public class NavPointMessage.NavPointLocalMessage extends NavPointLocal
NavPointLocal.ObjectDisappearedSimTime| Constructor and Description |
|---|
NavPointMessage.NavPointLocalMessage() |
| Modifier and Type | Method and Description |
|---|---|
NavPointMessage.NavPointLocalMessage |
clone() |
UnrealId |
getId()
A unique Id of this navigation point assigned by the game.
|
NavPointMessage.NavPointLocalMessage |
getLocal() |
ISharedWorldObject |
getShared() |
IStaticWorldObject |
getStatic() |
boolean |
isVisible()
If the point is in the field of view of the bot.
|
String |
toHtmlString() |
String |
toString() |
createDisappearEvent, getCompositeClass, getSimTime, setSimTimetoJsonLiteralpublic NavPointMessage.NavPointLocalMessage()
public NavPointMessage.NavPointLocalMessage clone()
clone in interface ILocalWorldObjectclone in class NavPointLocalpublic NavPointMessage.NavPointLocalMessage getLocal()
getLocal in class NavPointLocalpublic ISharedWorldObject getShared()
getShared in class NavPointLocalpublic IStaticWorldObject getStatic()
getStatic in class NavPointLocalpublic UnrealId getId()
getId in interface IWorldObjectgetId in class NavPointLocalpublic boolean isVisible()
isVisible in interface ILocalViewableisVisible in class NavPointLocalpublic String toString()
toString in class NavPointLocalpublic String toHtmlString()
toHtmlString in class NavPointLocalCopyright © 2012 AMIS research group, Faculty of Mathematics and Physics, Charles University in Prague, Czech Republic. All Rights Reserved.