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| Class Summary | |
|---|---|
| CommunicationTerminatedState | |
| GameInfoExpectedState | State that expects GameInfo message to came - when it receives GameInfo it switches to the HandshakeControllerState. |
| HelloControlServerExpectedState | First and initial state of the ServerFSM handler. |
| ItemCategoryState | Takes care of the ITC messages creating new categories inside the ItemTranslator class. |
| ItemListState | |
| MapListState | |
| MutatorListState | Takes care of the mutator list. |
| NavPointListState | Takes care of the navpoint list. |
| NavPointNeighboursState | Takes care of the navpoint neighbour list. |
| PasswordState | Entered by the Password message that is sent to the world view, the state then wait for PasswdOk or PasswdWrong message to came. |
| PathAcceptState | Takes care of the path list. |
| PlayerListState | Takes care of the player list. |
| ReadyState | When the HELLO_CONTROL_SERVER message comes we switch into this state that sends the ReadyCommandRequest event to the world view and waits for next symbol, it may be: Password message - switches to the PasswordState HandShakeStart message - switches to the ServerRunningState - controls the handshake |
| ServerRunningState | This class implements a batch handling logic. |
| VehicleListState | Takes care of the vehicle list. |
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