Uses of Class
cz.cuni.amis.pogamut.ut2004.communication.translator.server.support.AbstractServerFSMState

Packages that use AbstractServerFSMState
cz.cuni.amis.pogamut.ut2004.communication.translator.server.state   
cz.cuni.amis.pogamut.ut2004.communication.translator.server.support   
 

Uses of AbstractServerFSMState in cz.cuni.amis.pogamut.ut2004.communication.translator.server.state
 

Subclasses of AbstractServerFSMState in cz.cuni.amis.pogamut.ut2004.communication.translator.server.state
 class CommunicationTerminatedState
           
 class GameInfoExpectedState
          State that expects GameInfo message to came - when it receives GameInfo it switches to the HandshakeControllerState.
 class HelloControlServerExpectedState
          First and initial state of the ServerFSM handler.
 class ItemCategoryState
          Takes care of the ITC messages creating new categories inside the ItemTranslator class.
 class ItemListState
           
 class MapListState
           
 class MutatorListState
          Takes care of the mutator list.
 class NavPointListState
          Takes care of the navpoint list.
 class NavPointNeighboursState
          Takes care of the navpoint neighbour list.
 class PasswordState
          Entered by the Password message that is sent to the world view, the state then wait for PasswdOk or PasswdWrong message to came.
 class PathAcceptState
          Takes care of the path list.
 class PlayerListState
          Takes care of the player list.
 class ReadyState
          When the HELLO_CONTROL_SERVER message comes we switch into this state that sends the ReadyCommandRequest event to the world view and waits for next symbol, it may be: Password message - switches to the PasswordState HandShakeStart message - switches to the ServerRunningState - controls the handshake
 class ServerRunningState
          This class implements a batch handling logic.
 

Uses of AbstractServerFSMState in cz.cuni.amis.pogamut.ut2004.communication.translator.server.support
 

Subclasses of AbstractServerFSMState in cz.cuni.amis.pogamut.ut2004.communication.translator.server.support
 class ServerListState<MESSAGE,CONTEXT extends TranslatorContext>
          Support class that takes care of batch of messages in the form of: START_MSG MSG MSG ....
 class ServerMessageExpectedState<CONTEXT extends TranslatorContext>
          Used to check the message that is used to leave the state.
 



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