| Package | Description |
|---|---|
| cz.cuni.amis.nb.pogamut.unreal.map | |
| cz.cuni.amis.nb.pogamut.unreal.timeline.map |
I will write this stuff AFTER I have working version and no major
architectural changes.
In the meantime the only thing here are meaningless mumbles.
|
| Modifier and Type | Field and Description |
|---|---|
protected GlColor |
BlendVertex.color
Color of vertex
|
| Modifier and Type | Method and Description |
|---|---|
GlColor |
BlendVertex.getColor()
Return color of vertex.
|
| Modifier and Type | Method and Description |
|---|---|
void |
BlendTriangle.setVertex(int i,
cz.cuni.amis.pogamut.base3d.worldview.object.Location location,
GlColor color)
Create new BlendVertex for vertex i of poly.
|
| Constructor and Description |
|---|
BlendVertex(cz.cuni.amis.pogamut.base3d.worldview.object.Location location,
GlColor color) |
| Modifier and Type | Method and Description |
|---|---|
GlColor |
GlColor.getMixedWith(GlColor mixing,
double portion)
Create a mixed color from passed color and this color in following fashion:
|
| Modifier and Type | Method and Description |
|---|---|
GlColor |
GlColor.getMixedWith(GlColor mixing,
double portion)
Create a mixed color from passed color and this color in following fashion:
|
| Constructor and Description |
|---|
GlColor(GlColor color) |
Copyright © 2012 AMIS research group, Faculty of Mathematics and Physics, Charles University in Prague, Czech Republic. All Rights Reserved.