See: Description
| Class | Description |
|---|---|
| AbstractPrimitiveComponent |
Components of other objects.
|
| ArrowComponent | |
| CollisionCylinderComponent | |
| DoorMarker |
A marker for doors does not seem to work well with UDK.
|
| DrawLightRadiusComponent | |
| DrawSphereComponent | |
| Level |
A level element in T3D - wraps actors.
|
| MapElement |
A top level element for a map.
|
| MapPackage |
An element that wraps toplevelpackage in T3d
|
| NavigationPoint |
A predecessor for all navigation point-based actors
|
| PathNode | |
| PathRenderingComponent | |
| PlayerStart | |
| PointLight | |
| PointLightComponent | |
| PrefabInstance |
An instance of a Prefab.
|
| PrefabSpriteComponent | |
| SpriteComponent |
A sprite component of an object.
|
| StaticMeshActor |
A simple static mesh.
|
| StaticMeshComponent |
Tho "body" of a static mesh.
|
| Surface |
This class probably could hold a landscape surface.
|
| TopLevelPackage |
An object that must be present in a T3D for a level.
|
| Trigger |
A trigger object.
|
| WorldInfo |
Currently does not work well with importing into UDK editor Beta 2011-05.
|
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