public abstract class Vehicle extends InfoMessage implements IWorldEvent, IWorldChangeEvent, ICompositeWorldObject, ILocated, ILocomotive, IRotable, IGBViewable
| Modifier and Type | Class and Description |
|---|---|
static class |
Vehicle.ObjectDisappeared |
static class |
Vehicle.VehicleUpdate |
| Modifier and Type | Field and Description |
|---|---|
static String |
PROTOTYPE
Example how the message looks like - used during parser tests.
|
protected long |
SimTime |
| Constructor and Description |
|---|
Vehicle()
Parameter-less contructor for the message.
|
| Modifier and Type | Method and Description |
|---|---|
IWorldObjectUpdatedEvent |
createDisappearEvent()
Creates an update event that has to update visibility to false.
|
abstract Integer |
getArmor()
How much the vehicle has left.
|
abstract UnrealId |
getDriver()
Unique Id of the driver - if any.
|
abstract Integer |
getHealth()
How much health the vehicle has left.
|
abstract UnrealId |
getId()
Unique Id of the vehicle or vehicle part.
|
abstract Location |
getLocation()
An absolute location of the vehicle within the map.
|
abstract Rotation |
getRotation()
Which direction the vehicle is facing in absolute terms.
|
long |
getSimTime()
Simulation time in MILLI SECONDS !!!
|
abstract Integer |
getTeam()
What team the vehicle is on.
|
abstract String |
getType()
Class of the vehicle.
|
abstract Velocity |
getVelocity()
Absolute velocity of the vehicle as a vector of movement per one
game second.
|
abstract boolean |
isTeamLocked()
If the vehicle is locked just for its current team.
|
abstract boolean |
isVisible()
If the vehicle is in the field of view of the bot.
|
protected void |
setSimTime(long SimTime)
Used by Yylex to slip correct time of the object or programmatically.
|
String |
toHtmlString() |
String |
toJsonLiteral() |
String |
toString() |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, waitgetLocal, getShared, getStaticpublic static final String PROTOTYPE
protected long SimTime
public long getSimTime()
getSimTime in interface IWorldChangeEventgetSimTime in interface IWorldEventgetSimTime in interface IWorldObjectprotected void setSimTime(long SimTime)
public abstract UnrealId getId()
getId in interface IWorldObjectpublic abstract Rotation getRotation()
getRotation in interface IRotablepublic abstract Location getLocation()
getLocation in interface ILocatedpublic abstract Velocity getVelocity()
getVelocity in interface ILocomotivepublic abstract boolean isVisible()
public abstract Integer getTeam()
public abstract Integer getHealth()
public abstract Integer getArmor()
public abstract UnrealId getDriver()
public abstract boolean isTeamLocked()
public abstract String getType()
public IWorldObjectUpdatedEvent createDisappearEvent()
IGBViewablecreateDisappearEvent in interface IGBViewablepublic String toString()
toString in class InfoMessagepublic String toHtmlString()
public String toJsonLiteral()
toJsonLiteral in class InfoMessageCopyright © 2012 AMIS research group, Faculty of Mathematics and Physics, Charles University in Prague, Czech Republic. All Rights Reserved.