public class AdrenalineCombo extends SensomotoricModule<UT2004Bot>
act, worldViewagent, controller, eventBus, log| Constructor and Description |
|---|
AdrenalineCombo(UT2004Bot bot,
AgentInfo info) |
AdrenalineCombo(UT2004Bot bot,
AgentInfo info,
Logger log) |
| Modifier and Type | Method and Description |
|---|---|
boolean |
canPerformCombo()
Tells whether you have adrenaline >= 100, note that using the combo won't change the adrenaline level in the same "logic-cycle".
|
protected void |
cleanUp() |
boolean |
performBerserk()
Perform "Berserk" combo (bigger damage).
|
boolean |
performDefensive()
Perform "Defensive" combo (every few seconds adds health).
|
boolean |
performInvisible()
Perform "Defensive" combo (bot is invisible and is very hard to spot), note that this combo does not affects PogamutBots ;-(
|
boolean |
performSpeed()
Perform "Defensive" combo (bots speed is increased), not advised as it usually breaks running constants, which breaks bot navigation in turn.
|
getComponentId, getLog, getState, initComponentId, isRunning, kill, pause, reset, resume, start, stop, toStringpublic boolean canPerformCombo()
public boolean performBerserk()
public boolean performDefensive()
public boolean performInvisible()
public boolean performSpeed()
protected void cleanUp()
cleanUp in class AgentModule<UT2004Bot>Copyright © 2012 AMIS research group, Faculty of Mathematics and Physics, Charles University in Prague, Czech Republic. All Rights Reserved.