| Class | Description |
|---|---|
| CommunicationTerminatedState | |
| GameInfoExpectedState |
State that expects GameInfo message to came - when it receives GameInfo it switches to the HandshakeControllerState.
|
| HelloControlServerExpectedState |
First and initial state of the ServerFSM handler.
|
| ItemCategoryState |
Takes care of the ITC messages creating new categories inside the ItemTranslator class.
|
| ItemListState | |
| MapListState | |
| MutatorListState |
Takes care of the mutator list.
|
| NavPointListState |
Takes care of the navpoint list.
|
| NavPointNeighboursState |
Takes care of the navpoint neighbour list.
|
| PasswordState |
Entered by the Password message that is sent to the world view, the state then wait for PasswdOk or PasswdWrong
message to came.
|
| PathAcceptState |
Takes care of the path list.
|
| PlayerListState |
Takes care of the player list.
|
| ReadyState |
When the HELLO_CONTROL_SERVER message comes we switch into this state that sends the ReadyCommandRequest event to the world view
and waits for next symbol, it may be:
Password message - switches to the PasswordState
HandShakeStart message - switches to the ServerRunningState - controls the handshake
|
| ServerRunningState |
This class implements a batch handling logic.
|
Copyright © 2012 AMIS research group, Faculty of Mathematics and Physics, Charles University in Prague, Czech Republic. All Rights Reserved.