public abstract class Mover extends InfoMessage implements IWorldEvent, IWorldChangeEvent, ICompositeWorldObject, ILocated, ILocomotive, IGBViewable
| Modifier and Type | Class and Description |
|---|---|
static class |
Mover.MoverUpdate |
static class |
Mover.ObjectDisappeared |
| Modifier and Type | Field and Description |
|---|---|
static String |
PROTOTYPE
Example how the message looks like - used during parser tests.
|
protected long |
SimTime |
| Constructor and Description |
|---|
Mover()
Parameter-less contructor for the message.
|
| Modifier and Type | Method and Description |
|---|---|
IWorldObjectUpdatedEvent |
createDisappearEvent()
Creates an update event that has to update visibility to false.
|
abstract Location |
getBasePos()
Base position of the mover.
|
abstract Location |
getBaseRot()
Base rotation of the mover.
|
abstract double |
getDelayTime()
Delay before starting to open (or before lift starts to move).
|
abstract UnrealId |
getId()
A unique Id of this mover assigned by the game.
|
abstract Location |
getLocation()
Location of the mover.
|
abstract double |
getMoveTime()
How long the mover moves, when it becomes triggered, before it stops.
|
abstract UnrealId |
getNavPointMarker()
Navigation point marking this mover.
|
abstract double |
getOpenTime()
How long the mover stands still when it reaches its destination position.
|
long |
getSimTime()
Simulation time in MILLI SECONDS !!!
|
abstract String |
getState()
Name of the state Mover is currently in.
|
abstract String |
getType()
String class of the mover.
|
abstract Velocity |
getVelocity()
Velocity vector.
|
abstract boolean |
isDamageTrig()
True if the mover needs to be shot to be activated.
|
abstract boolean |
isIsMoving()
Does the mover move right now?
|
abstract boolean |
isVisible()
If the mover is in the field of view of the bot.
|
protected void |
setSimTime(long SimTime)
Used by Yylex to slip correct time of the object or programmatically.
|
String |
toHtmlString() |
String |
toJsonLiteral() |
String |
toString() |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, waitgetLocal, getShared, getStaticpublic static final String PROTOTYPE
protected long SimTime
public long getSimTime()
getSimTime in interface IWorldChangeEventgetSimTime in interface IWorldEventgetSimTime in interface IWorldObjectprotected void setSimTime(long SimTime)
public abstract UnrealId getId()
getId in interface IWorldObjectpublic abstract Location getLocation()
getLocation in interface ILocatedpublic abstract boolean isVisible()
public abstract boolean isDamageTrig()
public abstract String getType()
public abstract boolean isIsMoving()
public abstract Velocity getVelocity()
getVelocity in interface ILocomotivepublic abstract double getMoveTime()
public abstract double getOpenTime()
public abstract Location getBasePos()
public abstract Location getBaseRot()
public abstract double getDelayTime()
public abstract String getState()
public abstract UnrealId getNavPointMarker()
public IWorldObjectUpdatedEvent createDisappearEvent()
IGBViewablecreateDisappearEvent in interface IGBViewablepublic String toString()
toString in class InfoMessagepublic String toHtmlString()
public String toJsonLiteral()
toJsonLiteral in class InfoMessageCopyright © 2012 AMIS research group, Faculty of Mathematics and Physics, Charles University in Prague, Czech Republic. All Rights Reserved.