PATH_ELEMENT - public interface IUnrealPathExecutor<PATH_ELEMENT extends cz.cuni.amis.pogamut.base3d.worldview.object.ILocated>
extends cz.cuni.amis.pogamut.base.agent.navigation.IPathExecutor<PATH_ELEMENT>
| Modifier and Type | Method and Description |
|---|---|
cz.cuni.amis.pogamut.base3d.worldview.object.ILocated |
getFocus()
Return current focus of the bot, null means "default" provided by the path executor.
|
void |
setFocus(cz.cuni.amis.pogamut.base3d.worldview.object.ILocated located)
Allows you to set focus during the path-execution, i.e., tell the bot where it should be looking.
|
addStuckDetector, followPath, getLog, getPath, getPathElement, getPathElementIndex, getPathFrom, getPathFuture, getPathTo, getState, inState, isExecuting, isPathUnavailable, isStuck, isTargetReached, notInState, removeAllStuckDetectors, removeStuckDetector, stopvoid setFocus(cz.cuni.amis.pogamut.base3d.worldview.object.ILocated located)
Note that the focus once set is never overridden by the path executer. So if you want to reset it back to the default focus, set the focus to 'null'.
located - cz.cuni.amis.pogamut.base3d.worldview.object.ILocated getFocus()
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