Uses of Class
cz.cuni.amis.pogamut.udk.agent.module.sensomotoric.Weapon

Packages that use Weapon
cz.cuni.amis.pogamut.udk.agent.module.sensomotoric   
 

Uses of Weapon in cz.cuni.amis.pogamut.udk.agent.module.sensomotoric
 

Methods in cz.cuni.amis.pogamut.udk.agent.module.sensomotoric that return Weapon
 Weapon Weaponry.getCurrentWeapon()
          Retrieves current weapon from the agent's inventory.
 Weapon Weaponry.getWeapon(ItemType weaponType)
          Returns Weapon instance for given 'weaponType' if the bot posses it.
 

Methods in cz.cuni.amis.pogamut.udk.agent.module.sensomotoric that return types with arguments of type Weapon
 Map<ItemType,Weapon> Weaponry.getLoadedMeleeWeapons()
          Retrieves loaded melee weapons from the agent's inventory.
 Map<ItemType,Weapon> Weaponry.getLoadedRangedWeapons()
          Retrieves loaded ranged weapons from the agent's inventory.
 Map<ItemType,Weapon> Weaponry.getLoadedWeapons()
          Retrieves all loaded weapons from the agent's inventory.
 Map<ItemType,Weapon> Weaponry.getMeleeWeapons()
          Retrieves melee weapons from the agent's inventory.
 Map<ItemType,Weapon> Weaponry.getRangedWeapons()
          Retrieves ranged weapons from the agent's inventory.
 Map<ItemType,Weapon> Weaponry.getWeapons()
          Retrieves all weapons from the agent's inventory.
 

Methods in cz.cuni.amis.pogamut.udk.agent.module.sensomotoric with parameters of type Weapon
 boolean Weaponry.changeWeapon(Weapon weapon)
          Changes the weapon the bot is currently holding (if the weapon's ammo is > 0).
 



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