Uses of Interface
cz.cuni.amis.nb.pogamut.unreal.timeline.map.IRenderableUTAgent

Packages that use IRenderableUTAgent
cz.cuni.amis.nb.pogamut.unreal.map   
cz.cuni.amis.nb.pogamut.unreal.timeline.map I will write this stuff AFTER I have working version and no major architectural changes. In the meantime the only thing here are meaningless mumbles. 
 

Uses of IRenderableUTAgent in cz.cuni.amis.nb.pogamut.unreal.map
 

Fields in cz.cuni.amis.nb.pogamut.unreal.map with type parameters of type IRenderableUTAgent
protected  GLRendererCollection<IRenderableUTAgent> MapGLPanel.agentRenderes
           
 

Methods in cz.cuni.amis.nb.pogamut.unreal.map that return types with arguments of type IRenderableUTAgent
 Set<IRenderableUTAgent> MapGLPanel.getAgentsAt(Point p)
          Get agents at point p in the scene.
 

Uses of IRenderableUTAgent in cz.cuni.amis.nb.pogamut.unreal.timeline.map
 

Methods in cz.cuni.amis.nb.pogamut.unreal.timeline.map that return IRenderableUTAgent
 IRenderableUTAgent UTAgentSubGLRenderer.getObject()
           
 

Constructors in cz.cuni.amis.nb.pogamut.unreal.timeline.map with parameters of type IRenderableUTAgent
UTAgentSubGLRenderer(IRenderableUTAgent utAgent, cz.cuni.amis.pogamut.unreal.communication.worldview.map.IUnrealMap map)
          Create a new subrenderer with passed agent as source of data.
 

Constructor parameters in cz.cuni.amis.nb.pogamut.unreal.timeline.map with type arguments of type IRenderableUTAgent
EnvironmentRenderer(MapViewpoint viewpoint, GLRendererCollection<IRenderableUTAgent> agentRenderes, MapRenderer mapRenderer)
           
 



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