public class PlayerLocalImpl extends PlayerLocal
| Modifier and Type | Class and Description |
|---|---|
static class |
PlayerLocalImpl.PlayerLocalUpdate |
PlayerLocal.ObjectDisappeared| Modifier and Type | Field and Description |
|---|---|
protected UnrealId |
Id
Unique Id of the player.
|
protected String |
Jmx
Exported just for control server.
|
protected boolean |
Visible
If the player is in the field of view of the bot.
|
SimTime| Constructor and Description |
|---|
PlayerLocalImpl()
Parameter-less contructor for the message.
|
PlayerLocalImpl(Player original)
Cloning constructor from the full message.
|
PlayerLocalImpl(PlayerLocal original)
Cloning constructor from the message part.
|
PlayerLocalImpl(PlayerLocalImpl original)
Cloning constructor from the full message.
|
PlayerLocalImpl(UnrealId Id,
String Jmx,
boolean Visible)
Creates new instance of the message Player.
|
| Modifier and Type | Method and Description |
|---|---|
PlayerLocalImpl |
clone() |
UnrealId |
getId()
Unique Id of the player.
|
String |
getJmx()
Exported just for control server.
|
PlayerLocalImpl |
getLocal() |
ISharedWorldObject |
getShared() |
IStaticWorldObject |
getStatic() |
boolean |
isVisible()
If the player is in the field of view of the bot.
|
void |
setSimTime(long SimTime)
Used by Yylex to slip correct time of the object or programmatically.
|
String |
toHtmlString() |
String |
toString() |
createDisappearEvent, getCompositeClass, getSimTimetoJsonLiteralprotected UnrealId Id
protected String Jmx
protected boolean Visible
public PlayerLocalImpl()
public PlayerLocalImpl(UnrealId Id, String Jmx, boolean Visible)
Id - Unique Id of the player.Jmx - Exported just for control server. Holds jmx address we need to connect to
when we want to debug our bot.Visible - If the player is in the field of view of the bot.public PlayerLocalImpl(Player original)
original - public PlayerLocalImpl(PlayerLocalImpl original)
original - public PlayerLocalImpl(PlayerLocal original)
original - public void setSimTime(long SimTime)
PlayerLocalsetSimTime in class PlayerLocalpublic PlayerLocalImpl clone()
clone in interface ILocalWorldObjectclone in class PlayerLocalpublic UnrealId getId()
getId in interface IWorldObjectgetId in class PlayerLocalpublic String getJmx()
getJmx in class PlayerLocalpublic boolean isVisible()
isVisible in interface ILocalViewableisVisible in class PlayerLocalpublic PlayerLocalImpl getLocal()
getLocal in class PlayerLocalpublic ISharedWorldObject getShared()
getShared in class PlayerLocalpublic IStaticWorldObject getStatic()
getStatic in class PlayerLocalpublic String toString()
toString in class PlayerLocalpublic String toHtmlString()
toHtmlString in class PlayerLocalCopyright © 2012 AMIS research group, Faculty of Mathematics and Physics, Charles University in Prague, Czech Republic. All Rights Reserved.