Uses of Class
cz.cuni.amis.pogamut.udk.communication.messages.gbcommands.AddRay

Packages that use AddRay
cz.cuni.amis.pogamut.udk.communication.messages.gbcommands   
 

Uses of AddRay in cz.cuni.amis.pogamut.udk.communication.messages.gbcommands
 

Methods in cz.cuni.amis.pogamut.udk.communication.messages.gbcommands that return AddRay
 AddRay AddRay.setDirection(javax.vecmath.Vector3d Direction)
          Vector direction of the ray (it will be relative - added to the vector, where the bot is looking, also takes into account angle of the floor the bot is standing on).
 AddRay AddRay.setFastTrace(boolean FastTrace)
          True if we want to use FastTrace function instead of Trace function (a bit faster but less information provided - just information if we hit something or not).
 AddRay AddRay.setFloorCorrection(boolean FloorCorrection)
          If we should correct ray directions accoring floor normal.
 AddRay AddRay.setId(String Id)
          User set Id of the ray, so the ray can be identified.
 AddRay AddRay.setLength(int Length)
          Specifies the length of the ray (in UT units).
 AddRay AddRay.setTraceActors(boolean TraceActors)
          If we want to trace also actors – bots, monsters, players, items.
 

Constructors in cz.cuni.amis.pogamut.udk.communication.messages.gbcommands with parameters of type AddRay
AddRay(AddRay original)
          Cloning constructor.
 



Copyright © 2012 AMIS research group, Faculty of Mathematics and Physics, Charles University in Prague, Czech Republic. All Rights Reserved.