|
||||||||||
| PREV NEXT | FRAMES NO FRAMES | |||||||||
| Uses of HSBotState in cz.cuni.amis.pogamut.ut2004.hideandseek.bot |
|---|
| Methods in cz.cuni.amis.pogamut.ut2004.hideandseek.bot that return HSBotState | |
|---|---|
HSBotState |
HSBotModule.getBotState(cz.cuni.amis.pogamut.unreal.communication.messages.UnrealId botId)
If HSBotModule.isRoundRunning(), returns state of 'botId' player in the game. |
HSBotState |
HSBotModule.getMyState()
If round is running, returns HSBotState of your bot. |
| Methods in cz.cuni.amis.pogamut.ut2004.hideandseek.bot with parameters of type HSBotState | |
|---|---|
List<HSBotRecord<Player>> |
HSBotModule.getBotRecords(HSBotState botWhoAreInThisState)
Returns list of known bots playing hide-and-seek in state 'botWhoAreInThisState'. |
| Uses of HSBotState in cz.cuni.amis.pogamut.ut2004.hideandseek.protocol |
|---|
| Methods in cz.cuni.amis.pogamut.ut2004.hideandseek.protocol that return HSBotState | |
|---|---|
static HSBotState |
HSBotState.valueOf(String name)
Returns the enum constant of this type with the specified name. |
static HSBotState[] |
HSBotState.values()
Returns an array containing the constants of this enum type, in the order they are declared. |
| Uses of HSBotState in cz.cuni.amis.pogamut.ut2004.hideandseek.protocol.messages |
|---|
| Methods in cz.cuni.amis.pogamut.ut2004.hideandseek.protocol.messages that return HSBotState | |
|---|---|
HSBotState |
HSBotStateChanged.getNewStateEnum()
|
| Methods in cz.cuni.amis.pogamut.ut2004.hideandseek.protocol.messages with parameters of type HSBotState | |
|---|---|
void |
HSBotStateChanged.setNewState(HSBotState newState)
|
| Uses of HSBotState in cz.cuni.amis.pogamut.ut2004.hideandseek.server |
|---|
| Methods in cz.cuni.amis.pogamut.ut2004.hideandseek.server that return HSBotState | |
|---|---|
HSBotState |
HSBotRecord.getBotState()
|
| Methods in cz.cuni.amis.pogamut.ut2004.hideandseek.server with parameters of type HSBotState | |
|---|---|
void |
HSBotRecord.setBotState(HSBotState botState)
|
|
||||||||||
| PREV NEXT | FRAMES NO FRAMES | |||||||||