynchronous message. When we trigger some trigger. TODO: Experiment message.


Field Summary
protected  String Actor
          Should be the trigger we have triggered.
protected  UnrealId EventInstigator
          Should be the Id of the player who triggered this (ourself?).
static String PROTOTYPE
          Example how the message looks like - used during parser tests.
protected  long SimTime
           
 
Constructor Summary
Trigger()
          Parameter-less contructor for the message.
Trigger(String Actor, UnrealId EventInstigator)
          Creates new instance of the message Trigger.
Trigger(Trigger original)
          Cloning constructor from the full message.
 
Method Summary
 String getActor()
          Should be the trigger we have triggered.
 UnrealId getEventInstigator()
          Should be the Id of the player who triggered this (ourself?).
 long getSimTime()
          Simulation time in MILLI SECONDS !!!
protected  void setSimTime(long SimTime)
          Used by Yylex to slip correct time of the object or programmatically.
 String toHtmlString()
           
 String toJsonLiteral()
           
 String toString()
           
 
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
 

Field Detail

PROTOTYPE

public static final String PROTOTYPE
Example how the message looks like - used during parser tests.

See Also:
Constant Field Values

SimTime

protected long SimTime

Actor

protected String Actor
Should be the trigger we have triggered.


EventInstigator

protected UnrealId EventInstigator
Should be the Id of the player who triggered this (ourself?).

Constructor Detail

Trigger

public Trigger()
Parameter-less contructor for the message.


Trigger

public Trigger(String Actor,
               UnrealId EventInstigator)
Creates new instance of the message Trigger. Asynchronous message. When we trigger some trigger. TODO: Experiment message. Corresponding GameBots message is TRG.

Parameters:
Actor - Should be the trigger we have triggered.
EventInstigator - Should be the Id of the player who triggered this (ourself?).

Trigger

public Trigger(Trigger original)
Cloning constructor from the full message.

Parameters:
original -
Method Detail

getSimTime

public long getSimTime()
Simulation time in MILLI SECONDS !!!

Specified by:
getSimTime in interface IWorldChangeEvent
Specified by:
getSimTime in interface IWorldEvent

setSimTime

protected void setSimTime(long SimTime)
Used by Yylex to slip correct time of the object or programmatically.


getActor

public String getActor()
Should be the trigger we have triggered.


getEventInstigator

public UnrealId getEventInstigator()
Should be the Id of the player who triggered this (ourself?).


toString

public String toString()
Overrides:
toString in class InfoMessage

toHtmlString

public String toHtmlString()

toJsonLiteral

public String toJsonLiteral()
Overrides:
toJsonLiteral in class InfoMessage


Copyright © 2014 AMIS research group, Faculty of Mathematics and Physics, Charles University in Prague, Czech Republic. All Rights Reserved.